In the Bright Waters by Goto Author View Single
'Look, lad! You see the streak of glowing green off the larboard bow? Them's the bright waters!'



While the lad peered intently at the eerie glow, the old salt continued. 'Entire ships have been lost to the Bright, lad, for once you let it surround you, you'll never touch land again!'
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Ideas - Locations
July 18, 2007
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What if a invisible person could see other invisible creatures? All you would need to do to check for nasties hiding around is turn invisible.
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Ideas - Articles
July 4, 2007
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The Statues by Goto Author View Single
A local sculptor of note has chosen to honor the adventurers by crafting lifelike statues of them. While he hopes to surprise them by setting the statues up in their home while they are off adventuring, he may have underestimated the paranoia of the typical adventurer. Provided that he can get in, is he likely to survive whatever precautions they have against intruders? Assuming he lives, what will they make of finding statues in their house?
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Ideas - Items
June 19, 2007
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It grows on trees? by Goto Author View Single
In the dry steppelands, one of their most valuable exports is the dried sap of the Larthorn tree. These ugly plants are covered with vicious thorns, but the locals harvest the golden droplets that ooze from their bark each Autumn. This sap, once dried, is valued for its medicinal properties and as a spice. Since little gold or silver is found in the hinterland, the dried droplets of sap are often used as currency by the locals.
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Ideas - System
June 12, 2007
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In Vino Veritas by Goto Author View Single
The Wizard-Brewers of the Old Empire stored memories in bottles of mead, passing their brightest ideas, most subtle magics, and most important decisions on to their heirs in bottles of oddly-flavored honey-wine. A cache of these ancient magical vintages has been unearthed, but does anyone dare drink from it? The ancient mead's creator is a complete mystery, as are the thoughts he left behind.
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Ideas - Plots
June 7, 2007
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My Friend, the Orcish Warlord by Goto Author View Single
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.
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Ideas - NPCs
June 6, 2007
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Golden Age by Goto Author View Single
What if the sources of precious metal in the realm all failed, so that the only sources for gold and other precious metal were hostile foreign lands? Gold coinage might become increasingly rare, resulting in hoarding. Player characters that appear with masses of treasure might be suspected of being in the pay of foreign powers.
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Ideas - Plots
June 6, 2007
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Armies of the Night by Goto Author View Single
The villages around the capital have a strange new disease cropping up. Spread by a fungus (much like ergot poisoning), it causes its victims to be very sensitive to sunlight. Hundreds of peasants are hiding from the sun, only coming out in the darkness to labor in the fields. Unfortunately, rumor makes their behavior sound more sinister and secretive than it really is.
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Ideas - Plots
June 1, 2007
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The Death Priests by Goto Author View Single
On some of the islands off the coast, the rites of the local fertility god revolve around ceremonial death and rebirth. The religion's priests have overcome this cycle, however: Each of them is actually undead, ceremonially slain and 'reborn'! Their religion is otherwise unremarkable, being an odd offshoot of the mainland's religions. The priests vow to resist their undead cravings, seeing these as the 'cycle of life' attempting to reclaim their spirits.
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Ideas - Society/ Organization
May 30, 2007
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If a ghost possesses someone that had a different personality to them in life, the possessed body will slowly rot.
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Ideas - Lifeforms
May 17, 2007
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Costume of the Southern Folk by Goto Author View Single
According to the Journals of Lord Goidol, the people of the Southern Cities wear heavy coats all the year round, despite the stifling tropical heat. They claim that to do otherwise angers the gods, and it is true that visitors who refuse to don the local garb are often struck down with a paralytic fever.
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Ideas - Society/ Organization
May 16, 2007
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The Village Maiden by Goto Author View Single
A girl living in an isolated hamlet is cursed: So beautiful and sweet-natured that no man can resist loving her, but she has never met the man she could love in return.
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Ideas - NPCs
May 16, 2007
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How Do You Say That In Elvish? by Goto Author View Single
Imagine that all the humanoid and demi-human laguages are actually the same, but pronounced with outrageous accents and bizarre idiom. All the elves have a French accent, all the Dwarves have Swedish, Dragons have a Pakistani accent...
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Ideas - Articles
May 16, 2007
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The Necklace of Midas by Goto Author View Single
is a lovely golden necklace that gradually transforms its wearer's skin into gold. Given enough time, this will prove fatal, but the wearer cannot remove the deadly jewelry without assistance. Some might be cruel and greedy enough to leave it on its victim...
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Ideas - Items
May 15, 2007
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A known immortal traveling with the PCs kills an attacker, and is arrested and charged with murder, since immortals cannot kill in self defense, being immortal.
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Ideas - Plots
May 15, 2007
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Sword of long term deadlyness by Goto Author View Single
Held in a lead sheath the blade of this sword is tipped with uranium and any wound from it, even a tiny one, will go cancerous, although the effects may not show up for months or even years.
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Ideas - Items
May 7, 2007
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On the Banks of the Vanne by Goto Author View Single
Along the sluggish Vanne River, the banks are lined with thick stands of tall bulrushes. These areas of wetland are considered ill-omened by the locals, for they hide the skeletal remains of thousands of grazing animals, washed downriver in a terrible flood decades before.



Adding to the uncanny reputation of the place is the occasional undead cow or goat that lurks there. The product of a necromancer's experiments some years before, these relatively harmless undead wander the area at night, startling livestock as they attempt to graze with them.
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Ideas - Locations
May 3, 2007
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The Poet's Last Words by Goto Author View Single
Jemas Lorne, the most celebrated poet of the age, was found dead, clutching a fragment of verse torn from his journal. The tantalizing fragment spoke of wealth:

Golden sands, empty and cold,

Treasure's crypt, forgotten gold.

Under stone, ancestor's doom,

Noble's prize, troubadour's tomb.

Rumours claim that the poet's father, an eccentric nobleman, had hidden much of his wealth before his death. Perhaps the missing journal has more clues?
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Ideas - Plots
April 26, 2007
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Mirror Societies by Goto Author View Single
Societies of beings who in some way reflect the dogmatic, superstitious, religious, idiotic, political, etc. views of large (or small) groups of people in real life.
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Ideas - Society/ Organization
April 23, 2007
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A Prophecy: The Blasphemer's Rise by Goto Author View Single
The ancient prophet Oijas Bek uttered a cryptic prediction:

<i>In the time of the Floating Ships,

In the Capitol of the Shattered Empire,

The False God will draw the people to his banner,

The Blasphemer shall don robes of righteousness.</i>

No one is sure what he meant, but the various sects each have their theories, which they often fight over.
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Ideas - Items
April 10, 2007
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