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B9anders's Profile

Our Author's latest news and articles.

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B9anders - Social Profile

- Guild Master of Idea Hounding

For Next Level: 2555xp of 6860xp complete.
2555xp

Hall of Honour

9 HoH

Golden

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- RANDOM
Systems | 65xp

Calendars in Éran

A look at the calendars used in Ã?ran.

- RANDOM
Articles | 295xp

Four Maxims for World Building

Four maxims to remember at all times when creating a fantasy world.

- RANDOM
Systems | 145xp

History of the World of Éran

A codex dedicated to describing the history of the world of Éran.

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Guilds
“ This is an idea for a basic weapon which I have adapted partially into a fighter subclass. Let me know what you think, because if it's any good, I may post the subclass. Double Bulwark Shield Melee weapon (martial, shield) Category: Items Damage: 1d6 per hand, 1d4 together Damage Type: Bludgeoning Item Rarity: Standard Weight: 6 When wielding the Double Bulwark Shield in two separate parts, you gain +2 to your AC, +1 per hand. When wielding two separate parts of the Double Bulwark Shield, you can take an action to bring the two halves of your shield together. Your movement is halved as long as the shield is brought together. If you move or attack after bringing your shield together this turn, you receive a +3 bonus to your AC. If you don’t move or attack after switching this turn, you and an ally directly behind you receive a +5 bonus to your AC. This action is known as Steadfast. Once the shield is brought together, you may take a bonus action to become Steadfast even if you attack this turn. However, you may not move or attack after becoming Steadfast. Taking apart your shield is considered a free action.”
jfstein19
“ He's a non-descript man, with his pushcart. On it he sells nothing more exotic than jars of sun-dried tomatoes in oil and pickled vegetables. But he's always out there, in the courtyard of the great Guild of Wizards, in most weathers, and he'll have a kind word for you, and a jar.”
Morningstar
“ A rumour of the knights of some powerful king that sleep until danger threatens the kingdom. The truth is that they were rebels, trying to split the kingdom. Once captured they were put into an enchanted sleep, protected from age and harm, until their aims have been carried out by others in which case they will awaken. There is a loophole in the spell in that trying to take one of their weapons will also awaken them.”
Cheka Man
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