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Kuseru Satsujin
March 11, 2008
Hits: 4837
Comments: 12
Ideas: 0
Votes: 8 / 4.125000
Cult Generation    Articles  (Campaign)   (Game Mastering)

Twenty questions to help create a cult.

Pariah
March 10, 2008
Hits: 7183
Comments: 14
Ideas: 5
Votes: 4 / 3.750000
Nature's Toll - Weathering and Decay    Articles  (Resource)   (Gaming - In General)

Do not gather and heap up and store for yourselves treasures on earth, where moth and rust and worm consume and destroy, and where thieves break through and steal. Matthew 6:19 KJV

Kuseru Satsujin
March 10, 2008
Hits: 3330
Comments: 12
Ideas: 0
Votes: 7 / 3.928571
Fantasy Land Ownership    Articles  (Rules and Advice)   (Game Mastering)

Advice on how to handle land ownership in fantasy settings.

Scrasamax
February 17, 2008
Hits: 3633
Comments: 6
Ideas: 0
Votes: 2 / 4.250000
A boring factual retelling of the complete history of the world    Articles  (Setting Building)   (Game Mastering)

A boring factual retelling of the complete history of the world

Scrasamax
January 31, 2008
Hits: 7285
Comments: 14
Ideas: 10
Votes: 5 / 4.000000
Temple of the Stillborn    Articles  (Fiction)   (Gaming - In General)

The inanimate remnants and dry husks of ideas left stillborn.

Spark
January 7, 2008
Hits: 3018
Comments: 7
Ideas: 0
Votes: 4 / 3.375000
God of the Forests, Lord of the Hunt    Articles  (Fiction)   (Gaming - In General)

In a clearing in a long-lost wood, it was morning.

Stephie
January 5, 2008
Hits: 5916
Comments: 18
Ideas: 9
Votes: 12 / 4.166667
Ways a DM Can Stall an Adventure    Articles  (Humor/ Editorial)   (Game Mastering)

Have you ever been in a position where you needed a quick break but your players were too ancy to break as well?

Kassil
January 4, 2008
Hits: 6381
Comments: 10
Ideas: 6
Votes: 4 / 4.250000
101 Components of Alchemy    Articles  (Resource)   (Game Mastering)

Potions and other alchemical concoctions are often no more than funny-colored water in a bottle; what of the strange and unusual components used to craft these marvelous items?

MoonHunter
December 29, 2007
Hits: 3414
Comments: 8
Ideas: 0
Votes: 5 / 4.200000
MoonHunter's Top Tips for 2007    Articles  (Rules and Advice)   (Gaming - In General)

Another year, another set of tips.

MoonHunter
December 25, 2007
Hits: 2921
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
Black Christmas Rules v1    Articles  (Rules and Advice)   (Gaming - Genre)

This Christmas game concept is infectious. So lets say some monsters from somewhere else try to destroy Christmas (actually they are destroying humanity, Christmas was just incidentally the day). So of course the Elves will stop them. And what about some other mythics?" This is the rule set I created in about three hours.

MoonHunter
December 25, 2007
Hits: 6864
Comments: 11
Ideas: 0
Votes: 4 / 4.000000
Black Christmas the Campaign    Articles  (Campaign)   (Game Mastering)

It is December 24th. People around the world are doing last minute shopping, traveling, and getting their work done. The world is filled with moments of joy and amusement as the world is desperately getting ready for a joyous holiday (or going to the movies or Chinese food w/ the family… depending on the tradition).

Then, the Gates open and the world changed. Mythics began to appear. However, out of the gates, yes those magical gates, out pours death and mayham into the Malls and Streets. They don’t have a name, nor do they give one. Some call them demons, aliens, or experiments; others just call them Monsters. The Elfs, they call them Grinches. 

Continued Below...

Michael Jotne Slayer
December 18, 2007
Hits: 3998
Comments: 9
Ideas: 0
Votes: 5 / 3.800000
PC's- Goals and Morals    Articles  (Character)   (Players)

Different aspects of forging your Player Character- Geography and Goals. Enjoyable for Players and Gamemasters alike.

Michael Jotne Slayer
December 18, 2007
Hits: 5580
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Developing PC's    Articles  (Character)   (Players)

Advice for players on different ways of fleshing out and developing the Player Characters.

Michael Jotne Slayer
December 17, 2007
Hits: 2876
Comments: 10
Ideas: 0
Votes: 6 / 4.083333
PC's- Family and Friends    Articles  (Campaign)   (Players)

An article for GM’s and players alike upon the matter of the family and friends of the players.

manfred
December 13, 2007
Hits: 1341
Comments: 6
Ideas: 0
No votes
FTL and the wormhole thing    Articles  (Resource)   (Gaming - Genre)

In pretty much every single sci-fi there is one thing common for all the seemingly different faster-than-light drives.

Michael Jotne Slayer
December 10, 2007
Hits: 6179
Comments: 25
Ideas: 19
Votes: 14 / 4.500000
Playtesting    Articles  (At Table)   (Game Mastering)

This is where the citadellians share and collect our tales of playtesting each others submissions.

Stephie
December 10, 2007
Hits: 10799
Comments: 19
Ideas: 0
Votes: 14 / 4.607143
Court Etiquette: Do's and Don'ts    Articles  (Resource)   (Gaming - In General)

When dealing with nobility and court settings, players can sometimes skip the roleplay aspect and jump straight to behavior such as, "I bow, greet all in the court, and ask the duke for his assistance."  While in most scenarios this type of action is sufficient, taking it a step further can enhance gameplay (or maybe even manipulate a plotline).

manfred
November 23, 2007
Hits: 1771
Comments: 0
Ideas: 0
No votes
Nature not as innocent    Articles  (Resource)   (Game Mastering)

Sometimes is the true face of a thing forgotten, when you live in comfort, and are not forced to coexist with it.

Michael Jotne Slayer
November 8, 2007
Hits: 2719
Comments: 6
Ideas: 0
Votes: 3 / 3.833333
Healing Herbs    Articles  (Resource)   (Gaming - In General)

A collection of healing Herbs.

Michael Jotne Slayer
November 8, 2007
Hits: 14416
Comments: 18
Ideas: 20
Votes: 8 / 4.125000
Landscape Description    Articles  (Resource)   (Game Mastering)

The landscape is a product of nature’s own processes and humanoid activities troughout centuries or millenia.
How can we capture this in our stories, and deliver vivid and semi authentic descriptions?

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Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 6xp


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