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Cheka Man
December 6, 2005
Hits: 3291
Comments: 5
Ideas: 0
Votes: 3 / 3.000000
City Image - Pier Point    Locations  (City)   (Any)

Whilst it is part of Vandersil, because it brings in a lot of money in trade, Queen Yocasta is kind to her subjects and people can normally grumble without being executed for it.

MoonHunter
December 6, 2005
Hits: 3053
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
City Image - Bayaallatalstonescha    Locations  (City)   (Forest/ Jungle)

Bayaallatalstonescha is a beautiful city. That by itself is not saying much, as all Elventi cities are beautiful. Bayaallatalstonescha is called beautiful by Elventi, one of the few places they actually apply that term to. It is on level peak on a tall mountain not too far from the ocean shore.  In fact, on a clear day, one can see the ocean from appropriate places in the city.

MoonHunter
December 6, 2005
Hits: 3195
Comments: 2
Ideas: 0
Votes: 2 / 3.500000
City Image - Silver Gate    Locations  (City)   (Water)

Silver Gate is built behind a natural harbor upon six and a half steep hills. It leads to the hills and their silver mines.

MoonHunter
December 6, 2005
Hits: 3187
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
City Image - BroadMound    Locations  (City)   (Swamp)

The underlying terrain of the city defines it. It is a large, broad mound. This cluster is as strange to the Kerrenese as Venice or a sunken city is to most Westerners.

MoonHunter
December 6, 2005
Hits: 4579
Comments: 4
Ideas: 0
Votes: 4 / 3.750000
City Image - Payan - City of the Priest Kings    Locations  (City)   (Forest/ Jungle)

Payan is an ancient city that covers a huge area (40 some square miles), with over 4000 Temple and Religious buildings.

manfred
December 4, 2005
Hits: 3484
Comments: 6
Ideas: 0
Votes: 6 / 4.000000
City Image - Medhar, the City that hides.    Locations  (City)   (Any)

Settled two hundred years before, the people were fleeing war and tyranny. Establishing a comfortable existence in the fertile, but empty valleys, they soon learned who the lands belong to. A mighty dragon called only Death, came and burned the city to the ground, and later again, and again, sending with fire also his (hers?) evil laughter and shouts of pleasure at the destruction. The survivors did not wish to leave, and decided for a new strategy.

MoonHunter
December 4, 2005
Hits: 3781
Comments: 1
Ideas: 0
Votes: 1 / 3.500000
City Image - Ageos    Locations  (City)   (Water)

The entire city has a soft glow: the reflected back light from the massive light egg stone up the estuary.

MoonHunter
December 4, 2005
Hits: 3142
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
City Image - Chedru    Locations  (City)   (Water)

The city of Chedru is one of the strangest Elventi cities in existence.  It echos the traditional giant HomeTrees and catwalks between them of "normal" Elventi city.  Yet there is no forest here.  The Elventi were deposited here, far from the green trees and mountains of their traditional homelands.  They have made their Way here.

MoonHunter
December 4, 2005
Hits: 3609
Comments: 6
Ideas: 0
Votes: 3 / 4.000000
City Image - PlaceBetweenSunsetandFalls or Anshenestardaywadaden    Locations  (City)   (Water)

Nestled between a plateu and a river that soon leads to the sea, is the Elventi city of Anshenestardaywadaden or more literally Place Between Sunset and Falls. This city has no purpose other than being beautiful. Anshenestardaywadaden is a riot of color, between Elventi magics and the near tropical climate, there are hundreds of beautiful flowers here.  It is best known as a place of waiting for another perfect sunset.

MoonHunter
December 4, 2005
Hits: 3841
Comments: 3
Ideas: 0
Votes: 3 / 4.666667
City Image - Thierry    Locations  (City)   (Forest/ Jungle)

The City of Thierry is colored by two key beliefs of the city people. The first belief is that the color red is the color of strength, prowess, and courage.  The second belief is that the Darbeast is a creature of great spiritual power.

MoonHunter
December 4, 2005
Hits: 3184
Comments: 3
Ideas: 0
Votes: 3 / 4.666667
City Image - Keepr    Locations  (City)   (Plains)

Keepr is a unique city, built upon a tall standing rock spire.  This keeps it up above the floods, the worms, and the other “issues” that occur at ground level.

MoonHunter
December 4, 2005
Hits: 3244
Comments: 3
Ideas: 0
Votes: 3 / 3.166667
City Image - Assalus    Locations  (City)   (Forest/ Jungle)

The city of Assalus is surrounded by a sea of deep green life. It surrounded by jungle. It requires magic and/ or constant attention to keep the roads clear to and from the city.

MoonHunter
December 4, 2005
Hits: 3337
Comments: 3
Ideas: 0
Votes: 3 / 3.333333
City Image - BlueFord    Locations  (City)   (Mountains)

This Kerrenese town is of classic design.  It’s strong walls surrond the Cluster on three side, a large rocky cliff side closes the square.  The Warren is above the city, with a tourney ground on the plateu above it.

Kinslayer
December 4, 2005
Hits: 3932
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
City Image - Gaslight    Locations  (City)   (Mountains)

The city of pipes and light is in the Byzant Empire

CaptainPenguin
December 4, 2005
Hits: 3656
Comments: 5
Ideas: 0
Votes: 4 / 4.125000
City Image - Anorrus    Locations  (City)   (Any)

Anorrus, capitol of Marcosia, lies along both sides of the mighty and wide Rhenus River.

MoonHunter
December 4, 2005
Hits: 3903
Comments: 5
Ideas: 0
Votes: 4 / 4.750000
City Image - Norhold    Locations  (City)   (Mountains)

A Dwarven Holding contains a single clan lodge, holding 50 to 300 people of the same clan.  Norhold qualifies as a Dwarven city, as it contains five clan lodges, and clan holdings (smaller places to stay) for the the nine other clans in the region.

MoonHunter
December 4, 2005
Hits: 3221
Comments: 3
Ideas: 0
Votes: 3 / 3.500000
City Image - Avon    Locations  (City)   (Tundra/ Arctic)

Avon is the southmost city state in Thirdland, built in a natural protected harbor. The climate there is colder and wetter than most parts of Thirdland, so the buildings are sturdier and more utilitarian than in Amar or Antioch even.

MoonHunter
December 4, 2005
Hits: 3973
Comments: 4
Ideas: 0
Votes: 4 / 4.250000
City Image - Amar    Locations  (City)   (Desert)

Often called a jewel in the Imperial crown, Amar is one of the most beautiful cities in the Imperium.

MoonHunter
December 4, 2005
Hits: 4059
Comments: 3
Ideas: 0
Votes: 2 / 4.750000
City Image - Antioch    Locations  (City)   (Plains)

Antioch is the most important city on ThirdLand. It is not the “capital”, that is Amar. It is not the “heart”, that is Avon. Antioch is it’s “Center”. It is where things “happen”. Antioch and its’ City State seems to be the “center of the modern universe”.

MoonHunter
December 4, 2005
Hits: 63494
Comments: 11
Ideas: 0
Votes: 6 / 4.833333
City Image    Locations  (City)   (Any)

Every city (or town or village) expresses its personality (or the cultural personality of its people) and its identity through its buildings, roads, and other pieces of engineering. They are permanent expressions of the local culture.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp


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