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Erfunden's Profile

Our Author's latest news and articles.

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Erfunden - Social Profile

- Thane Adept of Plentiful Musings

For Next Level: 1267xp of 2955xp complete.
1267xp

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10 HoH

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- RANDOM
Plots | 170xp

Imp Fire

More annoying than fairy fire ever was. And much more deadly.

- RANDOM
Dungeons | 180xp

The Miscreant Labyrinth

Deep below the small, peacful country of Vorbild is a dark, impossible maze filled with the countries bad-eggs.

- RANDOM
Lifeforms | 283xp

The Blib

Blibs are generally genial in nature, posessing malicious thoughts only for the flying insects they eat. But regardless of their peacful predispositions, bodily harm is inevitable if one happens to be standing in a blib’s shadow as it falls out of the sky.

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“ The Californian Sea Otter, as a species, eats about 30 different types of food found throughout its range. Each individual otter, however, will only eat 3 or 4 of these foods - those it was fed by its mother as a child. It will not eat the others even if failure to do so means it would starve. Maybe other, possibly larger and more dangerous creatures and monsters, have similar habits.”
Iain
“ A place where an architect has built a temple/shrine to an evil god inside the walls of another building, a castle or another place of importance.”
Drackler
“ Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea. The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around. The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in. Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic") This will obviously not work for a large group of players. Prob want to keep it to 3 or 4. This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic" Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.”
Aramax
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