A hulk is a ship that is afloat but incapable of going to see. A prison hulk is a floating prison. The Leviathan is the most infamous of them all. Floating like a great, bloated carcass, Leviathan, or the "Creaking Hell", as inmates call this huge ship-gaol, sits astride the Isthmus of the Vos-Metan, and no more heinous prison, for which there are no words vile enough, exists in all the world.
Xanavar's Cinnamon Orchid
Shallop (Pleasure Barge)
Xanavaar, a well-known spice merchant from distant shores, is quite famous for his soirees and water-bourne pleasure cruises. Once his business is done in any given port-city, and his coin accumulated, the eccentric man will stage a celebration for his best customers, fellow merchants, and occasional members of nobility. As can be expected, the pleasure shallop cruises the bay or gulf lazily, while delicacies are served to the invited guests, performers and carnal slaves cater to the needs of the gathered, and wild tales and gossip of distant kingdoms is discussed
Zog's Goblin Mutineers
Sailing from the filthy ports of the Dirdum Islands, Captain Zog and his crew of salt crusted goblins are among the most rank and vile of pirate scum to ever walk the salt road. Their ship is technically nameless since no one recognizes who she was before the goblins commandeered her. The ship itself is a small two master that is surprisingly fast and agile, and the goblins are able to handle the ship fairly well. Zog's favorite tactic is to shadow ships at distance and then creep up on them when they put into a cove to take on supplies. Many a merchantman has lost it's crew and cargo to the waves of green goblins who pour over the gunwhales with hooked cutlasses and torches to put to the sails.
A knarr is viking-like merchant ship, deeper-hulled and wider in the beam than the famous longships of war. Strohvang's Knarr is one such ship. Strohvang is a merchant through and through, and refuses to raid or pillage, or steal. He believes only in fair trade, and despite having forty men who are abler warriros than sailors, he will avoid all conflict if possible. Strohvang's blood-thirsty (viking-like) brethren who do raid the coasts, give the merchant a bad name and make his attempts at fair trade and barter difficult, as he is looked upon with suspicion by those he tries to deal with.
Rule of Law
A light hulled ship sporting three masts and impressive amount of canvas making her a very fast, if often temperamental ship to control. Most often this courier ship finds itself running between ports in Falhath to points west. When times grow more violent, the Rule of Law hoists the red flag and sails into battle, carrying Trinitine Paladins as marines.
Two years ago, the entire crew of this ship, down to a man, was rendered permanently invisible by some unknown, vile sorcery, somewhere amidst the fumerole atolls of the mysterious Summerhorn Archipelago. The reactions of the men were at first divergent. Some were horrified, some ecstatic (especially the wanted criminals of the crew), some scant few even went mad after only several months, unable to cope with the realization. Others suggested pooling monies and seeking wizards, and yet others partook in near instant skullduggery and even murder.
Eventually the surviving men of the Breathing Wind decided upon a life of cooperative piracy, perhaps predictably, after realizing the incredible advantage, their affliction had granted them. Before long, the Breathing Wind became one of the most famous ghost-ships on the Six Seas. As can be expected, the crewmen recognize each other by their practiced and enhanced senses of touch, smell, and hearing, have no trouble telling each other apart, and working in deadly unison
The Silver Reske
A two masted merchantman, the Silver Reske is broad hulled and has a deep draft. Built some years ago, the Reske cannot be mistaken for anything but a cargo hauler due to her less than impressive speed, deep draft, and poor manueverability. The crew of the Reske carries a mundane of green tea sold under the Aegis of the Elven Green Tea Company and many of the crewmembers have demonstratable elven heritage. Otherwise the Reske is a run-of-the-mill cargo ship.
The Thol Modhra
Most have never heard of the Orkash Empire and their dominion of the continent of Kelkivka, and there is only relic left from when their hands touched Aterrizar and that is the hulk of the Thol Modhra. At nearly 400 feet in length and having 12 decks, she is a massive ship made of a seemingly impervious black wood that has not degraded from contact with sun or seawater. In her day, she had four masts and made decent speed to transport her massive crew of nearly 1000 men and women across the Sea of Worms.
War-Galley, type: fire-ship
Fire ships are generally older ships that are no longer fit for combat. Stripped of unneeded gear these ships are packed to the gunwhales with flammables and explosives and sailed directly into the gullets of enemy formations or harbors. The later explosions and flames can make brutal work of the tar and pitch sealed hulls of wooden ships and their acres of flying canvas. The Hellburner is unique among fire ships in that she has sailed twice, and come back twice. Both times she returned, she was little more than a floating hulk without decks or masts, but the hull held and survived, like it had gone through hell and back.
The Biddle Fee
A small single masted ship, the Biddle Fee is an average trawling ship used by the coasters of Suisaidh. With a crew of seven, the Biddle Fee trawls the shallow waters of the brackish estuary, dredging up shellfish and relics from the past.
The captain of this foreboding vessel is Saltheart, a grim and mournful dwarf. One of the few dwarves on the high seas, he is a notorious figure along the treacherous coasts of the Pagan Straits, for Saltheart and his crew of one hundred able-bodied sailors, one hundred rowers and fifty myrmidons are water-borne mercenaries for hire, plying their trade at the behest of the highest bidders. The ship is named for Qysa, Salthearts beloved, his wife, who died of some horrid sea-borne disease, shortly after joining her husband on board.. Devastated, and refusing to give her a proper sea burial as advised by his men, Saltheart redesigned the lower of the three banks of the ship, to resemble a proper dwarven subterranean tomb, packing the bottom of the dromon with fresh earth and powdered soapstone, and to this day keeps her corpse preserved inside a stone sarcophagi below board. The massive figurehead of the ship, is likewise a likeness of bearded Qysa, weighing four hundred pounds and twinned on both sides of the bowsprit
Metalwave is an abandoned, yet haunted battleship of immense size, a rusted titan of iron, with a dozen cannons for guns. Abandoned after WWI, Metalwave became a ship possessed, haunted by the countless souls who perished on its decks Floating silently, excep for a low, iron-groan, Metalwave seeks out enemies that no longer exist, still ready for battle.
The Megarrazune, the brainchild of Felspan Megarrazune, is a the world's only marine menagerie. The massive barge is host to a crew of nearly 50 men and animal handlers as three times that number in animals, ranging from the common, most often used as food stock, to the exotic, carried to lure customers aboard to spend their coin. The ship has several problems, mostly due to it's large size and box-like construction. The Megarrazune does not travel well as it has low sides and in rough weather is prone to taking on excessive amounts of water. It also lacks a mode of propulsion, instead it is towed from harbor to harbor.
The name of an imaginary ship, sometimes mentioned by sailors. If a sailor be asked what ship he belongs to, and does not wish to tell, he will most probably reply, "The Spidireen Frigate, with nine decks and ne'er a bottom!"
Elvish Colonial Ship
It is said that the elves could make a tree grow anywhere and the Cormamin is a testament to their skill with living wood. This ship was grown from no fewer than forty living trees. Their trunks were used to form the masts and the root structures grew very rapidly to form the hull and decking of the ship. The cross-section of this ship is strong due to this intertwining of root structures, making the Cormamin a very sturdy ship. The broad and densely packed leaves of the trees do not make for the best sails so the Cormamin is not a fast ship by any means, but her crew is very much at home in it in a way that no human sailor will never be at home in the sails and rigging of a ship.
The Ship of the Sea
Created ages ago, this ship is comprised of nothing but magically held water. A smallish sloop, the Ship of the Sea is fast and nimble, but unsuited to war as she has no weapons and little room to carry marines. The heart of the ship resides in a magical compas made of sapphire and star metal, and if this object is taken more than 100 feet from the water, the ships explodes in a cascade of water. When it is brought back to water, the ship is reformed in the matter of 1D4 hours.
The Nidus Nefandus
This ship began life literally as a great whale, but as all living things do, the beast died, but washed ashore rather than sink to the bottom. A Necromancer-Lord giddily claimed the corpse and reanimated it and preserved it. While the beast served him well he was at a loss for what to do with it after sinking fishing boats and such became booring. He has his craftsmen, living and dead, fashion a sort of hybrid construction on top of the beast, part palace part ship's quarters. The Nidus Nefandus was then born as the upper portion of the whale was plated and decked and became one of the earliest self-propelled ships. Most of the crew is undead to save on saving room by not carrying as much foodstuffs and are immune to the diseases fermenting inside the magically preserved corpse-hull.
The Glass Squid
Whatever sorceries were involved in the making of this ship, are now lost to time. The Glass Squid appears as exactly that, a forty-foot ship designed for underwater travel, constructed of some kind of indestructible glass, and shaped by some experet, alien hand into the form of a squid. This bizarre "vessel", is currenty on exhibit in Nimz' Kunskamer Museuem of Unidentified Objects.
There are few captains quite like Cap'n Arrikan, being a man of song rather than a man of action. Arrikan is certainly no stranger to the fine points of swordsmanship, but he is in his heart, a bard. Few ships can sing sea chanties as well as the crew of the Lanterloo and the number of aspiring bards that join the crew for a short time is large. The ship carries on a good trade, and aside from her boisterously singing crew and ever-smiling captain, is much like any other cargo hauler.
The Ten-Jug Jolly
The Ten-Jug Jolly has the unsettling reputation of changing more owners over more hands of cards than any possible ship in existance. Originally belonging to a wine merchant and part time smuggler, the Ten-Jug has been hauling wine for more than two generations. She has traded hands no fewer than 26 times, once by murder, sold thrice, and lost in games of chance 23 times. Those who know of the ship consider 'betting the Jolly' to be a fools chance.
This ship is feared as her captain hails from the stone gazing gorgons and is half woman, half snake. The Captain, a lone and mysterious figure keeps many secrets and her face covered with a veil of gold coins. The Gorgon's Gaze has done work as plebian as hauling loads of turnips and cotton, to serving as a privateer during times of war as well as turning pirate as the mood strikes the captain.
The fastest ship out there, state-of-the-art, a constantly tweaked and upgraded vessel, the Seven Flies belongs to the infamous bucaneers brothers, and ever-rare co-captains, Artog and Beleg Seven-Flies. Deeds of daring are synonymous with their names. Their success in running blockades stemming from the fact that the Seven-Flies brother's grandfather, is none other than Ephril Gandess, guildmaster of the Shipbuilders Union.
Gosroff was a well-known beggar of Jantir's streets, and a collector of obsessive proportions. Knick-knacks, oddities and junk Gosroff collected until there ws nomore room in his manor to stor it all. Gosroff took to the sea, building a himself a junk made of jumk, using hundreds of different materials, and attaching every chocka he possessed somehow to the ship. From afar, Gosroff's Junk appears like a floating junkyard.
The Sea-Foam Rider
The Sea-Foam Rider is a longship in the Viking fashion with a single mast and oarlocks and is capable of both river and oceanic travel. Unlike viking ships, there is no dragon motif, but rather a swan's head graces the front of the vessel and the shields hung over the sides are decorated with elven sigils and crests. But this is no ship or harpists and flute players. The crew of the Sea-Foam Rider are counted as the fairest of raiders and among the most fierce. As their white hulled ships beach and spill their cargoes of elven berzerkers and warriors and cut-ear archers, the coastal folk cower in terror. While rapine is less common, looting, pillaging and burning of villages is certainly not reduced.
In true gnomish fashion, the Volcano is a beast of spinning gears, hissing boilers, and cunningly designed cam-shafts and expansion drives. Lacking sails but sporting a thick armor hull studded with iron spikes, the Volcano seems like a fiery island out of Hell's black seas. The Gnomish marines fight with folding arbalests, steam powered harpoon launchers, and the Volcano can spew a gout of semi-molten slag and debris from the lining of it's furnace onto ships that venture to close. Thankfully the Volcano has poor manueverability and while is capable of frightening speed, has poor acceleration and almost no braking ability.
The Golden Goose
A monstrous, multi-decked, pompadour of a ship, the Golden Goose is that rarest of all sea-borne finds. A treasure-ship ladden with gold, heaving from the weight of the coin-chests stuffed into its hull. Originally, the Golden Goose and its cargo, was a dowry from one extravagant Pasha to another, in return for the latter's daughter. The ship was to be sailed with pomp and circumstance as gift, but was lost at sea, and never found again. What will the PCs do exactly, with this once-in-a-lifetime discovery?
The ship of the infamous corsair, the self-styled, Pasha Das-Memsek Rakaswarry "The Boot", boards fifty rowers and fifty more men-at-arms, with a deck protected by wooden rails from arrows and stones. A primitive, poorly manueverable construction, the Pimboogledry, which means "Wife-Stealer" in the Knaga tongue, and its oiled-mustached crew of corsairs, nevertheless plies the waters of the vast Zokr River successfully, due to the highly developed tactical mind and charisma of the five hundred pound, ship-bound, Pasha.
The Clam (the real deal)
Appearing as much like a clam as a turtle, this was the world's first submarine used for battle. Invented in 1775, it was used to attach explosive charges to ships stationed in harbors. It was 8 feet long, 6 feet tall, and 3 feet wide. It was constructed of twin wooden shells, covered in tar and reinforced with steel bands. None other than Benjamin Franklin himself, suggested bioluminescence, in providing this fascinating contraption some illumination.
Panokseon (the real deal)
These impressive and intimidating warships of pinewood were used by the Korean dynasty in the 16th century, and were the precursors of the later, more well-known, turtle ships, which were simply Panokseons with extra hulls placed as roofs atop their upper decks. Many victories were scored against Japanese forces and pirates with these multi-decked, observation-towered, flat-keeled, behemoths, which were powered by both sail and oar.
Demologos (the real deal)
Demologos was the first ever warship to be propelled by a steam engine. A wooden floating battery, designed uniquely, and built to defend New York Harbor in the War of 1812, the Demologos never saw action due to the abrupt end of the war. No other ship like it, was ever built again. A giant catamaran, her paddlewheel sandwiched between twin hulls. Each hull was an unprecedented five feet in thickness, to protect the ship against gunfire. Sixteen 32 lb guns were mounted on board , and a steam engine capable of 5.5 knots completed the behemoth. (Steampunk anyone?)
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? Responses (8)-8
Heave-ho me hearties. 5/5
Veery good Me buckos! Nicely done indeed!
What a great thirty! I liked Breathing Wind and Qysa's Tomb, even the Hellburner was intriguing.
A good list we have been missing.
A pennant universal, subtly waving, all time, oer all brave sailors,
All seas, all ships.
3 for being a well-written quality submisssion.
+0,5 for sweet boat names.
+0,5 for being a useful recource.
P.S I think it's the greatest thing that you two are writing stuff again!!
Very interesting. I especialy like the idea behind the Nidireen frigate; I've always been drawn to comedic fantasy like Discworld, and that seems like something that would actually fit within that universe! Really cool, mate!
This is a great gaming resource, some of these you could build a campaign out of and others are just useful for color or reference. The only thing that would make it a greater gaming resources is if it was centered more on one school of thought regarding the index, some are specific ships, some are classes, so are examples or legends, as is it is, it is a great read and I love it, but it is not really 'need something now grab the binder' material
The variety in the names themselves is impressive. Not hugely applicable outside of the fantasy and historical genres, but the details included for each entry really bring these craft to life. I especially loved the Breathing Wind and the Thol Modra.
I feel sorry for Saltheart without his beloved Qysa.