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Stephie's Profile

Our Author's latest news and articles.

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- Holy Scrivener of Extreme Wit

For Next Level: 4405xp of 8960xp complete.
4405xp

Hall of Honour

23 HoH

Golden

1 Golden

Quests

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- RANDOM
Items | 355xp

Unique Gems

Tired of giving your players a cache of non-descript diamonds, plain amethysts, and simple sapphires?

- RANDOM
Locations | 80xp

Winded Warrior Resthouse

The establishment is run by an elderly goblin named Sax Stoneswiller. Providing this service to non-goblins is much more lucrative than what he was able to receive with his clan.

- RANDOM
NPCs | 120xp

Zeke and the Sky Willow

If you see a dirigible flying in the air, yell out "Issrie, Harel, Moore, Jesai, Anmae! as it might be the Sky Willow.

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Guilds
“ <br /> The spirit of a creature trapped in amber cannot escape to it's afterlife / next incarnation / whatever. Such trapped spirits can be contacted by those who know the right rituals and magical power derived from them – typically the power to control one individual of that species. Can by quite powerful if the creature is a colony insect (ant, bee, wasp, etc) – simply control the queen and you command the whole colony.”
Dragon Lord
“ <b>THE COVEN</b> When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream 'OUR SAVIORS!!' and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women. To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to. It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner. The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee. It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush. <i>GAME NOTES</i>: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).”
Monument
“ Common for sailors to get lashings for punishment. Sailors would then get tattoos of god symbols on thier back so the thrasher was less likely to whip the symbol of the god. Others say symbols bring bad luck. They draw the attention of the god and it could be wrathful.”
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