The Commander of Confederation Special Operations Unit 13, the Star Falcons, Peregrine-0004.7 is an extravagant, yet highly effecient soldier. Time and time again, he has lead the Oraki black-ops teams to success, keening his unnerving war-cry.
The smallest of the Kel’Regar combat vessels, the Parasite-Fighter is an impossibly agile and quick fighter craft, though it lacks the damage output and staying power of more conventional vessels.
Kor’na’Nath is the man who has done what, in ancient times, was considered impossible. He has united the men of the Kel’Regar, to provide a skeleton by which they may survive the world outside Regar.
The high ambassador of the Kel’Regar to the Earthling federation, the unearthly Ku’ar’Riss is a terrifying creature to behold, her desires as dark and alien as her skin.
Strange plant-creatures from Rosetta II, the Rosahomin are, for a small portion of their lives, roughly humanoid creatures, fully sentient, and capable of interacting with the galaxy.
The product of anti-sound research, the Silence Field or "Silencer", became arguably one of the symbols of 21st century.
Mercenary. Hacker. Charm school graduate. Teddy bear collector. Raver. Troll.
After many failures the leading computer company of the 30th Century has finally developed an economic biological chip computer.
This tremendous colony ship is the largest ship of the Kel’Regar, grown and built in stages, birthed within the great ‘dry’ dock of Regar-kel-Osh. Fully organic, this ship is the ultimate expression of the Kel’Regar’s power.
A summary of the tools, weapons, and transports of the Kel’Regar.
The Thoron. The great crystal ones. The Speakers of Lightning. The unstoppable wall. The unmovable force. Many are their names, few are their numbers, even less is the understanding Man has of them.
Bursting with an incredible, terrible complexity, the Oraki are a powerful breed of mechanoids, once that blurs the line between machine and man from the other direction.
Gene-engineered for deep-space, the Salvorathan resemble nothing quite so much as the legendary ‘dwarf’.
RR80 Corpsman(TM) - Battlefield Casualty Recovery Robot
Kineticite(TM) is a product of Applied Nanotech Universal (ANU - Terran Stock Exchange Ticker, + 1.35% )
In the depths of the nebula, the people of the Traft System serve their government well…
These are the worlds and planets encountered by daring space explorers.
Where will we be one day, and what will we believe? How will we consider the world around us, and the people? How will we treat the known and the unknown, and possibly other intelligent lifeforms?
Whether close or distant future, something will be similar, and something… is very likely to be different.
Disclaimer: Damage sustained to your power suit while crushing your enemies throats is not covered under warranty, and IDC will in no way be held responsible.
The RJD2 series virus, affectionately known as The Red Scribble, is the scourge of cyberspace.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).