If you had writing as bad as Corran's, you'd look for a way around it too.
100 word magic item
The King always has the coolest form of transportation.
Combating any monster is often as simple as having the right tool for the job. The nightmarish lycanthrop is no exception.
100 Word Item
Of all the Kings' Items, this one is rarely spoken of in this day and age. Also known as Kingsbane, this staff has a very dark history indeed.
Wizards have unique needs while traveling in adventuring parties that are often difficult to overcome. Many interesting and unusual solutions have been created to deal with the specific needs of an adventuring wizard.
Many wizards find having a study or wizards tower of some sort quite useful for the collection and storage of spells and other knowledge. Rhojin decide to share his tower with his sparrow familiar, Gebs, in an unconventional way.
The severed hand of a former judge, a man who sacrificed his own blood to uphold the law.
The Horn of Seven Seals can remove many of one's inate inhibitions, allowing for greater effectiveness in battle. This can come at a hefty price, however.
Fueled in large part by the Bearer's own will, this crown allows the right person to sit in judgement over other mortals.
A pair of magical armored gauntlets
An invaluable tool for the master diplomat or spy.
Sometimes, an item is not enchanted, but instead, a person's acts resonate so strongly across the planes of magic that their touch is forever remembered on the physical world. This is the tale of such an item.
For the explorer at heart; an item to ease passage through any medium.
The magical tool of a forgotten sect, the spinneret stylus' power may bring as many troubles than it solves.
The ultimate tool of The Hunter; a bow that comes with seven different types of arrows.
Not all hammers are tools of creation. Some are made for destruction, and some rare few truly excel at it.
The most melodic of notes, the most soothing of tunes.
"It would help if I knew how to play the thing, though."
A magical device that grants the ability to shapeshift
A dagger wielded in defense of the Modoc tribe, freezing its enemies in their tracks.
A group of adventurers come across a child’s body on their adventures, odd being such a remote location. Their is no detectable sign of violence to the child, nor are their any signs of life. Suddenly the child opens its eyes, looks towards the group and introduces themselves to the adventures.
If this wasn’t odd enough, the child can’t remember where they are from, only their name and age. Stranger yet, the child has a tattoo on their right shoulder of a family crest, to a family that died out over 200 years ago.