by Goto Author View Single
The Petty Kingdoms is a region consisting of hundreds of small states. Some are kingdoms, some are city states, some are large farming communities, some are duchesses and baronies and so on and so forth. Within a few miles the PCs might reach a new 'country' with completely different rules and norms than the one they left behind. 'What do you eat here? Humans ye say? Lets turn around fellas.'
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Ideas - Locations
February 15, 2011
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by Goto Author View Single
The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they're all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.
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Ideas - Locations
February 15, 2011
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by Goto Author View Single
A golden skull contains the spirit of a person who has been magically entrapped in an ethereal undead status by an ancient ritual. The person was boiled alive in a golden mixture until nothing remained of him except the bones, now covered by a golden layer. Whoever has these golden bones, controls the spirit and can command it. It can assault the living with wind and storm. Manipulate objects and communicate with the living. (Inspired by Anne Rice, Servant of the Bones)
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Ideas - Lifeforms
February 15, 2011
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by Goto Author View Single
A furry animal with human eyes and a trunk that devour dreams and nightmares.
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Ideas - Lifeforms
February 15, 2011
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by Goto Author View Single
It is possible to buy magical abilities. The process is very dangerous though, involving chemicals, rituals and surgery possibly leaving the aspiring mage insane, retarded or scarred for life.
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Ideas - System
February 15, 2011
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In the inaccessible plateau of Hor-Nushan, there was always little crime. But in late autumn comes a maddening wind, that can drive the best man crazy, if only for a short time, make him turn on himself or others. For murder, the locals have devised a special punishment: the murderer has to dig a well for the family of his victim. The area is very dry, and having a good well is a source of wealth and prestige. In this way, the murderer atones for his deed and repays the family; perhaps they even find peace.
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Ideas - Society/ Organization
January 31, 2011
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Blade of Consequences by Goto Author View Single
The massive blade known as Consequences carries several potent enchantments of battle, but also has a frustrating quirk: Its wielder finds himself unable to put it down until he enters the presence of a magistrate or other authority. Even then, it instantly returns to his hands if he has committed murder and fails to confess. Unless he somehow resists the blade's magic, the weilder's hands then run with fresh blood; the judgmental blade fights his every motion until he confesses his crimes.
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Ideas - Items
January 7, 2011
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Scarying halfling children by Goto Author View Single
Little halflings are told that if they don't behave, a demon called Santa Claus from a hell of ice will kidnap them and force them to toil making toys.
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Ideas - Articles
December 12, 2010
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Magic Day by Goto Author View Single
Magic is impossible except for a handful of days in the year, when those with the knowledge become hugely powerful.
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Ideas - System
October 3, 2010
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Fidlin, a gnome wizard with a paission making animals smarter and his Trusty 'side-kick' Kat a greatsword weilding badger of uncommon power.

Kat, walks upright with the greatsword slug over his back, and yes he knows he has a girls name.(don't remind him)
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Ideas - NPCs
July 17, 2010
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AutoMedon by Goto Author View Single
AutoMedon – A mechanical poet of renown not for his vast catalog of poetry, but for his complete lack of anything written or spoken, having had no output in his programmed profession. His creator is unknown or at least unaccredited, and there are those in great number in the artistic world who wonder and marvel at his inability to produce poetry, crediting that flaw to his creator who is unknown or at least un-credited. There is also a small faction of scholars who believe that when he finally, finally speaks, it will be the most beautiful or sorrowful verse ever spoke or will ever be spoken. Whether his creator is among either group or dead is unknown. AutoMedon sits alone under a tin roofed enclosure, upon a stone chair, with his gaze off in the distant as if thinking.

'It's strange to look at this mechanical man and think what thoughts are working through its' workings or even if the damn thing is' – Aralis of Qurim, poet and pottery salesman
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Ideas - NPCs
May 28, 2010
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30 (and more) Export/Import goods by Goto Author View Single
What to export or import....

Fabric: wool, linnen, silk...
Wood: raw-material, furniture
Stone
Marble
Coal
Metals: iron, gold, silver, copper...
Wine, beer, mead, spirits...
Animals: horses, sheep, swine, cows...
Weapons
Armour
Slaves
Salt, spices
Cheese
Grains
Coloring-powder (for fabric, ink...)
Yarn
Raw-material to make fabric: unprocessed wool, linnen, silk...
Leather
Glass: Windows, figurines, glasses, raw-material...
Shoes, clothes
Tobacco
Medicines
Poison
Coins
Pottery
Musical instruments
Tea (not sure about my spelling here, but I mean the hot drink Englishmen drink instead of coffee!)
Gem-stones: diamonds...
Dried meat
Dried fish
Dried fruits
Flour
Chocolate
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Ideas - System
March 23, 2010
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Tambourine by Goto Author View Single
Tämbourine is firmly placed on my back ,to unsheathe this sword I simply have to say 're clouse' meaning come to me or i can just reach over and unsheathe it the old fashioned way. This sword was created to my liking tambourine is made of raw-like metals I found in different regions as I begun to forge the metals together, I've noticed that the raw metal materials were different pieces to a wide variety of swords that were used the past and present, being so most blades have a sheer grey texture Tambourine's blade became black as the depths of the oceans. The blade expands to 6' which weighs 426lbs the sapphire jewel placed on the tip of hilt (upper middle center of the base) it emits a aura texture of purple which weighs 24lbs the jewel is un-breakable it negates magic for tambourine has a mind of its own only belonging to me it finds a worthy opponents who doesn't use magic or any type of power to their liking which I can agree with(who would want an opponent that abuses their powers to kill for no reason or to avoid dying by honor tambourine fights with honor and accepts its glory or defeat) I've named the sapphire Sophia because not only that its rare and radiant it resembles my burning passion for my love Sophia. I made the hilt to be a length of 15 inches its frame is created with fine katchin (very thick and heavy metal) it alone weighs 50 pounds its texture is black like mixture of, I made it to be a cruciform hilt so it has room for two hands. I I made the blades hilt aprox. 2', the blade is double-edged but the left side of the swords frame can block and or negate ones attack if needed, it weights 500lbs making it nearly unmovable. To go up against this sword is to quickly find your own death. Tambourine is a twin sword to Terra.
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Ideas - Items
February 20, 2010
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by Goto Author View Single
Meta energy...lent by lunos of the seven skys, father of the dragongods, has the power to alter events, rippling through time and space, no other form of energy is stronger, with the ability to even destory planets.It rips apart sheilds by going back in time before they were brought up. No weapon can withstand the force of such It is a power usable only by families bloodline, and those we have chosen to gift with miniscule amounts of its power. It not being of this plane, isn't even subjective to the so called 'gods' here. Different worlds, different levels of power.
It is a power of change and manipulation, essentially leaving us to create with it what we will, if our mind is strong enough to do so.
Large amounts of this inserted into any one being/energy will cause them to implode, ripping themselves apart and sucked into another dimension entirely.
The limitations of meta are only set by ones mind, an open mind has no limits to the powers of meta.
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Ideas - Items
February 20, 2010
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What happens when, while in the middle of an important fight/Event, the mage that enchanted all your gear suddenly dies? Unless the enchantments outlive their source, you might not either.
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Ideas - Plots
February 15, 2010
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The Prisoner's tale by Goto Author View Single
A man is taken in for a crime years ago. Any who ask or willing to listen, he tells a tale of how he ended up in such a position. So far fetched is the story that many believe it to be false. Perhaps the adventurer who came to town would like to listen to the man's tale?
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Ideas - Plots
January 30, 2010
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Soda Alchemy by Goto Author View Single
Often times in when alchemy is thought of, we think medieval times with wizards and sorcerers. What if such things existed in modern days such as today? What if the focus of alchemy is common knowledge is can be used for favorite drinks? What if you have a soda machine that can create soda with special properties? The varieties is endless, though good taste is limited. What kind of concoctions can you create?
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Ideas - Items
January 30, 2010
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For Good and Evil by Goto Author View Single
A magical stave with two distinct uses. One end is a healing stick, which can heal some quite serious diseases, the other half can be used to inflict those diseases on other people.
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Ideas - Items
January 11, 2010
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the dead mechent of death by Goto Author View Single
To Dougles Nye money is power, a powerful wizard only newly into lich-hood

Originally the son of servants to a noble family, yet he found that life humiliating. 'How could anyone stand to serve another?' he often wondered. His father, was a greedy man who offered an explanation one day 'It's all for the coin, every demanding, humiliating thing. It's for the coin, boy.'

So when Dougles began developing the potential for magic, he found a way out of a life of servitude. Learning magic though stolen books, he made his escape. Taking the all the possessions of the lord's vaults with him. He set out to gain as much money as possible.

His gifts for magic allowed him many advantages other merchants could only dream of. Capitalized on the use of deviation magic, allowing him to always having what the city he is in needs most, whether that is wheat or weapons, poison or drug doesn't matter to him.

Some would say he follows war, disease, famine, and political strife like a vulture looking for a nice carcass to claim. What they don't know is he has a hand in the conflict he supposedly follows. Assassinating ruler to incite wars, casting spells that decimating crops, acting as an information broker to both sides in a conflict. Dougles is known as a man who can get what you need to some, to other a monster who capitalizes on the suffering of others.

The lich know as Dougles Nye, prefers the title 'The Merchant of Death' for that shows just how much power money has earned him.
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Ideas - NPCs
January 8, 2010
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by Goto Author View Single
Pepperbox Wand

A typical wand with offensive capabilities (magic missiles, fire, fireball, lightning bolt) that was either damaged in combat or made just under par. When the wand is discharged, there is a 1 in 4 chance that it fires an additional 1d6 charges simultaneously or in rapid succession. Wands that shoot fire may incinerate innocents and friendlies, or burn whole buildings and even villages down. Those which shoot fireballs have a considerable radius, and lightning bolts that bounce upon contact with ground and stone can cause catastrophic random collateral damage. Those who have paid large sums for such a device may go seeking a refund, possibly even retribution.
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Ideas - Items
January 4, 2010
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