Login or register. (You can now login/register with your social networks.)

Dungeon Freetext

Scrasamax
April 25, 2014
Hits: 567
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Quortek Baat'leb    Dungeons  (Underground)   (Traps)

Also known as the Circle of Soul Stealing, a devious and powerful trap

Scrasamax
February 4, 2014
Hits: 387
Comments: 0
Ideas: 0
No votes
Ghosts of the 3rdNet    Lifeforms  (Ethereal)   (Cyberspace)

The net went down, it went down hard. People got hurt, people died.

caesar193
November 20, 2012
Hits: 848
Comments: 4
Ideas: 0
Votes: 4 / 4.000000
Ghost Ship    Dungeons  (Water)   (Rooms/ Halls)

"She sails up'n'down the Tristis River. All them river folk see her an' give her a wide berth. Superstitious lot, them river folk. 'Course, we adventurers kill of monstrous superstitions of the rich type on a daily basis! Who're we ta judge? So's anyways, she is said to only appear when the moon is full and the werewolves howl. And though she's ne'er violent, you can always 'ear a moanin' sound. I got no idea what's aboard that ship, but whate'er it is, I want nothin' to do with it."

-Old Gerald, man in the pub

Siren no Orakio
August 6, 2009
Hits: 2190
Comments: 7
Ideas: 0
Votes: 5 / 4.800000
Kararemi'ar'Salm'Torat    Dungeons  (Forest/ Jungle)   (Style)

Even as humans can be, the Kel'Regar, too, can be touched by madness, and it can drive them to push to ends incomprehensible by the sane. The work of one such, Kararemi'ar'Salm'Torat, the Menangerie of Mad Creation, is a twisted, living structure, tormented by years of loneliness and incomprehensible need.

JohnnFour
September 3, 2007
Hits: 4548
Comments: 11
Ideas: 0
Votes: 7 / 3.571429
Library of the Ancients    Dungeons  (Water)   (Rooms/ Halls)

Here is an example 5 Room Dungeon to inspire your contest entries. In your campaign, you’ll need to flesh out some of the details, but this skeleton format is perfect for GMs to pick up and customize for their own memorable sessions.

JohnnFour
September 3, 2007
Hits: 103592
Comments: 25
Ideas: 0
Votes: 19 / 4.578947
5 Room Dungeon    Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

Erebus
December 21, 2006
Hits: 4845
Comments: 9
Ideas: 3
Votes: 6 / 2.500000
Dungeon Trimmings    Plots  (Discovery)   (Encounter)

Dungeon ideas for inspiring role-playing and drama.

Ria Hawk
July 2, 2006
Hits: 6584
Comments: 13
Ideas: 0
Votes: 11 / 4.454545
Illyana's Palace    Dungeons  (Tundra/ Arctic)   (Style)

In the trackless Frozen Waste, at the heart of the Sra lands lies the sacred glacier Ganamed, wherein lies Illyana’s Palace, the great ice necropolis of the Sra tribe.

Siren no Orakio
June 28, 2006
Hits: 4051
Comments: 5
Ideas: 0
Votes: 5 / 4.000000
Caern of the Steam Bringers    Dungeons  (Underground)   (Style)

A long forgotten city, with surprising inhabitants.

Scrasamax
December 3, 2005
Hits: 3631
Comments: 5
Ideas: 0
Votes: 4 / 4.625000
The Deep Well    Locations  (Ruins)   (Underground)

The well was dug in years beyond memory. The locals still knew to stay away…

Selected Freetext

Dungeon (10)


Join Now!!



Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

The nations of the Kolm surpasses all other barbarians in their wilderness of life. Thoug they do just bear the likeness of men, of a very ugly pattern, they are so little advanced in civilization that they make no use of fire, nor any kind of relish, in the preparation of their food, but feed upon the roots which they find in the fields, and the half-raw flesh of any sort of animal. I say half-raw, because they give it a kind of cooking by placing it between their own thighs and the back of their horses. They fight in no regular order of battle but by being extremely swift and sudden in their movements, they disperse, and hen rapidly come toghether in loose array. They spread havoc over the vast plains and flying over the ramparts, they pillage the camp of their enemy almost before he has become aware of their approach. They are the most terrible warriors for when in close combat with swords and flails they fight without regard to their own safety, and while their enemy is intent upon parrying the thrust of the swords, they will entangle him with their chains so that he loses all power of walking or riding.

Excerpt from "The peoples of the world" By Taklamarian court-scholar Guliman Amon.

Ideas  ( Society/ Organization ) | February 15, 2011 | View | UpVote 3xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0167