The pair enters the wasteland. Goat cheese is eaten. Names are exchanged.
In which a slave is sold to an unpleasant customer.
A summary of the various Freetext Friday Freetexts, in one spot.
Meta Level submission about the nature of conflict in the Cosmic Era.
If the Misshapen have Arfthar, Bura and Xasmir. Then the human have Suhym, Sufyn and Suhyl, the Dragons of Ashantar...
A warrior that never tremble, a warrior that always line forward, a warrior that always spearheading the battle. His bravery is unimaginable... It's Valadaar, the Hand of Ashantar...
Bring out your Names!
A quote from my solo campaign that really got me thinking about how players perceive Npcs.
Does your players treat your precious Npcs like nothing but obstacles, exploits and cannon fodder, whether they are gelatinous cubes or humans?
And if so, what can we do to change it?
Extremely terse summary- I've had my hands full as of late, and I apologize for the lack of explanation.
A stylistic writing challenge
A basic history of the continent of Atheus.
Combat heavy sessions make for short summaries
"Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying." -- Arthur C. Clark
Sadly, the first night my Antagonistic Player is around to play, inter-player drama throws things off causing a slog of a session where almost nothing got accomplished.
Woo boy. Where to even begin?
A man:machine:moment article regarding the tank in the Cosmic Era
Multi-session summary a-go-go.
A very brief set of guidelines for writing material in or for the Cosmic Era setting
A perfect example of my players thinking of something being better than my current plan happened tonight.
Oazduke's Vengeful Head.
The head haunts all headsman and executioners.
A floating, bloody head, long separated from its body, is a particular legend among a very particular group of people, executioners, specifically those that chop heads from a block for a living. It was that infamous highway robber, Oazduke the Vengeful, who when finally captured and put to the axe, screamed his foul hex, seconds before his head flew off.
"You will know it is me when I'm through
A curse on your ilk and on you!
May my severed head haunt you eternal
Frightening you headsmen infernal!"
Years later, not one but two(!) weary, puffy-eyed, spooked, headsmen, haunted day and night by Oazduke's insufferable severed head, approach the party cleric in order to hire him to exorcise the ghost head once and for all.