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Incarnadine's Profile

Our Author's latest news and articles.

8

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Incarnadine - Social Profile

- Guild Master of Idea Hounding

For Next Level: 2810xp of 6860xp complete.
2810xp

Hall of Honour

28 HoH

Golden

1 Golden

Quests

1 Quests
- RANDOM
Dungeons | 205xp

Saint Ithiel's Solace

Through mud and hate and rain,
Through blood and rot and pain,
The bell tolls for victim next,
To save Saint Ithiel, the Ashfeather Hex

-Nursery Rhyme

- RANDOM
Dungeons | 1100xp

A Gasp of Glass

On a sprawling mound of steel and rust and hate sits a clockwork castle, the technological dread that is a machineâ??s delusion.

- RANDOM
Dungeons | 395xp

Malicious Archeology

Sometimes a painting is just a painting.

This is not one of those times.

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Guilds
“ An army and navy who work in the same way as others except their rank titles are upside-down. So people start as full generals and those with the rank of private command armies.”
Cheka Man
“ Not every prophecy needs to be meaningful to effect a game. In the Lord Dunsany play, <u>The Golden Doom</u>, a child's scrawl has an entire kingdom struggling to puzzle out what sinister prophecy it portends.”
Wulfhere
“ As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they're always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own. The important thing is what's on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It's a place filled with puzzles and riddles, monsters and traps; it's always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer. It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.”
sirgarberto
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