101 Freetext

Murometz
October 4, 2012
Hits: 3347
Comments: 16
Ideas: 1
Votes: 14 / 4.571429
51 Minor Mysteries    Plots  (Coincidence)   (Side-Quest)

 side-quest-ish and open-ended to be sure.

Dossta
September 28, 2012
Hits: 2105
Comments: 9
Ideas: 3
Votes: 8 / 3.937500
101 Useless or Trivial Super/Mutant Powers    Articles  (Character)   (Players)

In a world where mutant powers are real, not everyone can be a Storm, Cyclops or Wolverine.  Here's a list of super powers for those who were a little less lucky.  They probably won't want to be sharing them anytime soon.

Murometz
September 25, 2012
Hits: 4820
Comments: 15
Ideas: 7
Votes: 13 / 4.076923
Dwarven proverbs, sayings, quotes, anecdotes and euphemisms    Articles  (Resource)   (Gaming - In General)

Looking for Dwarven proverbs, sayings, euphemisms, quotes, and anecdotes? We are too!  Please help the fledgling Dwarven Guild in its infancy stages! Looking to make a list of 101+ with the help of our beardless brethren!

MoonHunter
October 13, 2008
Hits: 7259
Comments: 29
Ideas: 18
Votes: 14 / 3.928571
101+ Scenes in the Modern Western City    Locations  (City)   (Any)

Everytime you look at something in The City, there is something going on behind it. It is a moment caught in the tangles of time of some other persons life. It is those little moments that make The City seem so alive.

Kinslayer
September 24, 2008
Hits: 10857
Comments: 5
Ideas: 0
Votes: 4 / 3.000000
101 Knightly Orders    Society/ Organizations  (Combative)   (Regional)

If ever you need a random-roll for what type of knight a character faces in tournament, or just new ideas, what follows is a great big list (some with further descriptions and nicknames) of different sorts of knights.

Some of the names of locations & faiths are from Midian, but these are easily changed to fit different campaign settings.

Kuseru Satsujin
March 11, 2008
Hits: 9327
Comments: 16
Ideas: 1
Votes: 9 / 4.166667
101 Post Apocalyptic Cults    Society/ Organizations  (Religious)   (Area)

Some of the more bizarre cults which could conceivably be found in a post apocalyptic setting

Murometz
March 1, 2008
Hits: 8257
Comments: 22
Ideas: 8
Votes: 11 / 4.636364
Beachcombing 101    Locations  (Area)   (Water)

Beachcombing and coast-hugging, fantasy style. Animal, mineral, and vegetable. Sea-Junk. Flotsam and jetsam. Encounters and other oddities.

MoonHunter
January 20, 2008
Hits: 8817
Comments: 14
Ideas: 22
Votes: 6 / 4.416667
Terrain Features    Locations  (Other)   (Any)

These are minor things that can be dropped in anywhere to add "narrative flavor", to make it more than just another road, field, forest or beach.

Kassil
January 4, 2008
Hits: 7095
Comments: 11
Ideas: 6
Votes: 5 / 4.300000
101 Components of Alchemy    Articles  (Resource)   (Game Mastering)

Potions and other alchemical concoctions are often no more than funny-colored water in a bottle; what of the strange and unusual components used to craft these marvelous items?

Scrasamax
November 14, 2007
Hits: 11191
Comments: 21
Ideas: 11
Votes: 14 / 4.892857
101 Villages    Locations  (City)   (Any)

101 plug and play communities in 10 sub-categories

manfred
December 29, 2006
Hits: 16933
Comments: 30
Ideas: 31
Votes: 6 / 4.250000
Village People    NPCs  (Extras)   (Agricultural)

It is a small, peaceful village like so many others. Do you wonder who lives inside?

manfred
November 25, 2006
Hits: 62118
Comments: 141
Ideas: 153
Votes: 11 / 4.772727
Worlds and Planets    Locations  (World)   (Any)

These are the worlds and planets encountered by daring space explorers.

MoonHunter
November 3, 2006
Hits: 18654
Comments: 26
Ideas: 48
Votes: 7 / 4.142857
Cool Fight Scenes    Locations  (Other)   (Any)

A list of locations and/or situations for a cool fight scene. (list)

Wulfhere
October 31, 2006
Hits: 14447
Comments: 31
Ideas: 27
Votes: 13 / 4.423077
What Has It Got in Its Pocketses?    Items  (Equipment Listing)   (Non-Magical)

So they defeated the horde of impoverished peasants armed with farm implements. Now they want to loot the bodies…

Pariah
October 10, 2006
Hits: 5879
Comments: 9
Ideas: 5
Votes: 7 / 3.928571
Mama Always Said...    Systems  (Societal/ Cultural)   (General)

Life is like a box of chocolates, you never know what you’re gonna get.
-Forrest Gump

MoonHunter
October 5, 2006
Hits: 37191
Comments: 134
Ideas: 111
Votes: 16 / 4.343750
and a ten foot pole.    Items  (Equipment Listing)   (Heroic)

You have what?! On your equipment list? For real?

Wulfhere
October 2, 2006
Hits: 18865
Comments: 35
Ideas: 19
Votes: 10 / 4.350000
101 Uses for an Iron Spike    Items  (Tools)   (Non-Magical)

You never know when you’ll need an IRON SPIKE!

Murometz
April 29, 2006
Hits: 127179
Comments: 89
Ideas: 97
Votes: 15 / 4.700000
One Hundered Twenty Three Islands!    Locations  (Area)   (Water)

The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view

Strolen
December 11, 2005
Hits: 51976
Comments: 12
Ideas: 104
Votes: 7 / 4.571429
Random Villages    Locations  (City)   (Any)

Awhile ago I started a small list of random villages…I think many turned out to be plots, but thought I would throw them out here for fun.

MoonHunter
December 10, 2005
Hits: 13551
Comments: 21
Ideas: 13
Votes: 9 / 4.388889
True Immersion    Articles  (Humor/ Editorial)   (Gaming - In General)

You can talk the talk, but can you walk the walk?

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Random Idea Seed View All Idea Seeds

       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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