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Appaloosa's Profile

Our Author's latest news and articles.

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Appaloosa - Social Profile

- High Scholar of Slipping Logic

For Next Level: 980xp of 3925xp complete.
980xp

Hall of Honour

3 HoH

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- RANDOM
Lifeforms | 240xp

The Calcobrinian Hotblood

'From the desert I come to thee on a stallion shod with fire.'

The calcobrinian Hotblood. One of the Oldest and purest of all horse breeds. Also a foundation breed for all know types of light riding/racing horses. It is considered by many to be the single most beauitful of all the breeds as well. With it's refined head, dished profile, large expressive eyes, high spirits, and unique floating gait.

- RANDOM
Lifeforms | 185xp

Greiges' Killer Shrews

Those who hunt by night will tell you that the wildest, most vicious of all animals is the tiny shrew.
The shrew feeds only by the dark of night. He must eat his own body weight every few hours or stave to death. The ravenous shrew eats everything, bones, flesh, marrow... everything.
Intro from Attack of the Killer Shrews 1959

- RANDOM
Lifeforms | 150xp

Falani Tersk

The Falani Tersk is an easy going and willing breed. They are very intelligent and eager to learn new tricks or commands. This along with their lovely silver color makes them highly desirable as circus horses as well as very accomplished hunter mounts and race horses.

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Guilds
“ The Forest of Throck: Throck forest is divided into three parts: a region of twisted black magic, which is dark and hemmed in with the legions of sable pine. This is Spindel, and is occupied by the hideous Ettercaps and their spider-pets. The second area is the chaotic elfin-wood, where the druids work their wyrd magic amongst the oaks. The last part is Udnalor, the home of the gnomes. Finding themselves surrounded by these chaotic forces they dwell as quietly as possible beneath the surface. Their culture is a fascinating one to visit, and in the next few miscellaneous ideas, I shall examine the ways and customs of THE GNOMES OF UDNALOR, with a view to role-playing them.”
ephemeralstability
“ The party comes across a nice hermit in the woods. He gives them food and lodging for the night. They awaken to his terrified screams. 'East! It's east! Stop it! It'll kill us all!' The poor horror-stricken hermit dies thrashing in agony, one boney arm outstretched, his finger pointing to the east.”
CirrusWind
“ The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if 'Gorflin the Large,' a gigantic and aggressive barbarian, has a mouse for a totem. These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.”
manfred
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