30 Megacorps for your futuristic space dystopias and general sci-fi
Being the first human to step off the wrung of a ship's ladder and onto the living breathing soil of new planet spoils you for every other form of thrill or experience. I am not kidding. We have support groups in Galactic Scouting Guild, because those untouched garden goldilocks worlds are few and far between and once you land on one...well...there will always be a part of you standing in that airlock and sweating in your encounter suit right before the door rolls open.
-Phelan OverGao, Galactic Scout
For some people a single planet can be both too small and too crowded, too complicated and too limited at the same time. Are you the kind of person that wants to live a life free between the stars? This article will help you live that life successfully.
In the far future, tiny bots injected into the body can do great good-or great harm, depending on what kind of bots they are.
"Maps are a human thing. They like to make simplified models in which things are labelled, placed on grids and details are glossed over. I assume it is because their minds are spatial and not mathematical. Things to the human mind are defined by there relation to other things. That is why they need two points to draw straight line, whatever that is. Sincerely, though I don't understand the utility of it, but I don't fight it. The Captain says go to grid space 10-K, and I can discern what he means."
-Lagrimal-0201020101, Chief Navigational Program for the FTO freighter Mtuzanizibar.
"I've been tethered to the side of a spaceship, nothing but a thin layer of carbon fabric between my nuts and the vacc, and I've looked up from the panel or whatever is broken and seen all those stars. It use to make me feel small, but not anymore. Cause after a few runs between those stars, it changes. It will change for you. You will realize that the closer you get to those stars the smaller everything gets. You know what I saying? Ain't that many goldilocks worlds, but there are tons of little rocks circling fainter stars. And almost every little rock has a little petty king scraping out a living and fighting with another little king."
- Buck Leftyork, FTO Mission Engineer
Interstellar warfare is logarithmic. The plan for the attack begins by considering questions of hundreds of billions of kilometers. How will we get people and equipment from all over the galaxy to orbit the star of the planet we intend to take? Those logistical threads can get tied into knots that are literally light years long. Then once we have our force in star system it becomes a question of millions of kilometers. How do we get to this planet safely and quietly? Then we have to make the landing, thousands of kilometers. Next there is a question of defending the LZ: hundred of kilometers. Once the air support is dealt with and the artillery is neutralized, we’ve got to reach the objective. Then finally there is the soldiers’ combat. That is when the scale collapses quickly. A fight we started light years away can end because we had to cross two meters of open field or because a piece of shrapnel was a millimeter too close.
-Awl-70000891, Captain, Dynastic Army
100 Word Piece of Sci-fi Minutia
After the horrors of the Scranja war, Humanity found itself in a predicament that it had not faced since well before the birth of civilization. Scattered to the solar winds, and very nearly the victim of genocide, many of the isolated pockets of mankind faced population bottlenecks, and the possibility of failure from inbreeding. The Synthmen were a part of the solution.
Part of the Fermi Paradox, the Great Filter is one of the explanations as to why intelligent alien life hasn't been discovered.
A survey of past and present space farers gives us a list of the 30 most common and or memorable small star ships encountered across the frontiers of human occupied space.
In the modern age a persona is indistinguishable from a person. They magnify what is within us, and what we bring out within others. It is a shared delusion powerful enough to claim a life of its own.
Over the course of my time as an operative I have developed relationships with several individuals in an effort to diversify the skills available to me. Some in my profession call them assets, I prefer to think of them as associates.
Machine, AI, being, God? The best guarded secret of the country of Egypt, Former Earth. One which secured them their galactic future and survival, at the same time, damning them in the eyes of every nation of the Republic for an eternity.
The Bannington Lapur LRTI AA Particle Rifle was developed by Deimos Inc to replace the Republic’s older R3X7 Particle Rifle. The weapon is currently only being used by Elite Clone Units and Special Forces and is still undergoing trials. Several prototypes are known to exist their whereabouts unknown except for the original which is on display at the Republic Central Fleet’s Museum of Armaments.
The second of three star fighters launched by the Oraki immediately after the war with the Word of Creation, the Wasp is a short-flight, non atmospheric fighter designed for heavy firepower and survivability.
The first of the space superiority vehicles to be launched by the newly independant Oraki after the war with the Word of Creation, the Spinner is an inexpensive vehicle, designed for high mobility and simple maintaince. Meanwhile, a single idea drives the entirety of it's armarment; that the only difference between a rocket and a particle beam is the opening.
The Baleful Eyes hang in the space lanes near the Sanctuary of the Oraki, standing ever-watchful vigil in the name of their safety. The first to sense, the first to see, they are a lynchpin of the world's defense.
A short story which uses Memory Moths in a sci-fi setting. Props to Echomirage for the forum post that inspired the symbiotic Proxy Bug.
"The perfect pet at the perfect price -- guaranteed." Creature Dex at the bottom of the sub, if you want to include "relatively harmless" alien critters in your campaign.
It is said that though the crown has always been passed through inheritance, no man may rule without the approval of the Archmage and the Guildmaster. (Interpretation I leave to interested parties.