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Loki_Swiftstrike's Profile

Our Author's latest news and articles.

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Loki_Swiftstrike - Social Profile

- Archmaster of Skillfull Ink Slinging

For Next Level: 355xp of 5190xp complete.
355xp

Hall of Honour

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- RANDOM
NPCs | 35xp

Moses Duff

A bounty hunter who seems to reach full potential in battle while under the influence of alcohol. He is constantly traveling from pub to pub looking for work. He has stupidly accepted jobs assigned to kill werewolves, vampires, orcs, and the most fierce of beasts.

- RANDOM
NPCs | 25xp

Corticus the Strong

Ppoor little Corticus, born much smaller then the other fauns. Someone needs to help him out, someone needs to build him up...

- RANDOM
NPCs | 60xp

Sicillia the Griffin Tamer

Very few carry the griffin tamer bloodline, and those that do, are given a remarkable gift...

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Guilds
“ It looks like a cook's book. It is a cook's book. It is also where the cook, who happened to be a master spy, encoded all his secrets and contacts. The book has innocently fallen into your group's hands. Everyone wants it, and many are not subtle or peaceful in their attempts.”
MoonHunter
“ As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they're always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own. The important thing is what's on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It's a place filled with puzzles and riddles, monsters and traps; it's always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer. It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.”
sirgarberto
“ As the PCs travel the road, right after a bend they hear a sharp whistle and call: 'Heeey, not so lazy, move your asses!' It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. 'Where does the road bring you from, travellers?' And does a little small-talk. And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.”
manfred
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