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ID: 8704


December 26, 2017, 1:29 pm

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Eron Hrag


A world at the mercy of a mad Solar Deity

The concept is simple, the solar deity of Eron Hrag has gone mad, and has been mad for some time. The supreme god cycles through moods that match the Prismatic Spray/Prismatic Wall spell, with each representing a different phase and emotional aspect of it's madness. The genre fantasy world has been mauled and badly damaged by the madness of it's god. The other gods are unable to handle the solar deity, though things like the Lunar deity eclipsing him can grant the world respite, but at great cost to the lunar deity.

The Yellow Sun

The yellow sun is the stable sun, the baseline.

The Red Sun

The sun burns red, and becomes cruel and harsh. Winter turns to Summer, and Summer turns to the season of immolation. Temperatures soar, and fire magics become easier and more powerful.

The Orange Sun

When the sun burns orange, the weather becomes hostile and violent. Worst, the rains scorch the ground. Plants wither, stone is scored, and the waters are blighted.

The Green Sun

The Green sun is the Sun of death. The sun causes strange illnesses, a sickness. (the radioactive sun)

The Blue Sun

The Blue Sun is the cold star, Summer turns to winter, and Winter turns into a time of death

The Indigo Sun

The Suns burns a dazzling indigo, flesh turns to stone.

The Violet Sun

The violet sun is incredibly bright, and can quickly cause blindness. Secrets are torn away, hidden things are revealed, and things created from magic are destroyed. Magic items have to be protected from the sun

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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
December 26, 2017, 21:37
The countries must have adapted to the sun changing so at least some people can survive.
December 27, 2017, 5:55
The crux of the storytelling and gaming would center around trying to survive in the realm of a mad solar god, and how the changing sun would affect human interactions. It would very likely be Mad Max like as a single bout of madness through the growing season could destroy crops and forests with great ease, making survival difficult at best. Things like war, and cities become questionable when an army in the field can be slaughtered by a green sunrise
Voted Strolen
December 27, 2017, 16:52
The idea of using the sun like this is a fantastic idea.I am not as well read but I don't recall anything using the sun to this extent. That would be a fantastic world to try and comprehend, game or even write about!
January 7, 2018, 13:57
this is too good an idea to throw away like this, shame Scras, Shame!
Voted Murometz
January 9, 2018, 0:05

This is great. A brave, new, and very cruel world develops...

January 23, 2018, 7:12
How frequently does the madness occur? How long does it last? How did nature adapt? Is the world spherical, or is the sun "gone" at night?
January 23, 2018, 10:26
Sporadically, and of variable intensity and duration.

The shortest timeframe is one day, there aren't occurrences shorter than that. Long term the fits don't last more than a few days to a few weeks for a bad one.

Nature has adapted poorly, this is apocalyptic

Standard cosmology, planet orbits a star. Star is just sentient entity and divine
Voted valadaar
January 23, 2018, 12:55
So, this would rapidly become a type of underdark campaign. Barring magical defenses nothing would remain after a few occurrences of the moods. Just stone structures and dust....


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