A magical item that comes in great use.
An Elven artifact with no other purpose but to spread hatred and mayhem.
Made for a wealthy carpenter to ease his workload, those that have it can find other uses for it. Used to cut perfect holes in wood or create wood doll rods.
The finest ring of them all, brings Life wherever it ends up. You may need its powers, but will you accept all that will be drawn to it?
A colourfully painted egg which, when tapped, hatches to perform a magical cantrip, usually useful, sometimes harmful…
A magical warhammer with an electrical history.
A new twist on the deck of many things with it’s own card game.
A small door, often wood but sometimes metal or stone, that is a doorway to an extra-dimensional room.
A full bearskin, paws with claws, head and teeth and such, to be worn as a warm and comfortable cloak.
Oh, and the spirit of the bear can be summoned to fight along side you as well.
One of the things you always carry around, and never give it a second look. But even a second look would not help to reveal this one.
Pandora would have opened this one, too.
Looks to be a weak necromantic item.
A powerful ring of many protective powers, which has its few downsides.
This sword was forged in the ancient past at the request of a soldier who had to destroy an evil magician who had gained immortality.
The everful horn of a vengeful bull-like creature who wants it back…
Shiney rare armor forged in hell with awesome power!
A substance, born of the cold and adapted to the warmth of the human world. Its natural state is a mercury type liquid but when held in frozen conditions the wielder may will it to take any form desired. Their only limit is the amount of liquid they have.
It is a magical bug, that will allow the owner to hear what is said in the immediate vicinity of the “bug.”
Ye Blue Bookes of danjerus andde koruptynge knowlidge, the finalle tombe of Five Great Wizzards.
This tome may give you the information you seek, though you may not be happy reading it. Not really cursed, but gives the information in such a way that many readers despaired before finding the right knowledge.
The PCs encounter an elaborate trap room, designed to fill with water, drowning those inside. Clever and resourceful, they disable the trap and move on.
Only later do they discover that this room is part of the elaborate cooling system that prevents beasts of elemental fire from overrunning the complex. While the fiery beasts run rampant, they begin setting fires, which causes the complex to become increasingly hot and smoke-filled. Additionally, the PCs now have to fight their way out past aggressive fire creatures...