Locations
manfred
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The Circus Neighborhood By: manfred
Oh yes indeed, there was a circus here! Some hundred years ago.... or so the tale goes. |
by manfred
105xp
4
replies4496 views |
Scrasamax
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Tannhauser Street By: Scrasamax
Tannhauser is a working class neighboorhood. No nobles will be found perusing it's small market square, or the few shops there. The wealthy and powerful have holdings and investments in Tannhauser, but few would be willing to be seen on those dank streets. |
by Scrasamax
85xp
3
replies4703 views |
MoonHunter
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Shields District By: MoonHunter
The Shield District is the old Orcen Mercenary Quarter. It is called the Shield District because Orcen always carried their shields. In terms of buildings, it looks the same as the rest of the town, perhaps a bit more run down. The signs are both in Orcen and the Local tongue. The only differences are The Pits. |
by MoonHunter
115xp
4
replies5741 views 1 HoH |
Kinslayer
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Fog of Mills Park By: Kinslayer
While travelling through an unfamiliar area of the city at night, it it easy for one to become quite lost. Though this is an upper-class residential neighbourhood just east of downtown, the streets wind, twist, and turn in upon themselves in a rather chaotic fashion. |
by Kinslayer
110xp
5
replies4821 views |
Kinslayer
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Gardens of Ardales By: Kinslayer
The wealthy landowners of Ardales began to grow personal gardens on their flat rooftops. The shade helped cool the buildings. The competition renewed among the aristocracy for the lushest garden. Over time, the increased population caused an increase in building density, especially in the city's heart. |
by Kinslayer
90xp
3
replies5399 views |
Strolen
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Artisan District By: Strolen
The Artisans District is home to the large, half shell theatre the Lorantos Theatre. The theatre is named after Lorantos Trugeone, a famous bard who was invited to the city and never got around to leaving. |
by Strolen
100xp
4
replies5779 views |
Dragon Lord
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Wistel's Grove By: Dragon Lord
A pleasant little grove with an unusual resident |
by Dragon Lord
85xp
4
replies5738 views |
Dragon Lord
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The Travellers' Rest By: Dragon Lord
After a long day on the road, what could be more inviting than a hot meal and mug of ale - just don't criticise the cook |
by Dragon Lord
80xp
4
replies3691 views |
MoonHunter
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North Ward By: MoonHunter
If you travel North from city's main gate, you will have traveled some of the great and grandest elements of Antioch. Then you will enter the most common and humble. The NorthWard is classic Antioch. It serves as the 'average' that all other quarters are measured by. |
by MoonHunter
55xp
2
replies6208 views |
MoonHunter
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Quiet Ward By: MoonHunter
It was supposed to be the district of hearth and home: the domestic soul in a city of industry and trade. It has been the quiet ward for most of the city's recent history. It is still the 'soul' of the city, but now that soul is changing. |
by MoonHunter
75xp
3
replies6440 views |
MoonHunter
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Greenway Ward By: MoonHunter
Originally planned to be a green area, where an Elventi community would thrive, this area has become the ward where the rich and powerful live. It is neat, orderly, and practically invitation only. |
by MoonHunter
85xp
3
replies6320 views |
MoonHunter
|
Maker's Ward By: MoonHunter
Every city needs a place for building things. These places often have pompous names that nobody ever uses, except those in the City Offices. The Maker's Ward is just such a place. |
by MoonHunter
80xp
6
replies7723 views |
MoonHunter
|
Alley District By: MoonHunter
There are always places between other places. The Alley District is sandwiched between the Temple Ward and the Docks Ward. Of all the wards, this one has the most ways in and out, thus is one of the most heavily traveled areas in all of Antioch. |
by MoonHunter
60xp
2
replies7547 views |
MoonHunter
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DiPlaza By: MoonHunter
The ArchStreet, leading from the main gate, spills out into the DiPlaza - The center of Antioch. Each of the five other districts of Antioch have a gateway at the plaza. Each of the triangular districts has one corner nipped off, creating the hexagonal shape of the central DiPlaza. A fitting plaza for a (nearly) hexagonal shaped city. |
by MoonHunter
55xp
2
replies7401 views |
MoonHunter
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Undertown By: MoonHunter
These well crafted Dwarventi stairs lead down into one of the three main passages of Undertown. The underfolk have cleverly made it look like a short surface streets. Some of the branching passages look like streets as well, but it is all just a facade, soon they become more mine or hall like. The streets are 'lit' (dimly by any topsider's opinion) by mage lights and a few ancient amber Dwarventi Lights. |
by MoonHunter
110xp
6
replies6551 views |
MoonHunter
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Temple Ward By: MoonHunter
There is only one path to divinity in Antioch. There is only one street with temples. It reaches from the DiPlaza to the end of the Ward, to the temple of Beginnings and Endings. |
by MoonHunter
75xp
3
replies5767 views |
Kinslayer
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Temple District -1 By: Kinslayer
The work is being done on the largest temple of Stryfe ever constructed. So massive is this project, that it could not have been placed within the city's walls without displacing a large portion of Gnopolis's inhabitants. |
by Kinslayer
85xp
3
replies4823 views |
MoonHunter
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Taymour District By: MoonHunter
The Taymour district is tucked between two other distinct districts in the city. It is a transitional district. It is where the newly rich or noble (or the formerly rich and tarnished noble) tend to live. It is also a place with a deep history with the city. |
by MoonHunter
65xp
3
replies4801 views |
MoonHunter
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Dock Ward By: MoonHunter
The Antioch river is slow and broad in most places. Due to some quirks of biome geography, the best place for riverside docks between the headlands and the sea is Antioch. Given the biome's convient access to a number of other biomes (and paths to said biomes), it is only natural that a trade city with a dock would thrive here. |
by MoonHunter
95xp
9
replies6441 views |
MoonHunter
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ArchStreet By: MoonHunter
Many people would assume that this main stree is called ArchStreet because of the arches across it. In the local language (See the Arth Threads), Arch is a prefix of importance. More than main street, ArchStreet is the Street of all Streets... an egotistical naming of the street, proclaiming that all the streets in the world are a shallow copy of ArchStreet. It is a name of hubris and pride for the locals. It is a bone of contention in certain circles of the Imperial court and the other city states of ThirdLand. Given Antioch's pivotal and growing role in the Imperial in recent centuries, it may be well named after all. |
by MoonHunter
60xp
3
replies6817 views |