Carcass Whale by Goto Author View Single
Enraged by the violation of the Peace Pool and the Whalebone Forest, a dead leviathan has risen from the bottom of the ocean and now hounds ships around the port where the stolen jewels went to land. It capsizes ships and devours sailors whole, spears protuding from its dead and crab-eaten hide.
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Ideas - Plots
May 11, 2006
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Warwolf by Goto Author View Single
A massive trebuchet constructed by the reigning tyrant, it can hurl the heaviest loads of any trebuchet to date and is the most destructive, non-magical weapon currently in existance. The Thought of Warwolf setting up on their lawn has quelled many a rebellion.
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Ideas - Items
May 11, 2006
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Morbidium by Goto Author View Single
An alloy of iron and iridescent meteoric metal, also known as shadesteel. Weapons forged of this metal cause gangreneous infections almost instantly and sometimes the victims becomes a shambling zombie after death. The material is very vulnerable to fresh water which will cause it to corrode and eventually melt in a period of hours to days.
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Ideas - Items
May 11, 2006
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Bush's Axiom by Goto Author View Single
Game Cliche 3.



Every country in the world will have exactly one town in it, except for the main country, which will have three.
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Ideas - Locations
May 1, 2006
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Zelda's Law by Goto Author View Single
Game Cliche 2.



Upon learning about 'the five ancient jewels' or 'the nine legendary icons' or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.
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Ideas - Plots
May 1, 2006
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Nostradamus Factor by Goto Author View Single
Game Cliche 1.



All legends are 100% accurate. All rumors are entirely factual. All prophecies will come true, and not just someday but almost immediately.
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Ideas - Plots
May 1, 2006
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What if you send the players in a dungeon that was already raided? Maybe you could have traps that are already set off, or the corpses of monsters etc.
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Ideas - Dungeons
April 2, 2006
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A place where an architect has built a temple/shrine to an evil god inside the walls of another building, a castle or another place of importance.
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Ideas - Dungeons
April 1, 2006
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Rings and Things by Goto Author View Single
Pirates' many bejeweled rings and piercings actually had a practical purpose - when the pirate or sailor died, the rings could be taken off as payment for a proper burial, saving him from a watery grave. This could be tied into regional culture, or made into a quest (The Pirate's Lost Rings, etc.). Also gives treasure-seeking divers another thing to look for besides crusty old chests.
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Ideas - Society/ Organization
March 9, 2006
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Don't go to Behar! by Goto Author View Single
In the province of Behar in India, there is a bizarre custom that persists to the present day. Young men are kidnapped at knife (gun) point, and forced into marriage. If they refuse or cause trouble upon meeting their blushing bride-to-be, they are told that their family members will come to harm or even be killed if they resist. Some manage to fall in love or accept their fate. This scenario can be adapted to any rpg, ideally with a pc in the role of the abducted future husband!
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Ideas - Society/ Organization
February 22, 2006
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A Zorse Of Course by Goto Author View Single
Next time you're contemplating a horse variation, but don't want to get too dramatic, how about a Zorse? An offspring of a zebra stallion and horse mare. In nature they are infertile, but in a fantasy world, not necessarily. They are also known to be extremely cantankerous.

'It soon became apparent that zorses are not the most easiest of the equine family to get along with.' -- Trainer Pat Parelli, on working with zorses
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Ideas - Lifeforms
February 22, 2006
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Blood Lover! by Goto Author View Single
Forsht Bligo is a dwarf who loves the taste of blood. He's become quite the connoisseur over the years. Pigs blood, sheeps blood, cow's blood, if it's red and warm, Forsht considers it a delicacy. The fresher and hotter the better. Forsht will often sneak up on cattle, prick them with his dagger, and catch the flowing blood in his orc-skull drinking cup. His life goal is to taste the blood of every living animal. Although he has not yet sampled humanoid blood, he is not averse to doing so if the right opportunity presents itself. He is not particularly unpleasant if approached and can be easily befriended. Its just that he simply can't get enough of the 'Juice of Life', as he calls it. Forsht's troubles come in the form of frightened and angry villagers who have proclaimed the misunderstood dwarf a vampire. Since Forsht is amused by this, he does little to dissuade anyone. This will lead to some dicey situations for Forsht in the near future.
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Ideas - NPCs
February 20, 2006
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Village of the Blind by Goto Author View Single
A village where everyone goes blind sometime during puberty. What could be causing this? Perhaps something in their diet. Or some malignant gene. How would an entire village where only young childen can see function?
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Ideas - Locations
February 20, 2006
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Sugarheads by Goto Author View Single
These little beetles have heads at both ends of their bodies. This allows them to feed on leaves at twice the rate of their normal cousins, causing great damage to crops. They look like ladybugs more than actual beetles, but have no wings. They have a funny way of moving if one stops to watch them, as both heads seem to vie for picking the direction at any given time. Their favorite nourishment is sugar cane. After feasting on these for some time, they develop short bursts of frenetic energy, and can be seen racing back and forth without purpose, which looks quite comical to onlookers. They are otherwise normal bugs. Of course the pc's might not know that.
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Ideas - Lifeforms
February 20, 2006
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When The Wind Blows by Goto Author View Single
One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?
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Ideas - Plots
February 18, 2006
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Stoneleech by Goto Author View Single
A slow, stupid creature that crawls onto people and latches onto them, often on feet, hands, and other extremities, numbing down the area and slowly feeding on it. It's easy to avoid while awake, but nearly impossible to remove once attached. Many an adventurer has been forced to hack off an arm or leg after waking with a Stoneleech wrapped around it. Sleep with one eye open! (This idea came from 'Wizard's Rule')
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Ideas - Lifeforms
February 12, 2006
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It was a dark and scary night.... by Goto Author View Single
Except, it doesn't have to be. Nighttime can be a relaxing, peaceful time in the world, when nature rests and soft shadows cover the ground. Not every night has to be filled with vampires, ghosts, beasts, and things jumping out from dark places.
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Ideas - Locations
February 12, 2006
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Dreams are Stars by Goto Author View Single
A society in which people believe that the hundreds of stars that dot the sky are the dreams of the sleeping. When the sun goes down, and the people of the world rest, the dreams begin to seed the sky, disappearing in the morning as the populace awakes once more. It could be just a folk tale, or it could be real...
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Ideas - System
January 26, 2006
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Hive Magic by Goto Author View Single
A world where most people know a few cantrips and even non-magical people can help to cast spells. Which is just as well because the big spells can only be cast with the help of large numbers of people.Most large spells tend to protect borders and stop earthquakes as they can be done legally, but there are those willing to cast bad large spells s well.A major part of law enforcement in this world is preventing evil magic.
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Ideas - System
January 7, 2006
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Ideas - Plots
January 7, 2006
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