“ The cliff-hunters ride sheer-stalkers vertically down the cliff faces to reach the nests of birds and steal their eggs for sport. Sheer-stalkers are vicious agile lizards about the size of large komodo dragons. They must be muzzled and harnessed, but even so there have been some nasty incidents...”
“ 'Yn these landes, theye do ryde upone greate flowtinge beastes alike as those thate ye fyshermen do calle nawtilus; Ande these beastes, callede 'pyky-pyky' because of ye noises thate the beastes make, are troubelsome ande beastlye mountes, withe fowle temperes.' -Telliamed ap Ynris, 'Ye Westerne Landes'.
(A levitating giant nautilus that makes a noise like 'piki-piki' and is thus called a Great Piki-piki.)”
“ Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.”