My first PC was Thanatos the mage. This was back in the summer of 1983 (yes I’m old).He was a d&d basic set characer. A magic-user, as we called them. I will never forget him. My friends at the time thought it was a stoopid name, until I told them it meant ‘death’ in greek. Then they loved it!
Well, not much more to say I’m afraid. I was only twelve and I will spare you Thanatos’ amateurish life story. Suffice it to say, He started a cult of Thanatologists and eventually was elevated to godhood. I wrote a letter to Gary Gygax asking him if Thanatos would be a good addition to Deities and Demigods! (no joke).
My next character was Quicksilver the thief/magic-user/bard. He looked, acted, and had the same powers as the Marvel Comics character of the same name (look him up)...But that is a tale for another time :D (or never)
I’ve embarassed myself enough now, so come on! Lets see them! Your firsts! And please keep it under a paragraph for the sake of aesthetic entertainment.
Additional Ideas (27)
His last words, How ugly could she be?
There where no words only a soft soothing sound. On it lifted her out of her bed and outside to the cool night air. Her amber hair no longer its honey brown color. It was turning almost white golden blonde. Her skin was tanned from the sun was now cream as if the moonlight clamed her owned her. Opening her eyes to the world around her she could see the song taking form and it spilled from her pink lips….
Her hair was forever golden blonde, her eyes one brown the other a green/blue, and her skin would never turn a golden brown. Every night she would walk into the moonlight. An she could never be found innless she wished to be. For as soon as the moon was out she could disappear into the moon’s light and reappear anywhere in the world as long as the moon was out in that place she wished to be. She held a kind of mystery in her eyes for one could see what every one could see and the other could see with in the mind. After her 16th she was never the same. No longer was she the little girl Amber.
~She was Moonlight~
~There where many kind of people like Moonlight. There where called Drifters. There are Drifters of the wind, water, fire, sunlight, and moonlight. Moonlight, Amber, was the last of the drifters of the moonlight and so she took on the name moonlight. Each of there kind took some sort of form of name from the kind of drifter they where. There was Acea of Wild Fire, Derock of Deep Waters, Valissa of Cold Wind, an then there was Silvia also known as Sunset and Moonlight or could be called Amber.~
Acea age 22
Derock age 22
Valissa age 19
Silvia age 18
Amber age 18
That where there ages of when they all set eyes on one another for the frist time. But that is a different story.
Arion I believe this was 1978
Arion was a half elven magic using/ thief class in an aD&D game at the local game story. Sky and Sherman were 4 to 6 years older than most of the players. They ran every friday night for several months.
Arion was less than notable. Every now and again the most charismatic player would get distracted, and Arion (run the second most charismatic player) would become the Hindmost, directing the party from the very back. (This was back in the days before we thought of Thieves as sneaky scouts, they were simply trap disarmers). My sense of geometry and drive to actually get something done made me a good dungeoner. The fact that I wanted to do more than simply mangle monsters, like see the world or talk to characters made me an aberant in the little campaign.
My "Golden Age of Gaming" began in 1977 with the advent of microgames, especially Melee and Wizard... which led us to The Fantasy Trip (1980). From that point on, I was GMing, on average, once a week for about 20 years.
We were 11, it seemed cool at the time.
My first characters name was Brian Bladesharp (Stupid name but as has been said I was 9) He was a basic fighter. I remember I drew a picture of him and he was all square like a robot. I don't actually recall doing anything with him I don't think we actually played now. But that was the inception of mine into the world of role-playing.
That very same day I had created, Roack, a second level magic user. Being eight, I had little to no concept of backstory, but Roack would later evolve and change thousands of times, appearing in multiple incarnations, from sorceror, wizard, fighter, rougue, psion, and even a druid at one point. His story has fluctuated like some great ad ever-changing river, but always his name has remained the same.
Of course, beggining my career as a GM did not end Roack's long-standing legacy, and he became used as a play-testing character. This, I still feel, was not enough for my baby, and so in addition to his title appearing on almost everything I have an excuse to use it for, he makes occasional cameos in-game, though only two of my veteran players ever figured out who he was.
It was a Gnome Barbarian, named, Four. He was about 3 ft tell and about 3ft wide, as he had inmense strength. Though Four had amazing strength for a gnome (or an Orc, or anyone else for that a matter), he wasn't the best equiped in the brains departments. Four was as high as he could count, and that was what ended up being his name.
The little guy had a warhammer, wonderfully dubbed, Thor's Hammer as had a sonic boom and lightning on it. There is still a giant out there that only has 9 toes because of his encounter with Four.
His father, Damiel, was once a member of the High Council of Dyressendel, an High Elvish nation, until he was captured in battle. He was forced to become a slave and gladiator, and eventually met another High Elf, a woman named Eccaia. They fell and love and had a son, Dozus, who has scales on parts of his body. Then Eccaia disappeared (turns out she was a leviathan, a water dragon... go figure), Damiel is killed brutally in combat before his son, and Dozus is raised by his fellow gladiators. He eventually is purchased by Baron Alaan Alios, a famous swordsman and politician, who trains him in combat. Dozus escapes and joins a mysterious mercenary group. He soon learns the mercenary group is noneother than an arm of the Guild, a worldwide criminal organization. Dozus jumps ship (literally), washes up on shore, is taken care of by an old woman, and eventually joins another merc group, the Iron Wolves. He eventually becomes captain of the Wolves and leads them on many noble and adventerous quests. Then he quits the Wolves, goes off to settle down and treasure hunt, et cetera et cetera, and eventually finds himself trying to save the world in a battle to end all battles. In the end, he fakes his own death and becomes a fisherman.
Looking back, it's all silly schlock, but it's fun schlock. Wouldn't make a good RPG or novel, but a decent comic book, I reckon.
Spent most of the time hiding. Did excel himself by figuring out the crystal statue was animated and convinced the others to throw out the warlock's tower.
Then, at the top of the tower, eager to be the first to get his hands on the loot or battle the warlock (the one magic missile had been saved for the final enounter) he ran first up the stairs, sprung a trap that fired a poisoned arrow at him and failed his save. Never got cast a spell or engage in combat. He died a greedy death on his first adventure.
My friend wanted to take me through Keep on the Borderlands, but we almost never made it to the Caves of Chaos. For several sessions, we would begin with my fighters in the Keep, and I would always find a way to get into trouble with the local guards. Our entire session would be spent with the guards chasing me all over the keep. The concept of alignment had not hit me, and I had no qualms about having Marcus slay any guards that got in his way...
While Marcus and Pierre were my first characters, they were hardly my favorites, and they were never really developed.
Keep of the Borderlands was fun. We did a revamp through it a few years back for another game setting, our DM just changed it up a bit. It took us a while to figure it out but a few of us recognized parts of the Caves of Chaos.
Sharky had red hair, a bushy moustache, and ruddy skin. He had a 16 charisma (I still remember all his abilities!), and I loved roleplaying with him in urban environments. As he rose in ability and accumulated wealth unscrupulously, I eventually had him build a "tavern" of sorts.
I called his business a "Gentlemen's Club", not realizing in my youth was a gentleman's club actually refers to. Sharky's Club was his passion, and every coin he earned went into his business. Even though he never turned a profit, he could always find money through other means (adventuring).
Eventually, Sharky hired a young lady named Sunnie to be his serving girl, and he started to fall in love, an emotion he was never comfortable with. Every time he would find himself drawn to Sunnie, he would leave town for many days to seek adventure and spend time with loose women, because only then did he feel like he was truly within his element.
I never did get to finish roleplaying Sharky Mulligan, because after several years our campaign went by the wayside as I went off to college, etc. I had always intended for him to one day give in to his heart and proclaim his love for Sunnie and ask for her hand in marriage, but I guess I'll never know if he indeed did or not.
By the way, my favorite adventuring memory with Sharky took place in the module "Night's Dark Terror". Sharky had obtained a flying rug (he rented it, we weren't very realistic), and was chasing Golthar, an evil magic-user, through town. Golthar was using his Ring of the Ram to blast holes in walls of buildings and fly through, while Sharky would follow. Golthar's "fly" spell eventually wore off, and Sharky captured the wizard and took his magical ring.
For many adventures after that, Sharky would use the Ring of the Ram in combat and other, less noble, purposes.
I never developed her personalty much given the rest of the playing group was more interested in killing things then talking to npc's. (or each other for that matter)
She met her ignoble end when she flew over the town one evening and got holed by the town guards arrow volley. They were convinced she was a succubus with a little help of the another players rogue Timli screaming about the "winged devil woman." (The rogues player just didn't like me for some reason)
With a yellowish beard, full plate from tip to toe, and a fearsome battle cry, he was an utterly boring character to roleplay. He hacked, he slashed and he fell to the background whenever things became quiet.
The next character however, a half elf cleric-mage whose name has slipped into oblivion, now he was something else. His cantrips I will never forget, and neither will the rest of the boys I was playing with back then. (Yeah, we were boys then).
We were running StarGate GURPS, a system I was new to. After none too much thought, I came up with Maxwell Thornwall, a none-too-bright well-meaning US Marine, who was a walking stereotype pushed to the extreme, showcasing all the misconceptions an undereducated US citizen might have about the world. But, we meant well and would always take a bullet for the team. Ah, and I annoyed the hell out of my troupe.
She met her rather untimely end fighting for her life in the gladiator pits of Karthoria having been captured by a group of slavers and sold to the pits. the only things she was allowed to keep were her clothes armour and broadsword. She had to buy her way out of there and the quickest way was to fight the most dangerous creatures, and so, foolishly she did.
A bit of a shame really when you look back and think on it.
At any rate, he was a wizard of little note, moderate abilities and absolutely horrible luck. I remember being blown onto a roof by a crate of 'goblin dungbombs', and being captured in a brothel where apparently every single woman was a knife wielding maniac.
That DM had some sort of complex where everything we did had to be an adventure.
1. Enlist out of highschool and continue my education using the Montegomery G.I. bill,
2. Use an NJROTC scholarship to get into a college, go through the Rotc course offered there, and join the armed forces as an officer, or
3. Go to one of the academies and go straight in as an officer.
P.S.: any advice on shining shoes? I can never get them to shine quite right...
A Human Monk in 3.0 D&D about around the summer of 2000 when it came out. I learned to play from some guys at the local Teen Center. We didn't know the rules too well, and in their brief time with the game no one had attempted a Monk. So there I am, Vladamir, running around in a monk's robe with studded leather armor on under it. I had the highest armor class thanks to my wisdom score stacking with the armor. I fought with a kama because the DM didn't think fists should be able to do as much damage until I was higher level.
Noteworthy Events: Climbing inside of a giant skeleton, but not just any giant skeleton, this skeleton was Skeletor... Yes, Skeletor.
He also experience ultimate pain at the hands of some invisible halflings with daggers... He was stuck in a electrifying cage inside of a magical instant healing room (long story) being assaulted by aforementioned halflings while the party scoured the dungeon looking for the key to free him.
- Fighting off 30 forest wolves and a very annoying bandit with the help of a giant stone scorpion.
-managing to go through a battle against level 1 enemies without killing either one, due to my atrociously bad rolls (seriously, they were pretty awful).
-Aiding a human and a werewolf in eloping (and getting slapped by the woman's mom for telling a really bad joke).
-developing both an alcohol addiction and a chronic fear of scorpions within one gaming session.
-solving a "which door to take" style puzzle through animal cruelty (Okay, there's this talking frog, right? There're two doors, and the frog says, "Passing through one of these doors will kill you, but the other one shall lead you deeper into the lair. You may ask me one question, but I shall lie to you." I asked which door was the right one, and it didn't answer, so I threw it into the door on the left, which, as luck would have it, was the wrong one).
-Learned Drunken Brawling from an alcoholic who called me "Molly."
-Getting knocked out with a stone beer bottle for, in a delirious state caused by blood loss and drunkenness, referring to a barkeeper as a "talking boulder." He said, "Don't many Elves around here." Interpreting that as an insult, I replied, "Well, you don't see many talking boulders running inns, either, but here we are." I woke up about an hour later in the gutter, next to Scorpio the drunk.
Yeah, Good 'ol Liamo's a real character, all right!
Think I might re-roll him as an assassin, though...
I don't remember many of the details of my very first character. Just that he was a Vrusk (think giant ant body with a humanoid torso) from Star Frontiers. My older brother finally gave in and taught me how to play (but only because he was bored and his gaming group wasn't meeting that day.)
I consider my first real character to be a Barbarian from 1st Ed AD&D, built from the wholly unbalanced and completely fun Unearthed Arcana rules. I was probably about 12 or 13, his name was Grunt Slash, and he excelled at wenching and brawling. The biggest danger to his health and sanity was a halfling thief who resembled Tasslehoff Burrfoot in many ways and had "picked up" a startling array of dangerously wild magic items (I think we took his wand of wonder away after he sent someone to another dimension.)
We usually had the radio playing during that long campaign and so a lot of 80's pop songs make me wax nostalgic. I found it is decidedly not romantic to tell a woman that Cheap Trick's The Flame makes me think of a bloodthirsty barbarian. :)
Technically, my first character was a bard that I rolled up in middle school using the 3rd edition books that I had checked out from the library. Never got to play him though, because I didn't really have anyone to play with. It wasn't until I was a senior in high school that I found a group that was playing VTM, so I created a dreadlocked, crazy Malkavian vampire named Lia. I believe that she heard voices, but I don't really remember. Only got to play her for a few months before graduating.
Then in college came a string of started-but-not-finished campaigns (mostly due to me moving), with another bard (whose name I don't remember), a druid shifter named Yarrow, another druid named Rown, and finally a kobold monk named Neeko (he was my favorite). "You insulted the ancestors! Meeko doesn't like you no more." *proceeds to use naughty words for which he doesn't understand the meaning*
his notable deeds was retrieving the gem that had all arcane magic you like necromancy sorcery summoning demon magic basically any magic that didn't have something to do with nature.
he ended up moving back to his clan's home which was his battle cry it was dhó cnoc and becoming chief.