Wand/Staff/ Arcane

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Comments: 6
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Rating: 3.6667
Condition: Normal
ID: 6508


October 30, 2011, 6:23 am

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Olla-Taur The White Fang


A symbol of desired peace among the Flame and the Frost. The White Fang is a amplifier of chill winds and a pacifier of burning hearts, in the right hands.

Olla-Taur, The White Fang

The White Fang is a four-foot-long shaft of clear blue ice, tipped with an elaborate silver headpiece that holds in place a Frost Dragon's fang. The ice will never melt and is alway extremely cold. There are heavy cloth wraps frozen to Olla-Taur to provide a grip and protect the wielder from the numbing cold of the staff.

Basic Benefits (Available to all weilders): The staff known as Olla-Taur can be used in combat as a blunt weapon that deals additional cold damage or to unleash a blast of freezing wind and icicle shards.

The White Fang also boots the power of Cold-based spells cast through it, either increasing their damage or expanding their area of effect.

Advanced Benefits (Available after learning the history of Olla and Taur): After you have learned of the friendship shared by the human Olla and the Frost Dragon Taur you will be able to invoke their will to restore Frost Dragons to the intelligence they once possessed and eventually form a lasting bond with one of them.

Once you uncover the story of Olla's desire to resolve the Flame and Frost conflict you gain a bonus on diplomatic interactions with Flame Dragons while carrying The White Fang.

However, once you use any of The White Fang's power, you will find yourself less tolerant of warm environments and Fire-based effects for 24-hours afterward. During this time you may experience fatigue when warm, or suffer more serious wounds from heat sources.

Many years ago, the world was ruled by the various sects of Dragon Riders. Each sect was dedicated to befriending and understanding a different Dragon species.

Near the end of that time, Olla Snowe rose through the ranks of the Frost Dragon Riders with her companion Taureshkuulsefraust.

Not long after Olla and Taur were given the rank of Champions, a war broke out between the Frost and the Flame Dragons. Soon, the other breeds joined the fray and there was world-wide chaos. This conflict became known as the War of Every Color.

It is still unknown how the war was ended, but after it had the world was a completely different place. It was the place it is now. They say that in some remote places of the world, you can find structures from that time that contain items of great power.

The White Fang is one of these items. It is said to contain the will of Olla and Taur to resolve the conflict between Frost and Flame. It has the power to return intelligence to the currently bestial Frost Dragons and is a symbol of peace among Dragonkind.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
October 30, 2011, 14:49

A useful item to have in the cold wastes.

Voted Scrasamax
October 30, 2011, 14:56
Only voted
Voted valadaar
November 1, 2011, 11:36

This is really good and my favorite of the quest subs so far!

Voted Dossta
November 8, 2011, 14:11

A staff of nevermelting ice is already pretty dang cool, so adding in dragon lore just ices the cake for me.  I would like to know a little more about the item's creation, and the lore section could be cleaned up a bit, but other than that this is a great sub.  Well done!

Voted axlerowes
February 29, 2012, 18:26

This one has a classic feel to it, and the lore at the end was a nice Fire and Ice themed gaming entry (  I am not suggesting it was based on this, just reminded me of it.  

However since the main body doesn't have a clear narrator it moves a lot towards a list of system stats  and game mechanics.   Which isn't bad, but it didn't fill me with the same excitement it did others.  

Voted Moonlake
May 24, 2015, 0:14
I agree with Axle on the main. Still, I like the twist to this item (which originally I thought was missing cos not explicitly singled out under a separate header) but really on second thought I like the twist a lot.

Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp

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