The lead New Earth Government of the Cosmic Era
An industrious colony of Gnomes have managed to turn a hostile environment into a bread basket.
Rumors of the closed city are whispered on the mouths of the other races, however no one will ever find a dwarf that will say one word about it.
The head office of the Guild, which has now spread to have a branch office in almost all countries. The idiot elves won't let us map out there forests!
Come, join in our discussion. We're composing a list to categorize the different lunatics that spill their inane natter here. You fit in where did you say?
A grab-bag of draconic goodness, ready to plug into a variety of settings from Steam-Punk to Modern to Fantasy.
An overview of the environs and settings of the Cosmic Era on a meta level
30 locations of interest in the Cosmic Era
Inns and taverns give everyday citizens somewhere to go to relieve the stress of a hard day, to meet with friends, and to get stinking drunk.
Each town has a House of the King. This is the main one, and by far the largest, set in the heart of the capitol's temple district.
Telchar, the half Orchish ruled planet similar to planet Earth.
A realm of unending darkness, pitch blackness, where even light refuses to shine.
The Road to the Hundred Angels
Sid and Jir were childhood friends growing up in the same town on the ocean. Both creative geniuses, both with the need to be better than the other. Many will tell you that this friendship created their genius while others realized, in hindsight, that it spelled the lands doom.
A portmanteau of the words Architecture and Ecology, arcologies are megastructres that are built with an eye towards environmentally friendliness.
A handful of tables for randomly generating a colorful history for castles and other fortresses.
Seven first-born sons pose a unique challenge for this small kingdom.
With but a name, these places fill common folk with apprehension and dread
The sky is drab and gray, almost completely covered in rainclouds. What gaps there are open up to show yet more gray. Much like mortal demesnes, the weather is unpredictable, but every so often the clouds unleash their burden of water on the residents of this boring land.
Welcome to the Hell of Half-Nothings. Your stay will be boring, we guarantee it.
30 places for the most vile villany to take place in. (unfinished.)
An old, misanthropic and paranoid man feels his time is coming. There are sons to leave his fortune to, but they are not worth it, not a dime do they deserve! And he doesn't really trust anyone else. And so he has made a decision: as a part of his last will, his henchmen are instructed to burn and destroy all his holdings, buildings as harvest. The lands shall be auctioned off, the proceeds used to pay the servants. Nothing shall stay behind. Nothing.
Depending on the status of the grumpy old man, this weird occurrence may be only a family drama, or it may end up bringing an entire region into chaos. Or the son(s) have found what should happen, and want to prevent it before their sick father dies.