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CaptainMayday's Profile

Our Author's latest news and articles.

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CaptainMayday - Social Profile

- Guild Master of Idea Hounding

For Next Level: 1672xp of 6860xp complete.
1672xp

Hall of Honour

5 HoH

Golden

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Quests

1 Quests
- RANDOM
Lifeforms | 65xp

Gesthari

Where the ships float, empty, and the ocean lay wide and empty, where the northern lights shine and the winds chill live the Gesthari. Wraithlike predators who ride the storms.

- RANDOM
Lifeforms | 65xp

Miracle Forest

The counter to the effects of the Barrenfield Oaks. It converts sunlight into the ingredients necessary for a healthy soil.

- RANDOM
Items | 225xp

Last Season's Boots

The leather has held out nicely over the years, of course, it's magical. And their surefootedness is quite remarkable. Pity everyone thinks you're daft for wearing them.

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Guilds
“ With a huge number of sacrificial victims, another realm long ago secretly bound a Prince of the land spirits, Iorstonn by name, thus ensuring the fertility, and improving the magical defences, of their realm. But binding that Prince to one spot has disrupted the weather and magical patterns (ley lines?) over half the continent. Things have become bad enough that a coalition has been formed to rectify the situation, once divinations have established the cause. Your party is one of the teams assembled to do the rectification: find the binding object and steal it ('so that we can destroy it here in our realm, of course'...*) or destroy it over there. Presumably the Prince will be grateful to his rescuers and angry at the binders, but with a greater spirit like Iorstonn one can never be sure: such beings are 'tricksy'. * Of course, the rulers of our realm might want to control Iorstonn for their own ends...”
rickster
“ Magic is addictive, small spells are like cannabis in addictiveness, major ones are like cocaine or herion. Many countrys ban even cantrips as a result.”
Cheka Man
“ Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.”
Wulfhere
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