30 Different Bullet Types, some classic, some really out there…
Born half in legend, half in cold science, Lightning’s Voice is a carrier of divine wrath in an age without faith.
The mainstay of heavy weapon squads of the twenty-seventh century, the PR-13 Plasma Rifle permits a man to become a maestro of destruction.
The wicked claw of the Hollow Woods, you would be wise to avoid their feared archers…
Most weapons of legend are made in the days of legend; Nightfall is an exception, birthed in violence and vengeance.
The most common fire-arm in the Locastrian armed forces.
Bows, Arrows, Bolts, Braces and Quivers.
A loud crack broke the silence of the night. A piercing howl of pure agony followed, but was cut short after a moment by a low gurgle and a thump. Cedir smiled coyly, just another victim of the Tongue of Demons
What the F#$%??? - Revolutionary Commander Flint Westbark upon seeing the device for the first time.
The XKH-71 (Panther) rifle is the widely distributed rifle amongst the Liberty Guardians. Incorporating recombinant technology, the projectile can be altered depending on the tactical situation.
Think of it as a nuclear machine-gun…
The last masterpiece of master fletcher Jugan of the Lorug Phreng
We need a bigger gun…
The Magnetic Bolas can be thrown at an enemy’s melee weapon to hinder its effeciancy, making it harder to swing, and causing it to miss more often.
The cloud doesnt have much of a smell. It looks like fog until it’s on you and then it’s two late. A couple of sucking breaths and your chest is one fire and your eyes are bleeding. Terrible stuff, but if you think it is tough on the living, you should see what it does to the dead
PVT Thomas Quinn.
The SSL-30 is considered a weapon of last resort. It was built to provide some defence, at any cost, against orbital units including starships and satellites.
The initial use of Nanofoam Ordinance on large scale was clearly credited to the Army of Redemption, the militaristic offshoot of the Salvation Army. Though unafraid of using military force to address wrongdoing in the colonies, the AIR is always looking for less-lethal weapons.
This compact weapon is capable of laying down high explosive charges at least 100 yards away, and is easily concealable to boot. When you order one of these you also get a mag-clip shoulder holster at no additional charge.
The nurse put a hand on his shoulder, speaking softly, “Calm down, sir, you’re inside a hospital. You’re safe.”
The man’s eyes darted back and forth, his whole body shaking in terror, “Nooo,” He whispered, “I’ll never be safe, I saw him, I saw him jerking and writhing around, then he looked straight at me and fell over.”
Capable of delivering up to 20 iron spikes per minute at nearly the velocity of an arrow, the Iron Spike Launcher-9000 is the front line weapon of his most elite clock-work soldiers.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.