Articles
Druid_Wiking
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Legal Codes By: Druid_Wiking
A guide on creating legal codes for games, history, examples, and why bother? |
by Druid_Wiking
60xp
6
replies7919 views |
manfred
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Character Secrets By: manfred
Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world. |
by manfred
310xp
44
replies21398 views 3 HoHs |
ScorpionJinx
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How to be a better critic! By: ScorpionJinx
Critiques and critics are a necessary evil. Now before anyone gets riled up, let me explain. No one likes to have their ideas picked apart. But we put our selves out there and hope for the best. Here are some tips on being a better critic. |
by ScorpionJinx
450xp
25
replies14138 views 6 HoHs |
MoonHunter
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Get a Plot By: MoonHunter
Sometimes, you just need a new plot. |
by MoonHunter
305xp
12
replies13660 views 7 HoHs |
manfred
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Curses By: manfred
Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the better. You were warned. |
by manfred
190xp
46
replies20486 views 1 HoH |
manfred
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Dreams By: manfred
Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams. |
by manfred
125xp
30
replies14166 views |
manfred
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One player campaigns By: manfred
One player. One Game Master. Roleplaying in this way is slightly different than with a group. |
by manfred
325xp
18
replies11327 views 4 HoHs |
ScorpionJinx
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A Dash of Salt By: ScorpionJinx
Reading through the animal thread and a conversation with Scrasamax lead to the creation of this thread. For the Adventurer with a taste for exotic meals...may I present. "The Official Strolen Citadel Cookbook". |
by ScorpionJinx
430xp
100
replies47634 views 10 HoHs |
MoonHunter
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GM's Block By: MoonHunter
GM's block is a serious problem in the roleplaying world. Related to writer's or actor's block, it prevents the GM from being creative and enthusiastic about their work. |
by MoonHunter
175xp
10
replies8568 views |
MoonHunter
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It is a Small World By: MoonHunter
This article is also know as World Building 1A. |
by MoonHunter
110xp
3
replies8985 views 1 HoH |
MoonHunter
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Dip Happen By: MoonHunter
I personally always recomend creating your own game worlds for your campaigns. It makes the game your own, rather than something you are just using. Most people will not run characters that other people create. why should game worlds be any different. |
by MoonHunter
135xp
11
replies8083 views |
ephemeralstability
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Teaching the Rules By: ephemeralstability
With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures. |
by ephemeralstability
120xp
9
replies7247 views |
MoonHunter
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Gaming is Like Pizza By: MoonHunter
From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food. |
by MoonHunter
95xp
8
replies5377 views |
MoonHunter
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Campaigns are like Plants By: MoonHunter
Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play. |
by MoonHunter
190xp
10
replies6584 views 2 HoHs |
MoonHunter
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Lazy's man guide to constructing a CoC or Horror adventure By: MoonHunter
This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man's Guide for Constructing a Call of the Cthulhu Adventure, written by Sandy Petersen, original author of the Call of Cthulhu. |
by MoonHunter
150xp
8
replies17158 views 2 HoHs |
cmagoun2
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Magical Magic Items By: cmagoun2
A little advice on magic items reposted from the Runebearer website. |
by cmagoun2
225xp
8
replies10200 views 2 HoHs |
MoonHunter
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Larping Advice By: MoonHunter
Larping is Live Action Role Playing. Instead of sitting around a table, play is done 'in action', up and moving about. Any resolution besides social ones are done by some 'lite' mechanic. It can be a great deal of fun. |
by MoonHunter
110xp
7
replies8563 views |
MoonHunter
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PC Death and the Threshold of Acceptance By: MoonHunter
One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the results lay like the dice? What about story continuity and the investment in time and effort into the characters. Everyone seems to have strong opinions about this. |
by MoonHunter
222xp
13
replies7788 views 2 HoHs |
MoonHunter
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10 in 10 By: MoonHunter
The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away. |
by MoonHunter
290xp
23
replies10318 views 4 HoHs |
MoonHunter
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Explaining Roleplaying - The MoonHunter Way By: MoonHunter
Everyone has their own take on what roleplaying games truly are. This is mine. |
by MoonHunter
90xp
2
replies6265 views 1 HoH |