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By: Siren no Orakio
2009-08-05 11:17 PM
Hits: 1259
Comments: 7
Ideas: 0

Votes: 5 / 4.800000
Kararemi'ar'Salm'Torat Dungeons  (Forest/ Jungle)   (Style)

Even as humans can be, the Kel'Regar, too, can be touched by madness, and it can drive them to push to ends incomprehensible by the sane. The work of one such, Kararemi'ar'Salm'Torat, the Menangerie of Mad Creation, is a twisted, living structure, tormented by years of loneliness and incomprehensible need.

By: JohnnFour
2007-09-03 08:30 AM
Hits: 3273
Comments: 12
Ideas: 0

Votes: 7 / 3.571429
Library of the Ancients Dungeons  (Water)   (Rooms/ Halls)

Here is an example 5 Room Dungeon to inspire your contest entries. In your campaign, you’ll need to flesh out some of the details, but this skeleton format is perfect for GMs to pick up and customize for their own memorable sessions.

Quest Quest
By: JohnnFour
2007-09-03 08:22 AM
Hits: 62167
Comments: 23
Ideas: 0

Votes: 17 / 4.529412
5 Room Dungeon Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

Codex Codex
By: Erebus
2006-12-21 11:19 AM
Hits: 4394
Comments: 7
Ideas: 3

Votes: 4 / 2.000000
Dungeon Trimmings Plots  (Discovery)   (Encounter)

Dungeon ideas for inspiring role-playing and drama.

By: Ria Hawk
2006-07-02 08:15 PM
Hits: 5957
Comments: 10
Ideas: 0

Votes: 8 / 4.562500
Illyana's Palace Dungeons  (Tundra/ Arctic)   (Style)

In the trackless Frozen Waste, at the heart of the Sra lands lies the sacred glacier Ganamed, wherein lies Illyana’s Palace, the great ice necropolis of the Sra tribe.

By: Siren no Orakio
2006-06-28 10:49 PM
Hits: 3428
Comments: 5
Ideas: 0

Votes: 5 / 4.000000
Caern of the Steam Bringers Dungeons  (Underground)   (Style)

A long forgotten city, with surprising inhabitants.

Quest Quest
By: Scrasamax
2005-12-03 10:45 AM
Hits: 3273
Comments: 5
Ideas: 0

Votes: 4 / 4.625000
The Deep Well Locations  (Ruins)   (Underground)

The well was dug in years beyond memory. The locals still knew to stay away…

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Random Idea Seed View All Idea Seeds

Pcs learn of high power magics that allow them to banish weapons and suits of armor to some 'elsewhere' place until such time as they need it. reduces encumberances, gets fewer questions, and when the PCs get jumped by thieves in the ally, they can summon their suits of full plate armor with weapons drawn. Lesser powers would allow them to summon their weapons from another physical place, drawing them to their hands like Luke skywalker summoning his lightsaber on Hoth.
By: Scrasamax | UpVote

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