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Ranged Weapons

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Comments: 11
Ideas: 0
Rating: 4.125
Condition: Normal
ID: 6519


September 7, 2013, 3:33 pm

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Cheka Man

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Moradin's Piece


A gun made by the God of the Dwarves

Appearance: Moradin's Piece is a large semi-automatic pistol, heavy a slab sided and cruel as a brick. The metal is adamatine with a brushed mithril finish, and the grip has dragonbone inlays. The words 'The Peace of Moradin' are acid etched down the top of the gun in dwarven runes ended at the iron sight.

Benefits: Moradin's Piece is a masterwork heavy pistol, and has appropriate bonuses to hit and damage, as well as ignoring all non-magical armors. The gun also inflicts double damage on all Goblins, Orcs, hobgoblins, and related greenskins. On a lone Goblin the most fitting description is 'makin spaghetti sauce' Against giants, the damage increases to triple damage. Finally, when used against golems, earth elementals, and other similar creatures, the pistol can be used like a Priest's Holy Symbol to turn undead, but only affecting earth and earth related creatures.

Drawbacks: Being a gunslinger for the God of the Dwarves is a serious task, the bearer must constantly act in a manner defitting a Dwarven lord in exceptional standing to the God of the Earth. No mercy to foes, expect no mercy. Slay all goblins and giants, grant hospitality even if it means having nothing for yourself. The gun itself should have almost a will of its own, guiding and directing the gunslinger to the foes of the Earth, aiding the dwarves where needed and the like. This is a weapon of fate and destiny.

Lore: Guns are overlooked and frowned upon in Fantasy, but guns are also pretty darn cool. In a modern setting, like Shadowrun or the like there is no reason that the masterful weapons of the dwarves and the elves wont be there. Also, did it because I could and felt inspired.

Twist: Moradin is a neutral entity, so long as the bearer does right by the dwarves, it doesnt matter if he is a righteous holy warrior, murdering psychopath, or such. Moradin's Piece is also chauvanistic and will not fire in the hands of a woman.

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Comments ( 11 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 4, 2011, 13:09

Nice. Why should dwarves not have tech?

November 4, 2011, 17:29
Personally guns seem to me more something an inventive gnome might tinker together, but I like the image of a tough lonesome Dwarf, sole source of law on the frontier.

"Sheriff Garrik might be short and gruff, but his aim is true and he'll face down anything for justice."
November 4, 2011, 18:24
But tinkering gnome is so overdone
Voted valadaar
November 4, 2011, 20:26

Great item scras!  Brings to mind a dwarven Punisher.



Voted Redgre
November 6, 2011, 21:22

Well done.  Gun crossed with Holy Symbol, crossed with giant/greenskin slayer.  Neato

Voted Dossta
November 8, 2011, 12:34

Love this gun.  I imagine that one would feel the full weight of their new responsibility the moment they picked it up, as heavy as it is.  If you could clean up the first paragraph a little, that would help (e.g. "Piece of Moradin" instead of "Peace of Moradin", and it looks like you're missing a word in the first sentence somewhere).  Would this gun accept a bearer of a different race, as long as he was acting in the interests of the dwarves?  Or is this a dwarf-only thing?

November 8, 2011, 22:40
That was intended to be a play on words, it's Moradin's Piece as in weapon, but it grants Moradin's Peace, aka death, or being buried in the Earth
Voted dark_dragon
December 2, 2011, 4:43


Nice piece, and I like they way it reminds me of all those serious looking lone gunmen in western movies. I can also see this gun working really well in a noir setting, with a morally ambiguous owner that the PCs have to either befirend or circumvent.

It's surprising how much this item implies about its owner. Nice work!

Voted MysticMoon
December 2, 2011, 16:41
I really like this. For some reason it makes me think of Roland from Stephen King's Gunslinger books.
Voted Strolen
January 8, 2012, 7:51

Brings me back to the days of rolling up some fun weapons to use. A sort of typical weapon picked up the drawback of the requirement of professionalism it requires to use. Cool.

Voted Murometz
October 18, 2012, 22:06
September 7, 2013, 15:33
Update: Added Dwarven Guild freetext for Forgemaster's Quest



Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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