Articles

Druid_Wiking
Legal Codes By: Druid_Wiking

A guide on creating legal codes for games, history, examples, and why bother?

by Druid_Wiking
60xp
6 replies
7919 views
manfred
Character Secrets By: manfred

Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.

by manfred
310xp
44 replies
21398 views
3 HoHs
ScorpionJinx
How to be a better critic! By: ScorpionJinx

Critiques and critics are a necessary evil. Now before anyone gets riled up, let me explain. No one likes to have their ideas picked apart. But we put our selves out there and hope for the best. Here are some tips on being a better critic.

by ScorpionJinx
450xp
25 replies
14138 views
6 HoHs
MoonHunter
Get a Plot By: MoonHunter

Sometimes, you just need a new plot.

by MoonHunter
305xp
12 replies
13660 views
7 HoHs
manfred
Curses By: manfred

Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the better. You were warned.

by manfred
190xp
46 replies
20486 views
1 HoH
manfred
Dreams By: manfred

Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams.

by manfred
125xp
30 replies
14166 views
manfred
One player campaigns By: manfred

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

by manfred
325xp
18 replies
11327 views
4 HoHs
ScorpionJinx
A Dash of Salt By: ScorpionJinx

Reading through the animal thread and a conversation with Scrasamax lead to the creation of this thread. For the Adventurer with a taste for exotic meals...may I present. "The Official Strolen Citadel Cookbook".

by ScorpionJinx
430xp
100 replies
47634 views
10 HoHs
MoonHunter
GM's Block By: MoonHunter

GM's block is a serious problem in the roleplaying world. Related to writer's or actor's block, it prevents the GM from being creative and enthusiastic about their work.

by MoonHunter
175xp
10 replies
8568 views
MoonHunter
It is a Small World By: MoonHunter

This article is also know as World Building 1A.

by MoonHunter
110xp
3 replies
8985 views
1 HoH
MoonHunter
Dip Happen By: MoonHunter

I personally always recomend creating your own game worlds for your campaigns. It makes the game your own, rather than something you are just using. Most people will not run characters that other people create. why should game worlds be any different.

by MoonHunter
135xp
11 replies
8083 views
ephemeralstability
Teaching the Rules By: ephemeralstability

With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures.

by ephemeralstability
120xp
9 replies
7247 views
MoonHunter
Gaming is Like Pizza By: MoonHunter

From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.

by MoonHunter
95xp
8 replies
5377 views
MoonHunter
Campaigns are like Plants By: MoonHunter

Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.

by MoonHunter
190xp
10 replies
6584 views
2 HoHs
MoonHunter
Lazy's man guide to constructing a CoC or Horror adventure By: MoonHunter

This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man's Guide for Constructing a Call of the Cthulhu Adventure, written by Sandy Petersen, original author of the Call of Cthulhu.

by MoonHunter
150xp
8 replies
17158 views
2 HoHs
cmagoun2
Magical Magic Items By: cmagoun2

A little advice on magic items reposted from the Runebearer website.

by cmagoun2
225xp
8 replies
10200 views
2 HoHs
MoonHunter
Larping Advice By: MoonHunter

Larping is Live Action Role Playing. Instead of sitting around a table, play is done 'in action', up and moving about. Any resolution besides social ones are done by some 'lite' mechanic. It can be a great deal of fun.

by MoonHunter
110xp
7 replies
8563 views
MoonHunter
PC Death and the Threshold of Acceptance By: MoonHunter

One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the results lay like the dice? What about story continuity and the investment in time and effort into the characters. Everyone seems to have strong opinions about this.

by MoonHunter
222xp
13 replies
7788 views
2 HoHs
MoonHunter
10 in 10 By: MoonHunter

The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away.

by MoonHunter
290xp
23 replies
10318 views
4 HoHs
MoonHunter
Explaining Roleplaying - The MoonHunter Way By: MoonHunter

Everyone has their own take on what roleplaying games truly are. This is mine.

by MoonHunter
90xp
2 replies
6265 views
1 HoH