Login or register. (You can now login/register with your social networks.)

Items
Art and Music
Magical

3.95
10 Votes

56xp


Hits: 786
Comments: 14
Ideas: 0
Rating: 3.95
Condition: Normal
ID: 6526

Submitted:

Updated:
November 8, 2011, 9:26 pm


Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Print Friendly and PDF

Silverbreath

By:

If kindness is the currency

that you most often use;

Then Silverbreath may come one day

to light Good Fortune's fuse.

-- Opening to 'The Ballad of the Shepherd and the Wyrm'

Appearance

An unusual instrument with four finger holes, fashioned from a spiraling ram's horn.  The mouthpiece and opening are both gilded in silver, and the inside of the horn seems to have been coated likewise with silver.

Benefit

Blowing upon this horn can produce a dense, silvery mist.  Depending on which fingerholes are depressed at the time of blowing, the mist can either be as poisonous as mercury, as hot as molten lead, or as refreshing as a bath in healing waters.  When simply played for music, the horn will also passively increase the luck of the wielder, as well as that of any allies.

Drawback

As with all items dragon-wrought, this one caries within it the seeds of destiny.  It's goal is simple: to improve the fortunes of those both rich in kindness, and poor in fortune.  Being originally gifted to a man of little means, it always seems to wind up in the hands of those less fortunate in life, luck, money or love.  Once the user has established him/herself in the world, however, Silverbreath will seek a new bearer. 

Lore

It is said that, long ago, a shepherd befriended a silver dragon that was on the verge of death.  Wounded and sick, the dragon was close to starvation when the man happened upon him in a cave near his fields.  In an act of extreme bravery and kindness, the shepherd slayed the prize ram of his herd and offered the corpse to the wounded wyrm, thus providing it with enough sustenance for its regenerative powers to take over.  In gratitude for the help, the dragon broke off one of the rams' horns and blew into it three times, imbuing the horn with a different ability each time.  He then carefully carved the fingerholes out with its own claws, and gifted it to the shepherd so that it might improve his fortunes.

Twist

Over the course of its life, Silverbreath has rarely stayed with the same wielder for more than a year or two.  However, it also seems to have developed a taste for music in that time.  Silverbreath seems to be attracted to songs and ballads composed in its honor, and will often choose to stay with a skilled musician for far longer than it ordinarily would.  As a result, there are literally hundreds of songs and poems about Silverbreath and its bearers, written by bards who hope to attract the legendary instrument to themselves.  A few have even succeeded.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 14 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 8, 2011, 11:14
0xp

A nice little thing.

Voted Redgre
November 8, 2011, 18:19
0xp

Very enjoyable read.  I really liked the Lore part and how it's design is to improve the luck of the impoverished kind.  I think it would be interesting to further design a full set of drawbacks for those not worthy to use Silverbreath and perhaps more of examples of the benefits.  Good work.

Voted Scrasamax
November 14, 2011, 10:21
0xp

Both usable and having that certain fantastic historical feel to it.

Voted Chaosmark
November 14, 2011, 19:44
Only voted
Voted olontur
November 15, 2011, 11:53
5xp

Is the drawback really a drawback?

Being a fan of subtle magics, I'd prefer the horn to be just luck-fortifying, more so as I cannot find why poisonous or molten hot mists would be useful to a simple, however brave, shepherd. The refreshing/healing property fits quite well though.

 

:)

Dossta
November 15, 2011, 13:09
0xp
You've made a good point, and I was hesitant to include them but could think of no other powers to bolster the luck/healing properties. Hot/poison breath has also been long associated with dragonkind. I'll mull it around in my head for awhile longer, though, and see if I can come up with some more benefits that would fit the horn's character better.
olontur
November 16, 2011, 9:15
2xp
How about a calming tune, especially for your herds? Or a warding tune against predators prowling about? Both would help any shepherd.

Now that I come to think of it, many shepherds I've met (that's quite a few I must add), often lose some of their animals. Maybe playing on the horn would be a homing beacon for any lost ram?

A drawback could be a ongoing sacrifice, like a prize ram sacrificed a year. Alternately, wild sheep might get attracted to your ewes and steal away with some of them. Then again, the few that return bear extra vigorous and beautiful kids.
rickster
May 10, 2013, 19:05
0xp
The idea of a sacrifice is a good one. Perhaps it would be too restrictive to require that the prize ram would have to be given to the original dragon (or maybe by now its offpring.).

If that dragon were slain, would the item stop working? Perhaps a quest to find the dragon's cousin be mounted?
dark_dragon
November 28, 2011, 7:40
0xp

I love the backstory, but would be keener to have the magical effect be more subtle and music related:

  • A song to bring the wayward home.
  • A song to sooth the angry heart.
  • A song to raise a forlorn hope.

Otherwise, nice item! I like that the horn gets its own legend, and that bards make song in an attempt to attract it. 

Voted dark_dragon
December 1, 2011, 3:23
0xp

I'm revoting and adding 0.5 on re-reading

Voted bookwormwen
June 26, 2012, 14:48
Only voted
Voted Kassy
July 30, 2012, 11:04
0xp
A very nice little thing that came up in my unvoted. Well done Dossta!
Voted valadaar
April 1, 2013, 10:40
0xp
A good item with decent backstory. I would certainly put usage limits on its abilities - especially the destructive ones.
Voted Shadoweagle
September 5, 2013, 21:35
0xp
I like it! A nice, uncomplicated item.


Random Idea Seed View All Idea Seeds

       By: ephemeralstability

A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore?

Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.

Encounter  ( Any ) | September 23, 2003 | View | UpVote 2xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0369