Articles

manfred
Pottery By: manfred

This is more an overview of the subject, than a complete article. As one of my PCs had pottery in background, I tried to research it a bit, but given up after seeing way too much data.

by manfred
135xp
7 replies
7698 views
MoonHunter
Falconry or Hawking By: MoonHunter

Falconry or Hawking is the sport of hunting with a trained bird of prey, usually a hawk or falcon. It has been practiced by a number of cultures through out the centuries.

by MoonHunter
130xp
13 replies
17311 views
1 HoH
Cheka Man
The Mad Queen and her Daughter By: Cheka Man

This is the tale of how Princess Amber liberated Vallermoore from it's mad Queen.

by Cheka Man
175xp
24 replies
14032 views
2 HoHs
MoonHunter
True Immersion By: MoonHunter

You can talk the talk, but can you walk the walk?

by MoonHunter
295xp
34 replies
15162 views
3 HoHs
MoonHunter
I want a Battle of Pelennor Fields in my campaign By: MoonHunter

Did you, like me, sit in the cinema thinking 'Now this is what I want to achieve for my campaign climax'? Did you sit around afterwords trying to figure out how? Well I did, and here it is.

by MoonHunter
190xp
9 replies
6841 views
1 HoH
MoonHunter
New to Roleplaying By: MoonHunter

Looking for some information that might explain what is going on? How you can get involved? How to play?

by MoonHunter
55xp
4 replies
11709 views
MoonHunter
Organization Files for GMs By: MoonHunter

Let's face it. GM's need to be organized. When dealing with organization, one should look towards business... as an efficient business is a more profitable business.

by MoonHunter
115xp
7 replies
8634 views
MoonHunter
When Gamers go BAD! #2 Roleplayers By: MoonHunter

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. Roleplaying, taken to extremes, can destroy a campaign for a troupe just as easily as any power gamer, rules lawyer, or munchkin.

by MoonHunter
265xp
13 replies
7954 views
1 HoH
MoonHunter
When Gamers go Bad! #1 Power Gamers By: MoonHunter

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer.

by MoonHunter
130xp
5 replies
5149 views
MoonHunter
A perfect gamer is By: MoonHunter

A very short piece

by MoonHunter
120xp
5 replies
5399 views
2 HoHs
MoonHunter
Authentic LARP 2: Taverns and Brawls By: MoonHunter

A standard roleplaying environment: the tavern. This is another easy one to create in your own home, providing you have a large enough group of roleplaying friends. Let us assume your PC group is no larger than five, and that the rest of your friends can be NPCs. Let us also aim for an exceptionally seedy and unscrupulous city tavern.

by MoonHunter
65xp
4 replies
5950 views
ephemeralstability
Authentic LARP 1: Cavern Systems By: ephemeralstability

In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably the best way of doing this. One possible setting for this is a cave system, and it is probably one of the easiest to recreate realistically, and one of the most perfect for playing on fears of claustrophobia and darkness.

by ephemeralstability
80xp
3 replies
5661 views
ephemeralstability
Music during a game By: ephemeralstability

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I'd recommend for different situations.

by ephemeralstability
350xp
59 replies
28448 views
6 HoHs
EchoMirage
Elemental Affinities By: EchoMirage

As a way of defining your character better

by EchoMirage
195xp
16 replies
9734 views
2 HoHs
MoonHunter
MoonHunter's Super Thread By: MoonHunter

Most of you are probably wondering about this thread. It's title is a little vague. It is about super hero/ meta hero/ comic gaming. This is a support submission. What I want here is organizations, meta-hero equipment, minor NPC, Extras, etc. I want things that will help in running a supers games, Modern, Pulp, and even Fantasy.

by MoonHunter
65xp
14 replies
25052 views
MoonHunter
New Looks and Takes and Makovers By: MoonHunter

Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again.

by MoonHunter
235xp
16 replies
121110 views
4 HoHs
MoonHunter
Making a Magic System - a psuedo FAQ By: MoonHunter

Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of.

by MoonHunter
105xp
7 replies
5057 views
MoonHunter
Hollywood's Musical Movie Magic By: MoonHunter

Music and Gaming, two great things that actually do go together. And movies show us how.

by MoonHunter
190xp
12 replies
8593 views
2 HoHs
MoonHunter
Scene Journals By: MoonHunter

Have you ever needed to play out a scene that would of been embarassing to you or between your character and another that would of sucked up hours of game time leaving everyone else bored to tears? Scene Journals are your answer.

by MoonHunter
170xp
7 replies
9253 views
Incarnadine
Weapons and Realism By: Incarnadine

This is an article about designing and creating new weapons and armaments that are nonetheless realistic. If you've ever wanted to make your own unique medieval weapon for a campaign, this will hopefully come in handy.

by Incarnadine
205xp
11 replies
8115 views
1 HoH