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dustyjohnson's Profile

Our Author's latest news and articles.

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dustyjohnson - Social Profile

- Archmaster of Skillfull Ink Slinging

For Next Level: 1835xp of 5190xp complete.
1835xp

Hall of Honour

1 HoH

Golden

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- RANDOM
Items | 155xp

Lich Scroll

The greatest failure of the Arch Mage Calypso is his one legacy sought by Emporers, Dragons, and Gods.

- RANDOM
Items | 110xp

Weed of Illusions

Pretty smoke rings? Naw, I can do a lot more than that.

- RANDOM
Items | 250xp

30 Items You Need

There's more to carry than just magical items. These are some of the essential things every character or NPC should carry.

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Guilds
“ Able to raise body heat by concentration to save themselves in winter. Even to the point of drying freezing wet clothes.”
Strolen
“ A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore? Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.”
ephemeralstability
“ Magical Fiends: When a mage or wizard casts a spell and draws more energy than s/he needs Magical Fiends are drawn to that spot and they feed of the extra magic as long as they can. When someone's magic is being fed off of they can't cast spells as well and they feel weaker. The only way to remove a magicial fiend is for it to be drawn away by someone else's power or to go to the very spot you first cast the spell and kill them”
Reed
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