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Alexia's Profile

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- Adept Tinkerer of Page Scratching

For Next Level: 20xp of 540xp complete.
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Guilds
“ It is traditional for two warlike countries to each give their first-born royal prince as a hostage to each other to prevent war. One of the princes has been murdered, and the PCs have a few days to rescue the prince in the other country to save him from being executed and a bloodthirsty war from breaking out.”
Cheka Man
“ 1)Comfy Boots> does not leak and keeps feet at a balmy 72 degrees, does not function if you put anything other than feet in it. 2)Cloak of Stability> wind hitting you is considered 35 MPH less. 3) Belt Pouch of Hiding> any single item of up to 50LBs my be held weightless in it. object can be on width but must be a single piece”
Aramax
“ These magical boots empower the wearer with several abilities at once. Wondrous leaping, water-walking, and even flying! Yet the boots possess an insidious curse upon them as well. A deep and almost unfathomable (by others) feeling of listlessness, boredom, and even apathy affects the boots' wearer at all times whenever they are donned. Magic will not dispel the effects. And so while the wearer of the boots can perform great feats of action during combat or at other opportune times and key moments, they'll never really want to do so, complaining 'Meh, what's the point of it all anyway?' or 'I would fly up and save us all guys, but sigh, maybe uhm, soonish, mkay? Bit bored by this whole burning tower at the moment.' Naturally the boots wearer's fellow PCs will grow quickly frustrated with this arrangement. There have been numerous occasions when one angry PC literally tears off the boots from his companion's feet in anger, and dons them in turn, only to immediately suffer from the same effects. The solution lies in constantly 'motivating' the boots' wearer with successful rolls, involving threats, flattery, fiery speeches, or even bribery.”
Murometz
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