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Appaloosa's Profile

Our Author's latest news and articles.

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Appaloosa - Social Profile

- High Scholar of Slipping Logic

For Next Level: 980xp of 3925xp complete.
980xp

Hall of Honour

3 HoH

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- RANDOM
Lifeforms | 205xp

Grex

Proof that some times truth is stranger than fiction. (Sometimes)

The Unique Life cycle of the Grex. A forest Decomposer.

- RANDOM
Lifeforms | 150xp

Falani Tersk

The Falani Tersk is an easy going and willing breed. They are very intelligent and eager to learn new tricks or commands. This along with their lovely silver color makes them highly desirable as circus horses as well as very accomplished hunter mounts and race horses.

- RANDOM
Lifeforms | 240xp

The Calcobrinian Hotblood

'From the desert I come to thee on a stallion shod with fire.'

The calcobrinian Hotblood. One of the Oldest and purest of all horse breeds. Also a foundation breed for all know types of light riding/racing horses. It is considered by many to be the single most beauitful of all the breeds as well. With it's refined head, dished profile, large expressive eyes, high spirits, and unique floating gait.

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“ The PCs come across a town with a strange curse: Every morning, those who have grown up here wake up with the memories of someone else. They do not find this strange and have no idea it is happening. They calmly wake up and start these new lives as though they have always been that way. The cause: A wizard who lived there was spurned by a maiden he was infatuated with. His attempt to manipulate her memories into believing they were already together and that she loved him went horribly awry.”
MysticMoon
“ Tyler The Creator has established himself as a cultural icon, transcending the boundaries of music to leave an indelible mark on fashion and youth culture. His unique style and creative vision are most notably encapsulated in Tyler The Creator merch, which has become a cultural phenomenon in its own right. This article explores the significant influence of Tyler The Creator’s merchandise on modern youth culture, examining how it has inspired a generation to embrace individuality, creativity, and authenticity.<br /> => Elaborate further: <br /> https://shoptylerthecreatormerch.com/<br /> https://gettr.com/user/tylerthecreatormerchshop<br /> https://readme.me/u/66c83e7289cab71a5711fa35”
jessicaross19
“ <b>THE COVEN</b> When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream 'OUR SAVIORS!!' and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women. To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to. It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner. The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee. It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush. <i>GAME NOTES</i>: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).”
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