Magic tools for vampires
The original LAbyNite game started as a yahoo group BB game, and it mixed Vampire the Masquerade and The Fast and the Furious. There was a mix of cars, guns, violence, sex, street life and the underground worlds of both criminals and of the undead. That game ended some years ago, and there was been an interest in reviving/rebooting it. The following are going to be some flagpole ideas for the new game and revised setting.
My take on Dracula for my 1640's Demon Hunting Game
An agent of the Vatican, Father Titus is one of it's highest ranking and most effective special agents.
The short lived and chaotic vampires of northern Mexico
A name shrouded in the mists of time. A scheme of pure genius. A relic of the Mage Wars.
I was just another nobody, not part of the clique, not one of the Heathers, just a nameless, faceless nobody. Then, I died.
And became somebody.
A Scrasamax rebuild/rewrite incorporating elements of Vampire the Masquerade, Requiem, and some stuff that I made up or borrowed from popular Vampire culture. Without background knowledge of the Vampire game or system, most of this might not make much if any sense.
Teens and Vampires, How to tell if your Son or Daughter has Fallen for One of the Undead
A Temple of the Sun Pamphlet
Hated by humans and other vampires alike, and in his eyes forsaken by the God that he spent his whole mortal life devoted to, Alexis is a self-hating Vampire.
Look at that, pale as death and she’s got her neck covered, betcha fifty she’s a fang-banger
A vampire Blood Doll, her master, and the workshop they share
A group of humans living in a mountainous area have spent generations mining, drinking home made liquor, and generally not spreading the gene pool around enough. The end result is a sub-race of humans who no longer have necks, rather their heads protrude from the upper portion of the torso between the shoulders. They have beards, and lacking the ability to turn their heads, can only see what they are directly facing. They are simple and to the point, and direct to the point of bluntness.