Locations
Aramax
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7 Very Unusual Towns and Villages of The Stolen World By: Aramax
This is to be my model sub going forward here. Please take a little extra time in your comments. I especially want to hear the negatives. The countryside of the Stolen World is littered with very unusual urban dwellings, here are 7.(fixed typo in summary, lol , bad start) |
by Aramax
125xp
6
replies2966 views |
Scrasamax
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Praesidium By: Scrasamax
A praesidium is the Cosmic Era equivalent of the communes and bastions of the Great Awakening in Pre-Petrol America. |
by Scrasamax
35xp
3
replies2769 views |
axlerowes
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Bull. Bear and Dragon Markets By: axlerowes
The Gold Standard |
by axlerowes
100xp
6
replies2222 views |
Scrasamax
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The Wastelands By: Scrasamax
The Wastelands of the Cosmic Era |
by Scrasamax
65xp
4
replies4542 views |
Scrasamax
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7 Post Apocalyptic Locations in the Cosmic Era By: Scrasamax
In the Cosmic Era, there is one thing that has grown with the advent of arcanotech and hypertech, the gap between the wealthy and destitute. While nations are building space stations and starting terraforming projects on other planets, there are large sections of planet Earth that are still post apoc era. |
by Scrasamax
52xp
5
replies2739 views |
Aramax
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30 Lost Worlds for Supers or Modern Horror By: Aramax
A companion piece to my 30 Pocket Dimensions |
by Aramax
135xp
12
replies3092 views |
Morningstar
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The Palestra By: Morningstar
The cramped and tightly knit Palestra -- the University district of the City -- is a law unto itself. It is dominated by the great University, and by the thousands of students, scholars and hangers-on attached to the school. The University has no dormitories, and many of the buildings and businesses in the district have upper stories crammed with any who do not commute from other areas of the City. Here are five locations which can add some spice to your city's university district. |
by Morningstar
105xp
4
replies2088 views |
Morningstar
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Shanteytown By: Morningstar
This slum reveals the darker face of the City. Shanteytown is exposed to the elements and unprotected by wall or guard. A seedy mixture of driftwood shacks, impromptu shelters, lean-tos and camps thrown up on old ruins, and filled with the underclass and those with nowhere else to go, Shanteytown is for many the end of the line. |
by Morningstar
95xp
7
replies2567 views |
Scrasamax
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Of Domes By: Scrasamax
Large glass domes are popular in pulp science fiction, covering alien cities, protecting the last cities of man from a ruined and scorched earth, and providing sky lights for space stations and habitats. |
by Scrasamax
85xp
6
replies3688 views |
Scrasamax
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30 Dead Zones By: Scrasamax
26/30 Sample Dead Zones to flesh out the wastelands of the Cosmic Era. |
by Scrasamax
90xp
4
replies2528 views |
Scrasamax
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Dead Zone By: Scrasamax
Dead Zones are the cancerous pock marked ruins of the Petroleum Era, cities and urban sprawls long abandoned, quarantined or simply lost. |
by Scrasamax
85xp
3
replies3107 views |
Nimblefinder
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Earth 3582 By: Nimblefinder
It is the year 3582 on Earth and nothing is as it should be, my 1998 encyclopedia describes a beautiful, peaceful world. How do we get that world back? How do we close these gates and restore the Earth? |
by Nimblefinder
45xp
2
replies2150 views |
Aramax
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The Stolen World, Overview and Codex By: Aramax
Dedicated to Scras and his Star Whale sub that was my inspiration for setting The Stolen world is totally wrapped around Scras' Star Whale sub. As I cast about for a direction to go after I ended my very long running Mysantia game. I took the basic concept of the Star Whale and am using as the basis of all the game logic of the setting. What would a world look like that was subjected to regular apocalypses every 1000 years and why is there no information available to the pc's on how to stop them. A general overview of the Stolen World and a codex of the submissions so far |
by Aramax
85xp
8
replies4414 views |
Scrasamax
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Singularity Plant By: Scrasamax
A cul-de-sac in arcanotechnology, the Singularity Plant is a power station that is more dangerous than it is valuable. |
by Scrasamax
45xp
2
replies3351 views |
Arracor
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History of the Materium, Part 2: Formation of the Three Great Nations By: Arracor
A record of the origin of the Realm, the gods who've played the biggest role in its development, and the mortals and immortals who have lived there. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms. (Fair warning, this is a longer one. For your convenience I've divided it into 2 parts. Here's the second.) |
by Arracor
70xp
2
replies3019 views 1 HoH |
Arracor
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History of the Materium, Part 1: Rise and Fall of the First Mortal Empire By: Arracor
A record of the origin of the Realm, the gods who've played the biggest role in its development, and the mortals and immortals who have lived there. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms. (Fair warning, this is a longer one. For your convenience I've divided it into 2 parts. Here's the first.) |
by Arracor
45xp
4
replies3492 views |
Scrasamax
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Plutopolis By: Scrasamax
A city of immense wealth, stark poverty, violent crime, and cyclopean architecture |
by Scrasamax
90xp
5
replies3381 views |
caesar193
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The Demon's Grove By: caesar193
Enclosed in this document is the account of Mr. Johnathan Crewes, who was recently incarcerated in the Psychiatric Ward, of how he was driven insane. He shall be soon shipped to the St. Josephine Asylum for the Mentally Disturbed. |
by caesar193
225xp
6
replies2778 views 2 HoHs |
custos
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Inns to remember By: custos
Remember those cliché taverns the storyteller took you in a hurry? With the fat bartender who's just cleaning a mug as you enter? Yeah, none of those here... |
by custos
220xp
10
replies2687 views 1 HoH |
Scrasamax
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30 Fantastic Locations By: Scrasamax
drawn from/inspired by Hellfire: the Summoning mobile game |
by Scrasamax
195xp
7
replies3804 views 2 HoHs |