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Comments: 6
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Rating: 4
Condition: Normal
ID: 2406


June 9, 2007, 1:15 am

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Bit and Bridle of Horsemanship


It was a fine harness and reins. The leather was soft and well tooled. The bit was so shiney one thought it could be silver. It looked like no bit and bridle that he had ever seen. Yet, it seemed familiar, like he had heard stories about this before.

Full Item Description
It appears to be a bit and bridle set. A bridle is a harness, consisting of a headstall, bit, and reins, fitted about a horse’s head and used to restrain or guide the animal. The leather used in the bridle are made of a fine leather, much softer and thinner than a normal bridle. It looks like it would break if any one pulled hard. The leather is tooled with a swirling scrolling pattern that echos celtic scroll and knot work. The bit is always shinny, appearing to be silver. The spooling (the outside edging) has a distinctive knotwork design, with four strands bound by one.

It is interesting to note that the famous Keladon Riders, with their distinctive red uniforms, use that same design on their buttons and as a pseudo heraldic device for the riders. They do not use magic to work with their horses.

This is a classic enchantment, one found in many a grimoire. This enchantment is not as old as horse brass and other horse talismans that draws their roots from older shamanistic magic. This is ancient sorcery that is now difficult to perform because it is so old and so very different than current magics.

Magic/Cursed Properties
The Bit and Bridle works on both the horse and the rider. It grants the rider a greater understanding of the mount and its quirks. For the horse, it makes them calmer (not duller, just more focused and less excited) and more responsive (obedient). The horse is also less distracted by other things outside of what its rider wants it to focus on, making it suitable for crowded situations.

Game Mechanic
Significant pluses to riding rolls (as good a master class skill). The horse receives similar bonuses to avoid spooking, tripping, and floundering.

Alternate Versions
This item can be used for any animal that fits it. There are probably versions for every riding beast out there on a magical world. The basic enchantment is the same, only tailored for the beasts.

The Giant Tiger Riders of The Prallan Lands use harnesses like this to actually tame their battle cats.

These are also called Bit and Brides of Command and Harnesses of Skill.

Garage Sale
You might notice that this has a link to the Garage Sale. So some evil cultist, not known for his horse riding, might have one of these hanging around. The reasons?  Put the bit in a victim’s mouth, the harness over the head, and you have an obedient victim, who is focused on going where you tell them, and won’t notice anything else if they happened to be freed. Good for kidnapping.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

March 11, 2006, 12:31
Another one off MoonHunter's worklist of ideas. This one has been hanging around for only a few months. Darn you Scras for forcing me to do this one. It was just a good idea.
Voted Murometz
March 11, 2006, 13:28
Whats not to like. These are useful items. Love the Giant Tiger-Riders of Praxis! Deserving of their own seperate entry! Nice details (spooling knot design, different from shamanistic magic, etc)
Voted Scrasamax
March 12, 2006, 17:53
A good and useful item, I would imagine it creating a sort of sympathetic bond between horse and rider (or animal and rider in the case of non-equines). To keep it from being overused/abused or otherwise mass produced, I would limit who could actually use it. I would say that to someone completely uneducated in horsemanship it would not very much for or against the rider or mount. A certain level of experience would be required, making it ideal for tempermental and dangerous mounts who tend to be the best for combat. A dull horse lacks the fire needed to withstand the rigors of battle, while an overly active horse is too easily frightened and tires quickly.
March 12, 2006, 17:58
Maybe just doubling your skill bonus instead of just giving you a big bonus. That would eliminate much of abuse you are thinking of.

The horse might get double the stat bonus or some such.
April 18, 2006, 20:08
Very good Item and very true to "life" but I never in all days ever seen a horse turn into a flounder LOL but I guess this bridle would need to prevent that.
March 22, 2007, 15:09
Updated: updated for spelling.

Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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