The City of Riches

Plutopolis is a city visually marked by it's extreme and offensive wealth. The buildings are massive, soaring structures. These are not just high rises and skyscrapers, but Gothic cathedrals raised to the veneration of the gods of money, commerce, politics and power. Plutopolus defies conventional city building, and there are vast sections of 'under city' where poverty and crime are rampant, and large numbers of people survive on the mercy of the gold clad churches of the city, or the pittances doled out from the social programs. The city is monochromatic, black streets, black iron fences and bars, and black and gray stone towers dominate.

At night, the city lights up. The towers and fortresses of power and wealth are lit with a rainbow of colors, typically the colors and heraldry associated with the keepers of the monuments. Down closer to ground level, the colors burn down to a much more subdued hue, with sodium yellow and faded neon tube white, orange, and red predominating. In the under city areas, what light there is comes from old bulbs, and red lights, low frequency and cheap so as to not strain the grid, or draw insects to an part of the city already overrun with vermin and pests.

The City the Never Closes

Plutopolis is a relentlessly busy city, and it never sleeps, it never stops, and most businesses are open constantly. While there is less traffic, in cars, in mass transit, and on foot, most establishments are open around the clock. No matter how much Plutopolis has, it's not enough. There are more cars than the garages can handle, more clothes than the dry cleaners can clean, and only in the most desolate hours are there not lines to get into restaurants and other service businesses.

This is part of the fact that the city has very loose business laws and regulations, and a large portion of the night time workers are involved in less than savory businesses. There are massive casinos in the city, but there are gambling parlors on most corners, and are almost as common as convenience stores and fueling stations. Prostitution is legal, and somewhat regulated, so there is no shortage of brothels, gentlemen's clubs, and other establishments devoted to the sale of sex and sexual services. Like the more mundane services, there simply aren't enough bars, brothels, and drug dealers around to sate the city's bottomless appetite.

Moving to the City

Plutopolis is a massive city, housing millions upon millions of people, and it is divided into a large number of wards, these wards have their own character.

West - the West Ward is the oldest part of Plutopolis, and houses the oldest businesses, including the docks, the media and entertainment district, and the Old Money part of the city. West is peppered with baroque architecture, antique brickwork, and districts of shuttered and dilapidated industries. The city iron foundries, coke mills, shipping rail heads, steam plants, and coal fired power stations are in West.

Barrington- The Barrington Ward is the wealthiest part of Plutopolis, and has some of the densest concentrations of skyscrapers and megascale buildings. Barrington is built on two things, oil and money. Barrington is considered the social heart of Plutopolis, as the concentration of wealth not tied up in old families and massive trusts, because of the large number of clubs, entertainment venues, and social events such as sporting events, boxing matches, fashion shows, and conventions that are held in the ward. Barrington is also marked by the large under city it lords over, with a deep and rich gang and violence tradition.

Schumacher - Huddled on the coast, Schumacher is the little brother of West, with pretenses of taking over entertainment, but it is largely associated with the Boardwalk, the summer homes of the wealthy, and a certain over the top attitude that while rebelling against the opulent, conservative grandeur of Plutopolis, exists in a bizarrely similar vein of excess and vanity. The supermodels and spoiled rich kids of Plutopolis ride their jet skis, ply their yachts, and swim in waters just miles south of where West's industrial districts pump their waste into the ocean.

Asher - The Asher Ward is notable for it's medical complexes, high density residential areas, and what passes for bohemian culture. Like Schumacher, Asher is considered a lesser ward compared to Barrington or West, but it is a major powerhouse of it's own. Asher has the advantage of housing the Plutopolis Naval Yards, Air Force base, and army base, along with a collection of islands off it's coast.

Harlequin - The smallest ward of Plutopolis, Harlequin is densely populated, and most remarkable for it's massive amount of poverty, and crime. The ward also houses several prisons, and a variety of mental asylums. During the worst of the Plutopolis riots, the ward is blockaded until the violence is quelled, rather than risking police equipment and lives.

Van Ryker - The Van Ryker Ward is the youngest part of the city, and it's venue is electronics, technology, and communications. The rise of Bale has rivaled the economic power and importance of Barrington, creating a tense rivalry between the two wards, and Van Ryker's embrace of modern tech and communication is slowly breaking West's deathgrip on entertainment and media output. Many of the ultra-wealthy are leaving the other wards and their established pecking orders and constricted space for the slightly less established pecking orders and slightly more room of Van Ryker.

Power in the City of Riches

In Plutopolis, power is the ultimate currency, and almost everything is moving in a circular pattern, some things rising, some falling, and some simply feeding on themselves like the ouroboros. The only thing different between a hostile take over in a high rise and a mugging in the street is simply scale. The nature of the city is by default, predatory. For every business or industry, there is something more powerful, something that can kill it with ease, but just hasn't gotten around to it. Coal fired plants belch smoke and ash into the air, while miles away newer oil and gas fired plants do the same, and not far past that, stacks of cooling towers reveal the locations of nuclear reactors buried in the earth, all running to keep the city from experiencing rolling black outs.

Housing is the same, in the undercity, people crowd into barrack like bunks and berths cut into the walls, or improvised out of debris, residential complexes pack lower and middle class people into Tokyo-like efficiencies and tenements. Only the upper middle class and wealthy can afford something as vulgar as a stand alone house, and those who can afford houses typically have mansions girded with thick walls, bristling with security. Those who chose not to live the 'estate life' keep penthouses in skyscrapers, or have their own 'millionaire tenements' where instead of units, the wealthy own entire floors of high rises.

Crime is endemic and simply part of the culture in Plutopolis. As mentioned above, the only difference between mugging and corporate raiding is scale. In the high rises, corporations and business alliances dominate, and use largely the same tactics as the gangs that dominate on the streets, with the leaders of unions, corporate CEOs and gang bosses only differing in wardrobe and vocabulary. They all have their product to hustle, tools of intimidation, and vulgar displays of power and success. Again, the only difference is scale.

In the Shadows

The City of Riches is made of shadows and is full of secrets. Human misery, suffering, and horror underlies almost everything in the city, with most of the residents being unaware or uncaring about it. The industries and businesses that exist do so at the expense of the populace, seeing people as nothing more than cattle to be run through shoots for profit. The factories are unsafe, and the run off and pollution from the industrial districts are horrific. Disease is rampant through the working class, not just from work injuries, but from toxic exposure, smog, and unsafe building materials. The underbelly of Plutopolis is painted with lead and insulated with asbestos. Drug companies pump out pills, while lawyers pump out class actions and settlement cases.

Plutopolis lives by the golden rule, he who has the gold makes the rules. The city and it's immense wealth and power leave it functionally as a free city, the loyalty of the military forces there are owned by the city, and while it isn't the capital of any nation, many nations bow down to it, including the one it is in.

Inspiration:

Gotham City of Batman fame is the strongest influence, but Plutopolis is much more than just a proxy for New York. Plutopolis is the largest city in the world, the wealthiest, the densest populated, and the most corrupt and crime ridden. It has Chicago/Moscow style politics built on a New York like layout, with Los Angeles's sense of excess. It is massive, and its pilings run deep as any Old World City, but the bustle and energy is entirely New World, but the same universal oppression runs through it. The giant buildings form their own ecology, standing like mountains, roads and canals are rivers and canyons cut through stone. The massive nature of the buildings, and the heaviness of everything is important because despite the energy, despite the things changing, it's all noise, and the megalithic structures are unchanging. The buildings are towers, fortesses, bulwarks against the lower classes, the feet of giants.

Plutopolis is larger than life and should have a grim dark comic book feel to it, a sense of collision and anachronism, where just because something is old and outdated doesn't mean it still doesn't get used, and the cutting edge of technology comes face to face with the relics of the past. As mentioned above, there are atomic power plants sharing the same grid with coal fired plants, and there are high speed bullet trains running on the same tracks with rumbling boxcar style trains, because they are cheaper and no one really cares if they get filled with graffiti or have to be taken out of service to have the blood cleaned out of one from a gang massacre. Plutopolis doesn't care.

Another stark level is the separation of the rich and the poor, and the non-existent middle class. The rich are insanely rich, in fine clothes, access to high quality health care, and the poor are blisteringly poor, wearing thrift store and Goodwill chic, and making it week to week in their apartments. The middle class is an illusion in Plutopolis, there isn't room for the Have Some's in the city plan. Those who think themselves middle class are just the upper cusp of the poor, and aren't living in poverty.

Login or Register to Award Scrasamax XP if you enjoyed the submission!
XP
90
HoH
0
Hits
3,955
? Scrasamax's Awards and Badges
Society Guild Journeyman Dungeon Guild Journeyman Item Guild Master Lifeforms Guild Master Locations Guild Master NPC Guild Master Organizations Guild Journeyman Article Guild Journeyman Systems Guild Journeyman Plot Guild Journeyman Hall of Heros 10 Golden Creator 10 Article of the Year 2010 NPC of the Year 2011 Most Upvoted Comment 2012 Article of the Year NPC of the Year 2012 Item of the Year 2012 Article of the Year 2012 Most Submissions 2012 Most Submissions 2013 Article of the Year 2013 Submission of the Year 2010