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Stork's Profile

Our Author's latest news and articles.

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- Thane Adept of Plentiful Musings

For Next Level: 465xp of 2955xp complete.
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- RANDOM
Articles | 85xp

A simple start for a new dungeon

Have a dungeon that could fit anywhere? Want to get the heroes there in a hurry? Try this.

- RANDOM
Locations | 165xp

The Wishing Well

A wishing well is nothing more that a place to hope and dream. A token offering is given with the silly notion that the wish just might come true. But what happens when these wishes start to come true, on a regular basis?

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“ THE GNOMES OF UDNALOR: Part II Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader. There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.”
ephemeralstability
“ Eat your sister breed kill a goblin breed plunder a human farm, kill the farmers, eat the dog breed Get killed by first level fighter breed with ghosts”
Aramax
“ Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.”
MoonHunter
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