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Arracor's Profile

Our Author's latest news and articles.

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Arracor - Social Profile

- Master of the Plain Thought

For Next Level: 555xp of 970xp complete.
555xp

Hall of Honour

2 HoH

Golden

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- RANDOM
Locations | 45xp

History of the Materium, Part 1: Rise and Fall of the First Mortal Empire

A record of the origin of the Realm, the gods who've played the biggest role in its development, and the mortals and immortals who have lived there. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms.

(Fair warning, this is a longer one. For your convenience I've divided it into 2 parts. Here's the first.)

- RANDOM
Locations | 70xp

History of the Materium, Part 2: Formation of the Three Great Nations

A record of the origin of the Realm, the gods who've played the biggest role in its development, and the mortals and immortals who have lived there. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms.

(Fair warning, this is a longer one. For your convenience I've divided it into 2 parts. Here's the second.)

- RANDOM
Locations | 65xp

The Aetherium and the Nature of the Soul

An explanation of souls, spirits, and what happens after death. Part of my main setting, first introduced in Primal Essence, Primals, and the Creation of the Realms.

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Guilds
“ The runoff from Mount 'Evil Volcano' has turned an area of small lakes below into a vision of hell. The mixture of acids in the lakes is of such strength that virtually any organic material touching is quickly dissolved. It is a melange of sulfuric, nitric and hydrochloric acids. However, the place does harbor life, and its very strange, and very dangerous....”
valadaar
“ A desolate region is almost entirely without normal vegetation. Local plants are able to unroot themselves and crawl along the ground in search of water and fertile soil. The inhabitants fence their crops in to keep them from wandering off and put heavy stone thresholds in the doorways of their huts to keep wayward plants out. The plants sense by chemical cues, lacking sight or hearing, and tend to avoid herbivores or anything that smells of 'dead plants'. Characters with horses are likely to be unwelcome among the locals.”
Wulfhere
“ The bronze Gladius Tyrvaard carries has been enchanted by the Spirits to be very heavy to any but the wielder. Tryvaard (or any others who use the blade) will find the sword light and easy to wield. Those on the receiving end receive a strike as if made by a much larger and heavier blade. For such purposes (damage, ease of parry, breaching armor), it strikes as if it were a two-handed sword of great size. The blade, being spirit-forged, is also extremely durable, well stronger then normal bronze.”
valadaar
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