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Loki_Swiftstrike's Profile

Our Author's latest news and articles.

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Loki_Swiftstrike - Social Profile

- Archmaster of Skillfull Ink Slinging

For Next Level: 355xp of 5190xp complete.
355xp

Hall of Honour

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Golden

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- RANDOM
NPCs | 35xp

Iziah Ph'rrall

Most people wake up in the morning hoping something interesting will happen today, Iziah just hopes to wake up in the morning...

- RANDOM
NPCs | 60xp

Sicillia the Griffin Tamer

Very few carry the griffin tamer bloodline, and those that do, are given a remarkable gift...

- RANDOM
Items | 45xp

The Everlasting Cantine

A small round cantine, that is strapped around its wearer with a leather strip. It has the ability to never run dry. It will be able to contain any type of liquid such as acid or lava. It will also never run out.

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Guilds
“ <b>THE COVEN</b> When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream 'OUR SAVIORS!!' and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women. To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to. It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner. The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee. It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush. <i>GAME NOTES</i>: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).”
Monument
“ The players see a small shrine to the local nature deity just of the trail. Before they even approach it, they can smell the foul stench of rotting meat. If they inspect the shrine, they can see it has been desecrated by rotting organs in the last few days. There is no mistaking it for an obscure ritual, the organs are thrown everywhere, not left in specific places as in sacrifice. If the players try to clean the shrine, they will soon find it has been boobytrapped to fling sharp splinters covered in the rotting gore in every direction. While only doing a few points of damage, they injured players will likely take sick soon unless they get medical attention.”
Agar
“ The player characters, experienced and somewhat well known, hear rumors and travelers' tales about a distant area being overrun by dragons (or other terrifying monstrosities). The locals have sent them a message, begging for heroic aid. When they investigate, they discover that nothing of the sort is going on. It turns out that a group of thieves wanted them out of the way so that they could rob them (or someone who would normally receive their protection).”
Wulfhere
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