Articles

ArchPegasus
Magic as a Cause for Technology By: ArchPegasus

Sticks.. vines.. simple engineering... hut! Coconut... scry magic.. Radio!!

by ArchPegasus
140xp
12 replies
4702 views
Scrasamax
Magic Gun Fail By: Scrasamax

Laser Pistol: "Sears $49.99"

Moonhunter ~ commenting on guns versus swords

by Scrasamax
225xp
8 replies
5853 views
2 HoHs
MoonHunter
Gamer Group Traditions By: MoonHunter

What traditions or habits does your gaming group have?

by MoonHunter
105xp
20 replies
5689 views
MoonHunter
MoonHunter's Top Tips for 2008 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
255xp
11 replies
6554 views
3 HoHs
Ted
Ways to die By: Ted

In the game of paranoia, the damage tables for falls lists heights up to ‘orbital'

by Ted
115xp
20 replies
6782 views
Michael Jotne Slayer
PC's- Childhood By: Michael Jotne Slayer

An article that debates the matters of childhood in fantasy RPG's in relation to the Player Characters.

by Michael Jotne Slayer
225xp
9 replies
5915 views
2 HoHs
kalabar
Can you hear that sound? By: kalabar

It comes slowly, making it's
Way toward you, a look of
Hunger could be seen In its eyes...

by kalabar
60xp
7 replies
3722 views
valadaar
30+ Burial Customs By: valadaar

30+ Burial Customs for building cultures

by valadaar
390xp
23 replies
18491 views
5 HoHs
MoonHunter
Grue - An Explanation By: MoonHunter

It is pitch black. You are likely to be eaten by a grue.

by MoonHunter
95xp
5 replies
5565 views
Pieh
The Game By: Pieh

You just lost The Game.

by Pieh
120xp
15 replies
5103 views
Kassil
Races of Kuramen By: Kassil

The races of Kuramen are a strange lot, descending down a long lineage from the First Race; prone to dramatic evolutions and born to a world divided, each does the best it can to survive.

by Kassil
135xp
8 replies
5882 views
1 HoH
Kuseru Satsujin
Creating Martial Art Styles By: Kuseru Satsujin

Some guidelines on making workable martial art styles within a game.

by Kuseru Satsujin
195xp
10 replies
6845 views
Kuseru Satsujin
Cult Generation By: Kuseru Satsujin

Twenty questions to help create a cult.

by Kuseru Satsujin
215xp
12 replies
7124 views
1 HoH
Pariah
Nature's Toll - Weathering and Decay By: Pariah

Do not gather and heap up and store for yourselves treasures on earth, where moth and rust and worm consume and destroy, and where thieves break through and steal. Matthew 6:19 KJV

by Pariah
105xp
19 replies
9857 views
Kuseru Satsujin
Fantasy Land Ownership By: Kuseru Satsujin

Advice on how to handle land ownership in fantasy settings.

by Kuseru Satsujin
190xp
12 replies
5328 views
1 HoH
Scrasamax
A boring factual retelling of the complete history of the world By: Scrasamax

A boring factual retelling of the complete history of the world

by Scrasamax
65xp
6 replies
5449 views
Scrasamax
Temple of the Stillborn By: Scrasamax

The inanimate remnants and dry husks of ideas left stillborn.

by Scrasamax
125xp
24 replies
9044 views
Spark
God of the Forests, Lord of the Hunt By: Spark

In a clearing in a long-lost wood, it was morning.

by Spark
95xp
7 replies
4593 views
Stephie
Ways a DM Can Stall an Adventure By: Stephie

Have you ever been in a position where you needed a quick break but your players were too ancy to break as well?

by Stephie
320xp
27 replies
7911 views
2 HoHs
Kassil
101 Components of Alchemy By: Kassil

Potions and other alchemical concoctions are often no more than funny-colored water in a bottle; what of the strange and unusual components used to craft these marvelous items?

by Kassil
130xp
17 replies
9095 views