Melee Weapons

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Comments: 6
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Rating: 3.8333
Condition: Normal
ID: 6510


October 30, 2011, 4:52 pm

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Laughter of the Fallen


Maddoc sat amid a pile of unrecognizable corpses. Men, Dwarves, Orcs, you couldn't tell. He periodically took a stab at one with his new knife and screamed, "STOP LAUGHING AT ME!"

Laughter of the Fallen, The Humor of Undeath, Giggling Zombie Knife, The Soul-Rending Joke

This item appears to be some sort of sacrificial dagger. The handle is made of a dark red wood scored to create a rough grip, and features a pommel of yellowing bone. An uneven blade of razor-sharp obsidian protruding about seven-inches out from the grip almost completes the scene. Inspecting the blade, you can see a dozen or so crude, yet eerily life-like, faces frozen at the pinnacle of a boisterous laugh. You feel yourself impulsively crack a sly grin at the odd sight.

The dagger is quite suitable for combat, despite its odd design. It also provides a boon when used against creatures of undeath. You will find that it never missed or falters because of an undead's natural resistances, such as incorporealness or resistance against certain weapon types. There is also a chance that a struck undead will temporarily burst into a fit of laughter, taking no other actions for the duration.

As you use the dagger more and more, eventually every lifeless being, dead or undead, appears to be mocking you. The laughter of all the creatures you have killed begins to cling to your mind and haunt your sanity, slowly driving you mad. You find yourself becoming possessive of the dagger, claiming it is the only thing that can shut up the chuckling corpses. Mutilation of your deceased foes' bodies is not far off. In the end, your friends may need to intervene and find a cure for your insanity, or put you down before someone else does.

The dagger is a dark gift from an obscure and cruel entity known as Evisca the Laughing Corpse. Her portfolio of interests includes Death, Undeath, Humor, and Insanity. She teaches her followers to laugh in the face of Death and overcome fear with humor. Because of this, the followers of Evisca are absolutely immune to fear and fight as if they had a death wish, believing they can overcome any foe with an overwhelming offensive.

This dagger is gifted to fledgling cultists as a means of brainwashing. The effects of the dagger, combined with the training drills of the higher priests, create an insane but managable recruit. As an ultimate goal, the Cult of Evisca would like to hear the whole world laugh as one, which they believe would allow Evisca to overthrow whatever other rulers the cosmos currently have.

Breaking the Curse:
To free a soul from the laughing shackles that haunt it, the soul must be removed from its vessel and spiritually cleansed. This can be extremely dangerous and difficult, as it must be performed by priests of a Good nature, yet it requires soul stealing or capturing magic. Each religion has its own cleansing rituals, and the ritual will bind the cleansed soul to their faith. It is not something done lightly, as a soul bound to a faith will be able to invoke the powers of that faith, if only at a basic level this can still be disaterous in the wrong hands.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
October 30, 2011, 17:41

A weapon that is anything but funny.

Voted Pariah
October 31, 2011, 12:30


...that is all...

Okay, maybe not, I really like it, it's funny and happy and insane and did I mention happy? I'M SO HAPPY NOW!!! EVER SINCE I FOUND MY BEAUTIFUL DAGGER I'VE NEVER BEEN HAPPIER, EVEN IF THEY WON'T STOP LAUGHING, I'M STILL HAPPY!!!!!! >:D

Voted Scrasamax
October 31, 2011, 12:31

Morbid and funny

Voted valadaar
November 1, 2011, 11:32

A neat item, but frankly someone who uses a dagger as a primary weapon for fighting undead is likely to join them quickly :)

Now, the part about breaking the curse is clear, but to me, who actually gets cursed, and how is not clear. Does the curse start when the weapons owner finally snaps or some point sooner? At what point are you considered cursed? 

Or do the spirits of those slain by the dagger get trapped?





Voted Redgre
November 1, 2011, 23:20

Quite strange.  Worth the read, and very tempting to use... if only to mess with a PC.

Voted Dossta
November 8, 2011, 13:22

Reminds me of hylandpad's Cult of Mortuel, to an extent.  I like the striking appearance, and the benefits are actually quite good.  Just tempting enough to offset the drawbacks . . . at least for a time.

Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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