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angryscotsman93's Profile

Our Author's latest news and articles.

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angryscotsman93 - Social Profile

- High Scholar of Slipping Logic

For Next Level: 2560xp of 3925xp complete.
2560xp

Hall of Honour

8 HoH

Golden

1 Golden

Quests

0 Quests
- RANDOM
NPCs | 470xp

Rage Mages

'If you see a Rage Mage and he's swearing like an army of pirates, then he is a novice and you might be safe. If you see a Rage Mage and he is not only civil towards you, but even pleasant, then run for your life and pray to whatever gods you hold dear, for he is a master of hatred who has conquered his emotions and can turn all of his negative energies directly at you."

- Unnamed mercenary working with a Rage Mage.

Note: not a PG entry.

- RANDOM
Locations | 130xp

The Democratic Republic of the Peloponnese

'The Warriors of Greece shall never tire, and shall return our motherland to its proper place as the light of the world, and us to our place as the master race in this time of restlessness and walking death!'rn-Official Peloponnesian Superiority Party propaganda

- RANDOM
NPCs | 110xp

Thomas Thorne, the Unfortunate Mage

Despite his great power, this mage desperately wishes that he was just average, so people would stop trying to plant axes in his back.

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Guilds
“ ...among the items identified was a dolphin-shaped bathtub of marble and porcelain, a winged-back, high-chair of teak and velvet studded with fire opals, the gear-thing contraption from the dungeon-laboratory of Dr. Bezemot, the oil portrait of the rubicund Madame Orundilde Tarwygg, and a strange item known only as the Last Candle.”
Murometz
“ The Orcish Mustang - a semi-wild horse tamed and domesticated by orcs to serve as their mounts. Large, strong bodied, and fearless as they live among orcs. On the other hand, bad tempered, with teeth problems, sometimes have hoof problems, and agressive. In lean times, or when an animal dies, the orcs suddenly have a dearth of meat, and hide to work with.”
Scrasamax
“ The Yugzhee, or 'hedgehog-people', guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, 'wall', upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice. The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall 'with them' via magic. Lower level characters will have to get creative.”
Murometz
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