“ The soul of a mage has been trapped in his own bust for centuries. The bust is a foot in height and made of a dark silvery metal. It is well crafted, perfect in every detail of the mage's features. The frozen expression is one of shock. It was sold off in auction after the mage's unexplained disappearance and has been passed around as a curio ever since. The cause of his entrapment? He practiced in secret; none knew of his hobby. Being self taught, he was unable to tell that the spell he thought was for protection was actually for entrapment...”
“ The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if 'Gorflin the Large,' a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.”