Dungeon Freetext

Scrasamax
May 29, 2016
Hits: 1464
Comments: 10
Ideas: 1
Votes: 7 / 4.071429
25 Things to Find in a Nook, Alcove, or Grotto    Dungeons  (Underground)   (Traps)

That looks interesting, I make a search check for loot.

Wait... what comes at me?

Scrasamax
April 25, 2014
Hits: 1596
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Quortek Baat'leb    Dungeons  (Underground)   (Traps)

Also known as the Circle of Soul Stealing, a devious and powerful trap

Scrasamax
February 4, 2014
Hits: 1215
Comments: 0
Ideas: 0
No votes
Ghosts of the 3rdNet    Lifeforms  (Ethereal)   (Cyberspace)

The net went down, it went down hard. People got hurt, people died.

caesar193
November 20, 2012
Hits: 1632
Comments: 5
Ideas: 0
Votes: 5 / 4.000000
Ghost Ship    Dungeons  (Water)   (Rooms/ Halls)

"She sails up'n'down the Tristis River. All them river folk see her an' give her a wide berth. Superstitious lot, them river folk. 'Course, we adventurers kill of monstrous superstitions of the rich type on a daily basis! Who're we ta judge? So's anyways, she is said to only appear when the moon is full and the werewolves howl. And though she's ne'er violent, you can always 'ear a moanin' sound. I got no idea what's aboard that ship, but whate'er it is, I want nothin' to do with it."

-Old Gerald, man in the pub

Siren no Orakio
August 6, 2009
Hits: 3372
Comments: 7
Ideas: 0
Votes: 5 / 4.800000
Kararemi'ar'Salm'Torat    Dungeons  (Forest/ Jungle)   (Style)

Even as humans can be, the Kel'Regar, too, can be touched by madness, and it can drive them to push to ends incomprehensible by the sane. The work of one such, Kararemi'ar'Salm'Torat, the Menangerie of Mad Creation, is a twisted, living structure, tormented by years of loneliness and incomprehensible need.

JohnnFour
September 3, 2007
Hits: 6836
Comments: 11
Ideas: 0
Votes: 7 / 3.571429
Library of the Ancients    Dungeons  (Water)   (Rooms/ Halls)

Here is an example 5 Room Dungeon to inspire your contest entries. In your campaign, you’ll need to flesh out some of the details, but this skeleton format is perfect for GMs to pick up and customize for their own memorable sessions.

JohnnFour
September 3, 2007
Hits: 132496
Comments: 26
Ideas: 0
Votes: 20 / 4.600000
5 Room Dungeon    Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

Erebus
December 21, 2006
Hits: 5489
Comments: 9
Ideas: 3
Votes: 6 / 2.500000
Dungeon Trimmings    Plots  (Discovery)   (Encounter)

Dungeon ideas for inspiring role-playing and drama.

Ria Hawk
July 2, 2006
Hits: 7399
Comments: 13
Ideas: 0
Votes: 11 / 4.454545
Illyana's Palace    Dungeons  (Tundra/ Arctic)   (Style)

In the trackless Frozen Waste, at the heart of the Sra lands lies the sacred glacier Ganamed, wherein lies Illyana’s Palace, the great ice necropolis of the Sra tribe.

Siren no Orakio
June 28, 2006
Hits: 4935
Comments: 6
Ideas: 0
Votes: 6 / 4.000000
Caern of the Steam Bringers    Dungeons  (Underground)   (Style)

A long forgotten city, with surprising inhabitants.

Scrasamax
December 3, 2005
Hits: 4206
Comments: 6
Ideas: 0
Votes: 5 / 4.500000
The Deep Well    Locations  (Ruins)   (Underground)

The well was dug in years beyond memory. The locals still knew to stay away…

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Cold Comfort

       By: Murometz

Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.

This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.

If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.

Ideas  ( Items ) | October 18, 2013 | View | UpVote 6xp


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