To the horsefolk, there is nothing more valuable than their horses. Their lives and livelihoods depend on these animals. Anyone who owns a horse knows that they are flighty, easily panicked, and even easier to hurt. The horsefolk will use their magics to help protect their animals, and will make charms and amulets for them. As rings, necklaces, and phylacteries are either worthless, or completely impractical, they found another way. The charm, or amulet is woven into the mane of the horse, and from there imbues it's power.
There are likely hundreds of possibilities for Horse Brass, but I think that a horse should be limited to only being able to wear two Brass at a time, like rings.
Earth Charm: a large piece of brightly polished copper that acts as a Ring of Protection +1. Keeps legs from being broken in holes, fly bites to a minimum, and reduces cuts scrapes and bruises from fighting / biting other horses
Wind Charm: A piece of silver, sometimes set with a blue topaz. This charm increases the horse's overland speed, some more powerful versions doubling, or tripling it's speed.
Water Charm: Protection from Disease, no more giant snotty noses, or cholic from eating too fast. Their are two kinds of horse, there are healthy horses and there are dead horses.
Fire Charm: Protection from fear, with this charm the horse is steadfast and resolute and doesn't shy from monsters, sudden noises, or other things that cause a horse to buck, rear, or run away. Undead, and other obviously magical creatures might or might not be affected by this charm. Thus a charm versus undead might be required to keep the horse from being skittish around zombies and such.
Horse Brass was inspired by the Gypsies who do weave bits of metal and glass into the manes of their horses for luck and protection.
Gypsy gold shines in the sun, and whickers in the moonlight.
Then there would be... the Friend Charm:
Offers a stronger intuitive and emotional bond between the horse and its master (both must be willing, of course, and it will take some time to master). Both will know fast, what ails the other one, and seem to have those strange 'Lassie' moments, as they suddenly sense there is something not right with their friend, even if miles away. Rules-wise this is almost telepathy.
Specific Armor charms.
Cooling Touch Charm: protects horse against extreme heat, and fire, magical and mundane
Jove's Favor: tin charm shaped by a lightning bolt that protects a horse primarily from natural lightning, but also potentially from lightning based attacks. In real life, lightning kills quite a few horses and cattle a year.
Hermes' Blessing: gold charm that grants the horse magic resistance, and perhaps immunity to cantrip level magics.
Vulcan's Steed: This large iron charm in epic fashion renders the steed invulnerable to iron weapons. Such things clatter off of the animal's hide like twigs.
Rust Charm - reforged from rusty, bent, iron nails, this charm makes a horse look ugly - teeth, legs, the skin even - the poor thing will look really substandard. Not hideous, but ugly. There are few better ways to prevent your horse from being stolen. ;)
This tumb sized piece of tourmaline set in copper wise is braided into the horse's forlock so that it lays against the center of their head. This potent charm causes that horse's coat to change color to match the predominant color in the area. In a forest, the horse would turn a dark green, sandy brown in the desert, or all white on a snowy tundra. Rumors abound of a more advanced version of this charm that allow for multiple colors to be emulated.
Much like the chameleon charm, this string of three pieces of quartz string together with braided horsehair causes the horse who wears it tied to their mane to match the color pattern of the horse that provided the hair in the charm. If a black horse provided the hair, the the horse wearing it becomes black. Patterns for appaloosas and paints are not copied exactly, but are fairly close.
Not every rider can handle a warhorse or a spirited stallion, but putting this small pewter and ivory charm on the mane has the effect of calming even the most virile and enthusiastic of horses enough that even a milkmaid could ride him.
The mount can see better when there is little light and can ride more safely. Now that its radius of sight is larger, it also tends to be more easily spooked by nightly movements and sounds.
The horse always enjoys sound sleep, making it a better ride throughout the day. It tends to be quite a sleeper, however, and is very slow to wake if woken prematurely.
If both are used at once, the downsides do not apply.
16. Dog Charm
A tiny dog statuette, with bits of fur from several trusty dogs, will make a horse more aggressive towards anyone save its owner. It may be able to alert those nearby of anyone approaching, and will probably throw down anyone attempting to ride it.
Horses with a bad attitude will be very hard to control and were seen to turn on their owners if mistreated. The chance to be killed or injured by this horse is much higher, so beware.
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? Responses (23)
Very good, yet simple idea.
for a detriment, what if (for the wind charm, for example) all the other horses traits are the same. A horse running 3 times faster will fatigue 3 times quicker.
A horse charmed against fire means it could run into dangerous battles, and so on.
Excellent idea, Scrasamax.
This is good - if you want, you could start a thread in the 'ideas' section of the forum to generate more ideas for different horse brass charms.
An excellent and utilitarian set of devices. FRPGers tend to treat their horses like motorcycles that graze upon grass. If the horses have personality, and function more like real horses, then they will see the use of many of these brasses.
Thank you very much for the feedback. I'll see about starting a thread about more horse brass. As for gamers treating horses like motorcycles, I can't agree more. I myself was guilty of it until meeting my wife to be and her horse. They both taught me alot about horses and hoe much they have a mind of their own. When 1200 pounds of animal decides the play 'run away from things we think are scary' there isn't much a rider can do but hang on, or bail off.
This isn't a horse-site, anonymous, this is fantasy roleplaying.
IMO: And we have another example of why anonymous posts are bad. If he/ she had to enroll, they might of taken to time to find out what the site was... rather than what the odd search engine result brought them to.
Or even take the time to read the entry above, at least two of the charms offer no signifigant in game advantage other than protection of the horse and its health.
So a big fat razzberry to anonymous
BUMP! What a great item (or set of items)!
Oy! My players and I made magical items for horses a number of years back. You have inspired me to dive into my "Horribly Huge Pile of A4" ® and re-read that old stuff!
Very useful and able to a certain extent to be mass produced.
and to common folk, it just looks like a pretty bit of jewelry for the horse. As an extension, this class of item could be used for horses, hunting dogs, wizards familiars and so on.
Gypsy gold does not chink and glitter. It gleams in the sun and neighs in the dark.
- Saying of the Gladdagh Gypsies of Galway
Psst, Scrasamax: why don't you make it a scroll?
In honor of this submission being Bumped by a spammer, a few comments have been turned into scroll items.
Anyone has ideas for more?
This is a great concept, but needs more additions, to justify its impressive vote and HoH total, imho. Too bad I cant think of any at the moment :)
oh, wait. i just noticed all the links.
A sweet idea, perfect items to reward a paladin, or any other character with a mount. A few of these will be making an appearance in my Fantasy campaign.
I just thought of the limitation on two charms per horse... there has to be a limit, of course, but it sounded quite arbitrary. Why couldn't there be more?
If these charms are woven into a horse's mane, then the most obvious place is on both sides of its head, hence two charms. If there were more on one side, they run a great risk of being constantly thrown against each other, momentarily touching and even being entangled together. Sounds like the ideal recipe for random magical effects to occur, which can be lethal while riding.
So: it could be possible. Just don't do it.
P.S. Now I realize that there could be a small chance for something of that sort to happen when two charms are on opposite sides... no magic is risk free.
P.P.S. If this is accepted, there could be still a third charm, deployed on a horse's tail. What the effects might be, I leave at anyone's guess. :)
One on the mane, one in the tail. You can only wear one magic ring on each hand, so this is the logic I used.
I love this and I am going to steal it.
Is it possible I didn't vote on this? Fixed.
There's 16 charms now, let's make some more!
I remember this, but don't know where my vote went.
Is here now, and this sub is awesome.