“ In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?”
“ Have a large room that elevates either up or down when triggering a trap. The floor can bring the players to new levels, where a mighty beast roams, or the floor flattens the players into the ceiling or drop into a pit of lava.”
“ The local temple is known for putting words of wisdom of stele, in and anround the temple. These words of wisdom are normally temple proverbs or wise words, but sometimes they are 'singing the praises' of any large contributor or a noble who grants them a special law. If you need proverbs and quotes for them, search a few quote and proverb sites, concentrating on religions like the temples. Put these quotes in a word doc or list, that way you can always 'whip out' a bit of wisdom.”