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Items
Wand/Staff/ Arcane
Magical

3.7
5 Votes

36xp


Hits: 525
Comments: 5
Ideas: 0
Rating: 3.7
Condition: Normal
ID: 6508

Submitted:

Updated:
October 30, 2011, 5:23 am

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Olla-Taur The White Fang

By:

A symbol of desired peace among the Flame and the Frost. The White Fang is a amplifier of chill winds and a pacifier of burning hearts, in the right hands.

Olla-Taur, The White Fang

Appearance:
The White Fang is a four-foot-long shaft of clear blue ice, tipped with an elaborate silver headpiece that holds in place a Frost Dragon's fang. The ice will never melt and is alway extremely cold. There are heavy cloth wraps frozen to Olla-Taur to provide a grip and protect the wielder from the numbing cold of the staff.

Benefits:
Basic Benefits (Available to all weilders): The staff known as Olla-Taur can be used in combat as a blunt weapon that deals additional cold damage or to unleash a blast of freezing wind and icicle shards.

The White Fang also boots the power of Cold-based spells cast through it, either increasing their damage or expanding their area of effect.

Advanced Benefits (Available after learning the history of Olla and Taur): After you have learned of the friendship shared by the human Olla and the Frost Dragon Taur you will be able to invoke their will to restore Frost Dragons to the intelligence they once possessed and eventually form a lasting bond with one of them.

Once you uncover the story of Olla's desire to resolve the Flame and Frost conflict you gain a bonus on diplomatic interactions with Flame Dragons while carrying The White Fang.

Drawbacks:
However, once you use any of The White Fang's power, you will find yourself less tolerant of warm environments and Fire-based effects for 24-hours afterward. During this time you may experience fatigue when warm, or suffer more serious wounds from heat sources.

Lore:
Many years ago, the world was ruled by the various sects of Dragon Riders. Each sect was dedicated to befriending and understanding a different Dragon species.

Near the end of that time, Olla Snowe rose through the ranks of the Frost Dragon Riders with her companion Taureshkuulsefraust.

Not long after Olla and Taur were given the rank of Champions, a war broke out between the Frost and the Flame Dragons. Soon, the other breeds joined the fray and there was world-wide chaos. This conflict became known as the War of Every Color.

It is still unknown how the war was ended, but after it had the world was a completely different place. It was the place it is now. They say that in some remote places of the world, you can find structures from that time that contain items of great power.

The White Fang is one of these items. It is said to contain the will of Olla and Taur to resolve the conflict between Frost and Flame. It has the power to return intelligence to the currently bestial Frost Dragons and is a symbol of peace among Dragonkind.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
October 30, 2011, 13:49
0xp

A useful item to have in the cold wastes.

Voted Scrasamax
October 30, 2011, 13:56
Only voted
Voted valadaar
November 1, 2011, 10:36
0xp

This is really good and my favorite of the quest subs so far!

Voted Dossta
November 8, 2011, 13:11
0xp

A staff of nevermelting ice is already pretty dang cool, so adding in dragon lore just ices the cake for me.  I would like to know a little more about the item's creation, and the lore section could be cleaned up a bit, but other than that this is a great sub.  Well done!

Voted axlerowes
February 29, 2012, 17:26
0xp

This one has a classic feel to it, and the lore at the end was a nice Fire and Ice themed gaming entry (http://www.imdb.com/title/tt0085542/).  I am not suggesting it was based on this, just reminded me of it.  

However since the main body doesn't have a clear narrator it moves a lot towards a list of system stats  and game mechanics.   Which isn't bad, but it didn't fill me with the same excitement it did others.  



Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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