Sci-Fi Freetext

Siren no Orakio
July 5, 2007
Hits: 3089
Comments: 6
Ideas: 0
Votes: 5 / 4.000000
Peregrene-0004.7    NPCs  (Major)   (Combative)

The Commander of Confederation Special Operations Unit 13, the Star Falcons, Peregrine-0004.7 is an extravagant, yet highly effecient soldier. Time and time again, he has lead the Oraki black-ops teams to success, keening his unnerving war-cry.

Siren no Orakio
June 30, 2007
Hits: 3558
Comments: 6
Ideas: 0
Votes: 5 / 3.600000
Parasite Fighter    Items  (SpaceShips)   (Combat)

The smallest of the Kel’Regar combat vessels, the Parasite-Fighter is an impossibly agile and quick fighter craft, though it lacks the damage output and staying power of more conventional vessels.

Siren no Orakio
June 29, 2007
Hits: 2679
Comments: 3
Ideas: 0
Votes: 3 / 3.666667
Lan'Kel'Lahn Kor'na'Nath    NPCs  (Major)   (Political)

Kor’na’Nath is the man who has done what, in ancient times, was considered impossible. He has united the men of the Kel’Regar, to provide a skeleton by which they may survive the world outside Regar.

Siren no Orakio
June 26, 2007
Hits: 4549
Comments: 12
Ideas: 0
Votes: 9 / 4.500000
Ambassador Ku'ar'Riss    NPCs  (Major)   (Political)

The high ambassador of the Kel’Regar to the Earthling federation, the unearthly Ku’ar’Riss is a terrifying creature to behold, her desires as dark and alien as her skin.

Siren no Orakio
June 2, 2007
Hits: 3419
Comments: 7
Ideas: 0
Votes: 4 / 3.625000
Rosahomin, a Sci-Fi take on Dryads    Lifeforms  (Intelligent Species)   (Forest/ Jungle)

Strange plant-creatures from Rosetta II, the Rosahomin are, for a small portion of their lives, roughly humanoid creatures, fully sentient, and capable of interacting with the galaxy.

manfred
May 18, 2007
Hits: 3397
Comments: 10
Ideas: 0
Votes: 7 / 4.642857
Field of Silence    Items  (Clothes)   (Non-Magical)

The product of anti-sound research, the Silence Field or "Silencer", became arguably one of the symbols of 21st century.

Wikipedia.gov

Siren no Orakio
April 28, 2007
Hits: 3384
Comments: 11
Ideas: 0
Votes: 10 / 4.250000
Adelaide "Tachyon Alice" Bostwick    NPCs  (Major)   (Technical)

Mercenary. Hacker. Charm school graduate. Teddy bear collector. Raver. Troll.

Corinth
April 23, 2007
Hits: 3457
Comments: 11
Ideas: 0
Votes: 4 / 3.125000
Bio-Bit3k    Items  (Computers)   (Non-Magical)

After many failures the leading computer company of the 30th Century has finally developed an economic biological chip computer.

Siren no Orakio
April 21, 2007
Hits: 4556
Comments: 11
Ideas: 0
Votes: 8 / 4.562500
Starseeder    Items  (SpaceShips)   (Sentient)

This tremendous colony ship is the largest ship of the Kel’Regar, grown and built in stages, birthed within the great ‘dry’ dock of Regar-kel-Osh. Fully organic, this ship is the ultimate expression of the Kel’Regar’s power.

Siren no Orakio
April 17, 2007
Hits: 11551
Comments: 14
Ideas: 11
Votes: 6 / 4.166667
Kel'Regar Technology    Items  (Other)   (Non-Magical)

A summary of the tools, weapons, and transports of the Kel’Regar.

Siren no Orakio
April 17, 2007
Hits: 5951
Comments: 10
Ideas: 0
Votes: 8 / 4.750000
Thoron, the Crystal Ones    Lifeforms  (Intelligent Species)   (Other)

The Thoron. The great crystal ones. The Speakers of Lightning. The unstoppable wall. The unmovable force. Many are their names, few are their numbers, even less is the understanding Man has of them.

Siren no Orakio
April 3, 2007
Hits: 6190
Comments: 11
Ideas: 0
Votes: 7 / 4.285714
Oraki - A New Look at Robots    Lifeforms  (Constructed)   (Any)

Bursting with an incredible, terrible complexity, the Oraki are a powerful breed of mechanoids, once that blurs the line between machine and man from the other direction.

Siren no Orakio
February 24, 2007
Hits: 6776
Comments: 17
Ideas: 0
Votes: 9 / 4.222222
Salvorathan - A Sci-Fi Take On Dwarves.    Lifeforms  (Intelligent Species)   (Space)

Gene-engineered for deep-space, the Salvorathan resemble nothing quite so much as the legendary ‘dwarf’.

valadaar
February 21, 2007
Hits: 4215
Comments: 19
Ideas: 0
Votes: 6 / 3.750000
RR80 Corpsman    Lifeforms  (Constructed)   (Any)

RR80 Corpsman(TM) - Battlefield Casualty Recovery Robot

valadaar
February 7, 2007
Hits: 5240
Comments: 20
Ideas: 0
Votes: 8 / 4.000000
Kineticite    Items  (Materials)   (Non-Magical)

Kineticite(TM) is a product of Applied Nanotech Universal (ANU - Terran Stock Exchange Ticker, + 1.35% )

Wulfhere
January 7, 2007
Hits: 4649
Comments: 4
Ideas: 0
Votes: 3 / 3.833333
Behind the Veil: The Traft System    Locations  (TransWorld)   (Space)

In the depths of the nebula, the people of the Traft System serve their government well…

manfred
November 25, 2006
Hits: 59596
Comments: 141
Ideas: 153
Votes: 11 / 4.772727
Worlds and Planets    Locations  (World)   (Any)

These are the worlds and planets encountered by daring space explorers.

manfred
September 8, 2006
Hits: 5438
Comments: 11
Ideas: 5
Votes: 8 / 4.312500
Philosophies of the future    Articles  (Resource)   (Gaming - In General)

Where will we be one day, and what will we believe? How will we consider the world around us, and the people? How will we treat the known and the unknown, and possibly other intelligent lifeforms?

Whether close or distant future, something will be similar, and something… is very likely to be different.

Pariah
July 28, 2006
Hits: 6731
Comments: 14
Ideas: 9
Votes: 4 / 4.125000
Space Combat - Armor    Items  (Armor)   (Non-Magical)

Disclaimer: Damage sustained to your power suit while crushing your enemies throats is not covered under warranty, and IDC will in no way be held responsible.

MoonHunter
July 26, 2006
Hits: 4104
Comments: 15
Ideas: 0
Votes: 8 / 3.750000
The RJD2 CyberVirus    Lifeforms  (Constructed)   (Cyberspace)

The RJD2 series virus, affectionately known as The Red Scribble, is the scourge of cyberspace.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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