The wide wicked world is a very dangerous place, especially for not-quite so big leeches who wish nothing so much as to be left out of thing such as wars, and wizards, and spells.
Similar to threads I've seen on other rpg sites, this is a collection of things I or others in my group have learned while role-playing. Feel free to add to the scroll with your memorable experiences at the table.
Having remembered our first character’s, how many remember your favorite love? That character that will always travel with you in stories to every game session? The one that taught you how to role-play, or the one that brought the most laughs?
If you follow this advice you will be able to get the best out of this site that it can offer you and you might make some new friends too.
Inspired by # 16 on Cheka's 30 Lizard-man Gifts in-work and Coley's Chart of O' Bashing Death. A gift from the lizard-men. A pet crocodile, as loyal as a dog.
Cramped crawl spaces, virtually all starships have them, and usually most players ignore them. Unless a nasty alien gets loose inside the ship, even many Gms don't give them a second thought..
Here are 30 other issues that could require some crawl space access and provide an interesting sub plot.
This humorous short fiction piece was inspired by a late night chat with a couple gamer friends about how alien cultures would possibly interpret some of the more "colorful" aspects of our society.
A short story set in the Locastus universe.
30 Orcish Ornamentations of Outlandish Awesomeness and Some Ordinarily Uninteresting Objects Overcome with Ogreish Opulence!
Save/Help the Halflings! They offer rewards. Material and otherwise.
When was the last time you truly used, focused on, for any significant length of time, your imagination; your active, conscious, willful, artistic creativity, to get back in touch with that ability to appreciate the wonder that you yourself can create and bring forth, all from within yourself? Were you ever able to do that? Did you ever do that? Can you still do it? Do you do it when you game, as player or GM? Will you do it? Could this be missing from a lot of the newer, younger RPG'ers of today?
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.
How does a given species become intelligent? Why does one turn from somewhat smart to actually sentient, and another doesn't? What is the magic formula, if there is one?
This is an editted version of an article I did many years ago covering the basic information about sake.
tips on posting Systems (part of the Codex Posting Advice)
tips on posting Locations (part of the Codex Posting Advice)
A Codex for tips about posts in the various categories
Diseases. Incomplete and currently abandoned
Food of the gods.
How to make combat interesting and more than: "Well, I’m going to hit him with my sword."
A world whose lands are made up of huge terrain spheres that rotate constantly with most portion underwater. As time passes, the shape of the bodies of water change, landmarks shift inside the new border lines, and mountains tilt to different degrees. Land dwellers are gypsies that can never build anything permanent, and somewhat ironically, the only stable settlements are large structures built at sea.