Locations

Aramax
7 Very Unusual Towns and Villages of The Stolen World By: Aramax

This is to be my model sub going forward here. Please take a little extra time in your comments. I especially want to hear the negatives.

The countryside of the Stolen World is littered with very unusual urban dwellings, here are 7.(fixed typo in summary, lol , bad start)

by Aramax
125xp
6 replies
2966 views
Scrasamax
Praesidium By: Scrasamax

A praesidium is the Cosmic Era equivalent of the communes and bastions of the Great Awakening in Pre-Petrol America.

by Scrasamax
35xp
3 replies
2769 views
axlerowes
Bull. Bear and Dragon Markets By: axlerowes

The Gold Standard

by axlerowes
100xp
6 replies
2222 views
Scrasamax
The Wastelands By: Scrasamax

The Wastelands of the Cosmic Era

by Scrasamax
65xp
4 replies
4542 views
Scrasamax
7 Post Apocalyptic Locations in the Cosmic Era By: Scrasamax

In the Cosmic Era, there is one thing that has grown with the advent of arcanotech and hypertech, the gap between the wealthy and destitute. While nations are building space stations and starting terraforming projects on other planets, there are large sections of planet Earth that are still post apoc era.

by Scrasamax
52xp
5 replies
2739 views
Aramax
30 Lost Worlds for Supers or Modern Horror By: Aramax

A companion piece to my 30 Pocket Dimensions

by Aramax
135xp
12 replies
3092 views
Morningstar
The Palestra By: Morningstar

The cramped and tightly knit Palestra -- the University district of the City -- is a law unto itself. It is dominated by the great University, and by the thousands of students, scholars and hangers-on attached to the school. The University has no dormitories, and many of the buildings and businesses in the district have upper stories crammed with any who do not commute from other areas of the City.

Here are five locations which can add some spice to your city's university district.

by Morningstar
105xp
4 replies
2088 views
Morningstar
Shanteytown By: Morningstar

This slum reveals the darker face of the City. Shanteytown is exposed to the elements and unprotected by wall or guard. A seedy mixture of driftwood shacks, impromptu shelters, lean-tos and camps thrown up on old ruins, and filled with the underclass and those with nowhere else to go, Shanteytown is for many the end of the line.

by Morningstar
95xp
7 replies
2567 views
Scrasamax
Of Domes By: Scrasamax

Large glass domes are popular in pulp science fiction, covering alien cities, protecting the last cities of man from a ruined and scorched earth, and providing sky lights for space stations and habitats.

by Scrasamax
85xp
6 replies
3688 views
Scrasamax
30 Dead Zones By: Scrasamax

26/30 Sample Dead Zones to flesh out the wastelands of the Cosmic Era.

by Scrasamax
90xp
4 replies
2528 views
Scrasamax
Dead Zone By: Scrasamax

Dead Zones are the cancerous pock marked ruins of the Petroleum Era, cities and urban sprawls long abandoned, quarantined or simply lost.

by Scrasamax
85xp
3 replies
3107 views
Nimblefinder
Earth 3582 By: Nimblefinder

It is the year 3582 on Earth and nothing is as it should be, my 1998 encyclopedia describes a beautiful, peaceful world. How do we get that world back? How do we close these gates and restore the Earth?

by Nimblefinder
45xp
2 replies
2150 views
Aramax
The Stolen World, Overview and Codex By: Aramax

Dedicated to Scras and his Star Whale sub that was my inspiration for setting

The Stolen world is totally wrapped around Scras' Star Whale sub. As I cast about for a direction to go after I ended my very long running Mysantia game. I took the basic concept of the Star Whale and am using as the basis of all the game logic of the setting. What would a world look like that was subjected to regular apocalypses every 1000 years and why is there no information available to the pc's on how to stop them.

A general overview of the Stolen World and a codex of the submissions so far

by Aramax
85xp
8 replies
4414 views
Scrasamax
Singularity Plant By: Scrasamax

A cul-de-sac in arcanotechnology, the Singularity Plant is a power station that is more dangerous than it is valuable.

by Scrasamax
45xp
2 replies
3351 views
Arracor
History of the Materium, Part 2: Formation of the Three Great Nations By: Arracor

A record of the origin of the Realm, the gods who've played the biggest role in its development, and the mortals and immortals who have lived there. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms.

(Fair warning, this is a longer one. For your convenience I've divided it into 2 parts. Here's the second.)

by Arracor
70xp
2 replies
3019 views
1 HoH
Arracor
History of the Materium, Part 1: Rise and Fall of the First Mortal Empire By: Arracor

A record of the origin of the Realm, the gods who've played the biggest role in its development, and the mortals and immortals who have lived there. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms.

(Fair warning, this is a longer one. For your convenience I've divided it into 2 parts. Here's the first.)

by Arracor
45xp
4 replies
3492 views
Scrasamax
Plutopolis By: Scrasamax

A city of immense wealth, stark poverty, violent crime, and cyclopean architecture

by Scrasamax
90xp
5 replies
3381 views
caesar193
The Demon's Grove By: caesar193

Enclosed in this document is the account of Mr. Johnathan Crewes, who was recently incarcerated in the Psychiatric Ward, of how he was driven insane. He shall be soon shipped to the St. Josephine Asylum for the Mentally Disturbed.

by caesar193
225xp
6 replies
2778 views
2 HoHs
custos
Inns to remember By: custos

Remember those cliché taverns the storyteller took you in a hurry? With the fat bartender who's just cleaning a mug as you enter? Yeah, none of those here...

by custos
220xp
10 replies
2687 views
1 HoH
Scrasamax
30 Fantastic Locations By: Scrasamax

drawn from/inspired by Hellfire: the Summoning mobile game

by Scrasamax
195xp
7 replies
3804 views
2 HoHs