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MoonHunter
December 8, 2005
Hits: 6754
Comments: 7
Ideas: 0
Votes: 5 / 3.500000
Organization Files for GMs    Articles  (Resource)   (Game Mastering)

Let’s face it. GM’s need to be organized. When dealing with organization, one should look towards business… as an efficient business is a more profitable business.

MoonHunter
December 8, 2005
Hits: 5644
Comments: 13
Ideas: 0
Votes: 10 / 4.500000
When Gamers go BAD! #2 Roleplayers    Articles  (Humor/ Editorial)   (Game Mastering)

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. Roleplaying, taken to extremes, can destroy a campaign for a troupe just as easily as any power gamer, rules lawyer, or munchkin.

MoonHunter
December 8, 2005
Hits: 3443
Comments: 5
Ideas: 0
Votes: 5 / 4.200000
When Gamers go Bad! #1 Power Gamers    Articles  (Humor/ Editorial)   (Game Mastering)

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer.

MoonHunter
December 8, 2005
Hits: 3922
Comments: 5
Ideas: 0
Votes: 2 / 4.500000
A perfect gamer is    Articles  (Humor/ Editorial)   (Gaming - In General)

A very short piece

MoonHunter
December 8, 2005
Hits: 4040
Comments: 4
Ideas: 0
Votes: 2 / 4.000000
Authentic LARP 2: Taverns and Brawls    Articles  (Other Gaming)   (Game Mastering)

A standard roleplaying environment: the tavern. This is another easy one to create in your own home, providing you have a large enough group of roleplaying friends. Let us assume your PC group is no larger than five, and that the rest of your friends can be NPCs. Let us also aim for an exceptionally seedy and unscrupulous city tavern.

ephemeralstability
December 8, 2005
Hits: 3704
Comments: 3
Ideas: 0
Votes: 3 / 3.833333
Authentic LARP 1: Cavern Systems    Articles  (Other Gaming)   (Game Mastering)

In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably the best way of doing this. One possible setting for this is a cave system, and it is probably one of the easiest to recreate realistically, and one of the most perfect for playing on fears of claustrophobia and darkness.

ephemeralstability
December 8, 2005
Hits: 23545
Comments: 22
Ideas: 37
Votes: 8 / 4.562500
Music during a game    Articles  (At Table)   (Game Mastering)

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I’d recommend for different situations.

EchoMirage
December 7, 2005
Hits: 6139
Comments: 13
Ideas: 3
Votes: 6 / 4.166667
Elemental Affinities    Articles  (Rules and Advice)   (Game Mastering)

As a way of defining your character better

MoonHunter
December 4, 2005
Hits: 22731
Comments: 9
Ideas: 5
Votes: 2 / 4.000000
MoonHunter's Super Thread    Articles  (Resource)   (Gaming - Genre)

Most of you are probably wondering about this thread. It’s title is a little vague.  It is about super hero/ meta hero/ comic gaming. This is a support submission. What I want here is organizations, meta-hero equipment, minor NPC, Extras, etc.  I want things that will help in running a supers games, Modern, Pulp, and even Fantasy.

MoonHunter
December 1, 2005
Hits: 114520
Comments: 16
Ideas: 0
Votes: 5 / 4.600000
New Looks and Takes and Makovers    Articles  (Resource)   (Game Mastering)

Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again.

MoonHunter
November 30, 2005
Hits: 3608
Comments: 7
Ideas: 0
Votes: 4 / 4.125000
Making a Magic System - a psuedo FAQ    Articles  (Resource)   (Game Mastering)

Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of.

MoonHunter
November 26, 2005
Hits: 5666
Comments: 10
Ideas: 0
Votes: 5 / 3.800000
Hollywood's Musical Movie Magic    Articles  (At Table)   (Game Mastering)

Music and Gaming, two great things that actually do go together. And movies show us how.

MoonHunter
November 26, 2005
Hits: 7280
Comments: 7
Ideas: 0
Votes: 7 / 4.285714
Scene Journals    Articles  (Rules and Advice)   (Gaming - In General)

Have you ever needed to play out a scene that would of been embarassing to you or between your character and another that would of sucked up hours of game time leaving everyone else bored to tears? Scene Journals are your answer.

Incarnadine
November 26, 2005
Hits: 4613
Comments: 10
Ideas: 0
Votes: 7 / 3.642857
Weapons and Realism    Articles  (Resource)   (Gaming - In General)

This is an article about designing and creating new weapons and armaments that are nonetheless realistic. If you’ve ever wanted to make your own unique medieval weapon for a campaign, this will hopefully come in handy.

MoonHunter
November 26, 2005
Hits: 5308
Comments: 10
Ideas: 0
Votes: 4 / 4.750000
Character Weaving    Articles  (Campaign)   (Game Mastering)

Do you understand Six Degrees of Seperation?

MoonHunter
November 26, 2005
Hits: 8097
Comments: 13
Ideas: 0
Votes: 6 / 4.000000
Mirror Characters    Articles  (Rules and Advice)   (Game Mastering)

If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time.  Any old NPC will often not do.  You want someone with a full conceptions and some history.

Scrasamax
November 26, 2005
Hits: 17039
Comments: 21
Ideas: 6
Votes: 12 / 4.666667
More Realistic Horses and their care and maintainence    Articles  (Resource)   (Gaming - In General)

"There is something about the outside of a horse…that is good for the inside of a man."

Winston Churchill

MoonHunter
November 26, 2005
Hits: 9474
Comments: 16
Ideas: 0
Votes: 5 / 4.200000
'The Speed Limit is ' - about Magic Items    Articles  (Rules and Advice)   (Game Mastering)

I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just “power ups” of the video game nature. They don’t add anything to the game except requiring bigger and badder bad guys.

MoonHunter
November 26, 2005
Hits: 5664
Comments: 22
Ideas: 1
Votes: 9 / 4.166667
Not Just Rolling Dice: A Fight Scene    Articles  (Rules and Advice)   (Gaming - In General)

A fight scene should be more than just rolling dice and counting numbers. It should be a chance for you to roleplay.

MoonHunter
November 26, 2005
Hits: 4434
Comments: 8
Ideas: 0
Votes: 4 / 4.250000
Madness or Why You Should Do All Of This    Articles  (Humor/ Editorial)   (Game Mastering)

After reading a MoonHunter campaign write up, Captain Penguin Says, "THIS IS MADNESS! MADNESS!
So…..Comprehensive….Making…Penguin’s….brain…...dissolve..

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Random Idea Seed View All Idea Seeds

       By: Strolen

Thunder and lightning is the sign of their shamans hunting and killing demons. Children's souls must be protected for their souls are not firmly in place yet and are easy for demons to take hold of. The shamans must hunt and destroy them and each break of thunder is another death of a demon hunting for souls.

Ideas  ( Society/ Organization ) | December 31, 2001 | View | UpVote 0xp


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