Articles
ArchPegasus
|
Magic as a Cause for Technology By: ArchPegasus
Sticks.. vines.. simple engineering... hut! Coconut... scry magic.. Radio!! |
by ArchPegasus
140xp
12
replies4702 views |
Scrasamax
|
Magic Gun Fail By: Scrasamax
Laser Pistol: "Sears $49.99" Moonhunter ~ commenting on guns versus swords |
by Scrasamax
225xp
8
replies5853 views 2 HoHs |
MoonHunter
|
Gamer Group Traditions By: MoonHunter
What traditions or habits does your gaming group have? |
by MoonHunter
105xp
20
replies5689 views |
MoonHunter
|
MoonHunter's Top Tips for 2008 By: MoonHunter
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. |
by MoonHunter
255xp
11
replies6554 views 3 HoHs |
Ted
|
Ways to die By: Ted
In the game of paranoia, the damage tables for falls lists heights up to ‘orbital' |
by Ted
115xp
20
replies6782 views |
Michael Jotne Slayer
|
PC's- Childhood By: Michael Jotne Slayer
An article that debates the matters of childhood in fantasy RPG's in relation to the Player Characters. |
by Michael Jotne Slayer
225xp
9
replies5915 views 2 HoHs |
kalabar
|
Can you hear that sound? By: kalabar
It comes slowly, making it's |
by kalabar
60xp
7
replies3722 views |
valadaar
|
30+ Burial Customs By: valadaar
30+ Burial Customs for building cultures |
by valadaar
390xp
23
replies18491 views 5 HoHs |
MoonHunter
|
Grue - An Explanation By: MoonHunter
It is pitch black. You are likely to be eaten by a grue. |
by MoonHunter
95xp
5
replies5565 views |
Pieh
|
The Game By: Pieh
You just lost The Game. |
by Pieh
120xp
15
replies5103 views |
Kassil
|
Races of Kuramen By: Kassil
The races of Kuramen are a strange lot, descending down a long lineage from the First Race; prone to dramatic evolutions and born to a world divided, each does the best it can to survive. |
by Kassil
135xp
8
replies5882 views 1 HoH |
Kuseru Satsujin
|
Creating Martial Art Styles By: Kuseru Satsujin
Some guidelines on making workable martial art styles within a game. |
by Kuseru Satsujin
195xp
10
replies6845 views |
Kuseru Satsujin
|
Cult Generation By: Kuseru Satsujin
Twenty questions to help create a cult. |
by Kuseru Satsujin
215xp
12
replies7124 views 1 HoH |
Pariah
|
Nature's Toll - Weathering and Decay By: Pariah
Do not gather and heap up and store for yourselves treasures on earth, where moth and rust and worm consume and destroy, and where thieves break through and steal. Matthew 6:19 KJV |
by Pariah
105xp
19
replies9857 views |
Kuseru Satsujin
|
Fantasy Land Ownership By: Kuseru Satsujin
Advice on how to handle land ownership in fantasy settings. |
by Kuseru Satsujin
190xp
12
replies5328 views 1 HoH |
Scrasamax
|
A boring factual retelling of the complete history of the world By: Scrasamax
A boring factual retelling of the complete history of the world |
by Scrasamax
65xp
6
replies5449 views |
Scrasamax
|
Temple of the Stillborn By: Scrasamax
The inanimate remnants and dry husks of ideas left stillborn. |
by Scrasamax
125xp
24
replies9044 views |
Spark
|
God of the Forests, Lord of the Hunt By: Spark
In a clearing in a long-lost wood, it was morning. |
by Spark
95xp
7
replies4593 views |
Stephie
|
Ways a DM Can Stall an Adventure By: Stephie
Have you ever been in a position where you needed a quick break but your players were too ancy to break as well? |
by Stephie
320xp
27
replies7911 views 2 HoHs |
Kassil
|
101 Components of Alchemy By: Kassil
Potions and other alchemical concoctions are often no more than funny-colored water in a bottle; what of the strange and unusual components used to craft these marvelous items? |
by Kassil
130xp
17
replies9095 views |