Cloven-Hoof Staff
Crafted from the mummified, shriveled leg of a Minotaur prince, this staff is six-feet in length, wrist-thick, and wrapped in red-ochre hide, still slightly fuzzy to the touch. Crooked, shaped like a stretched out dog-leg, the staff tapers to a treated, cloven hoof, at one end. Though adventurers may think they have discovered a certain magic item, the Cloven-Hoof Staff, is not in fact magical. It belonged once, the leg, not the staff, to Kurmultar Snorts-Thunder, of the Falhathian Minotaurs.  Such was his fury and berserk rage, that all that remained of Kurmultar, after the mighty Minotaur died in mid-battle, was one leg. That was all which was found of the prince, on the battle-field the next dawn, when the fighting had ceased.  Horn-of-Plenty, the shaman, treated the leg of the hero with chemical baths, herbs and salves and finally mummified the leg, and so it became the staff of every Falhathain Prince from that day forth. A century ago or more it was lost however by the Minotaurs, and found by the were-bat thieves of the Vrisulni Clan, who still possess the staff to this day. The Vrisulni thieves have no notion of the staffs great importance to the Minotaurs, and have tossed it into a refuse-pile of other non-magical prizes, somewhere deep inside their labyrinthine wind-caves. If only the Minotaurs knew their relic was so close

'Walking-Stick'
A long, smooth, cedar staff, seven feet if an inch, and remarkably thin, crowned by several razor-thin wooden spikes, protrusions, appearing much like elongated pine-needles. The hand-hold for the walking-stick is just below this spike-burst, and the pole does indeed make a fine walking-stick, as well as a weapon if need be. Once per day, if the command word is spoken, the walking-stick will transform into an actual, live giant walking-stick insect, the size of a small horse, and fight for or otherwise aid the speaker! The walking stick can also transform into a normal-sized, mundane walking-stick bug, in lieu of the giant variety, in which case the owner can simply pocket the nearly two-dimensional appearing insect, until such time a wooden walking-stick is needed once more.

Greater Crosier of Rosilbeel
A larger version of the Lesser crook, the Greater Crosier of Rosilbeel the Plague-Ram, is a truly powerful weapon. With it in hand, the wielder can control any herd animal, mundane or supernatural, in great droves. Gorgons, hell-kine, and any other creature, animal or monster that is inclined by nature to herd can be controlled unerringly, by the crosiers wielder. Besides being protected by the Temple-on-the-Tundras Bison-Clan bonded-warriors, the Crosiers are doted on by a fetish-sorcerer, who tends to the safe-keeping of the mighty relics of his people.

Lesser Crosier of Rosilbeel
This shepherds crook of mahogany has been one of the holiest relics of the Bison Clans of the Great Grass Sea for centuries. They are holy crosiers of Rosilbeel the Plague-Ram, chief deity of the Bison-clans various cults. Kept behind stone inside the Temple-on-the-Tundra, the Lesser Crooks power is that with it the crosier-wielder can command any bovine creature to do anything reasonable within its power to obey the crosier-wielder, even putting itself in harms way. This involves only mundane bovine, cows, bulls, bison, antelope, and such, and not supernatural creatures such as gorgons or hell-kine.

Scarlet-Spider Rod
This weapon, used by the spider-cultists of Shemoq, is a vile thing, a gnarled knob of blackened oak. If examined closely, dozens of the tiniest, scarlet spiders can be seen crawling along its length.  The powers of this rod are subtle. If held out and the command word is spoken by a cultist, the tiny scarlet spider-swarm will immediately mobilize, and crawl quickly from the staff to whichever surface the wielder instructs, flesh included, and preferred. The spider-clusters bite the intended victims, almost imperceptibly, many times in succession, and quickly retreat back to the staff. Their cumulative little bites, almost flea-like and unfelt by most, will cause a heavy, lead-headed lethargy to overtake those bitten.

Broom-Stick Golem
This creature, disguised as a plain, wooden, walking-stick, and used as such, can once per day animate, and take the form of a broom-stick like figure, sprouting spindly arms and legs of wood. This creature will serve the staff wielder faithfully, engaging in any and all tasks that it is capable of with gusto and efficiency. Though a less than stellar combatant, the stick-golem is quite useful, as long as he isnt torched, and set aflame. The Broom-stick golem staff is crafted of living-wood, a rare substance found in only the most impenetrable of jungles.

The Solitarian Staff
This staff is just a hair over six feet in length and seemingly sculpted out of pale wood by the flowing of water or the passage of many hands. The bearer of the staff, after meditating with it for at least two hours can go unnoticed for the rest of a day so long as he doesn't leg go of the staff. This odd ability was created by a magic using hermit who wished to be left utterly alone. When he had an inkling that some snot-nosed would be heroes were assaulting his mountaintop home, he would pick up his staff, meditate and then head down to the village at the foot of the mountain and get drunk until the troublesome adventurers-upon-return had given up and gone on about their business.

The Rod of Fumigation
This short, thick, fat rod is made of brass and a peculiar green and purple wood. When the rod is extended and a command word given, a noxious cloud spews from the end of it. The effects of the gas can be metered out to three levels of dosage. The weakest dosage, which can be used almost at will causes a small area to be filled with a stinging gas like weak tear gas. The second level hits a larger area and is a very strong tear gas. The last setting covers a smaller area, but the roiling green gas is highly poisonous and can quickly cause suffocation and convulsing death. The Rod was created some years ago by a mage who was beyond the point of being tired of kobolds infesting his pantries.

Persilbridge Walking Stick
This walking stick is popular in the Persilbridge region and is commonly affected by intelligentsia and magi. The folk of Persilbridge are known for being among the most socially upstanding and magically elite, and by default, many people assume anyone bearing on of these staves has these same attributes. Some less than savory magi will further enchant this perception for their own ends. The walking stick is four feet long, comfortable in the hand, and hard enough to be used to deflect a sword for a few strikes, or disarm a dagger wielding hooligan.

LaTrayte's Rod
The scholar LaTrayte suffered from a life long curse, he was ever chased and per sued by dogs and wolves everywhere he went. Some jested that he had been a cat in a former life, or had killed many dogs and they were just keen to return the favor. Whatever the cause of his malediction, LaTrayte created this forked rod for the sole purpose of controlling canids. While almost useless against a lycanthrope, the rod is irresistible to domesticated dogs, and even wolves find that they cannot ignore a command that wouldn't violate their nature. A dog can be made to do almost any trick, a few words at the most, while a wolf could be commanded to go away or hunt elsewhere.

Wathawurung
Common among goblin shamans and witch doctors, a Wathawurung is a special goblin sized stave that allows a goblin to speak in the tongues of the elements of rock, and flame. In the hands of a non-goblin, the staff causes the bearer to suffer from glossalia, speaking in tongues. Until the staff is dropped, the bearer cannot communicate with anyone, it is not obvious that the staff is the cause of the affliction. It has a minor bonus to combat uses.

Agraffe's Staff
Long belonging to a man of the cloth who served a second master, the bottle, Agraffe's staff is a traditional priest's crozier but it is hung with a bottle of wine. The bottle will slip and slosh, but some blessing keeps the wine inside from spilling out. The greatest gift, or curse, of the staff is that the bottle hanging from the crook will never truly be empty unless the bottle is broken, or the god of bounty and wine is insulted.

Rod of Suffering
This smooth black rod is tipped with a small blade, half the size of a dagger. It is ideally used by a magic user with some martial proficiency, as the rod offers no skill in attacking or blocking. The blade on the end is durable, but by itself inflicts only cursory damage. When the rod is powered by a spellcaster pumping a spell into it, it becomes something worse. With a scored hit, the rod discharges a Cause Injury spell in addition to any damage from the piercing blade. This magical attack ignores armor unless it is magical armor. The rods were used by monk-like magi who would strike exposed areas of their foes and cripple them with pain before dispatching them with necromantic spells or ritual daggers across their exposed throats.

The Shepherds Crook
A peculiar staff, of limited powers, but useful for anyone in need of a walking-stick, this plain crook of elm, was first used by shepherds of the Endless Ranges, during their long treks, with no company, except for their herds. Gifted to a particular shepherd by a particular wizard friend, the crook was later reproduced in droves by other artificers. The crooks powers are such that it will always sense, when gripped, whenever the shepherd is tired or extremely bored. When tired, a shepherd holding this staff, will receive tiny jolts of energy from the crook, and when bored, the staff will pepper the shepherds mind telepathically, with riddles, humorous anecdotes, and other thoughts, helping the far-ranging, lone-shepherd from losing his mind, or falling asleep from exhaustion at inopportune times.

Soubrette's Scepter
Barely two feet long, this scepter is barely more than a glorified wand. It's powers are subtle, and easily overlooked. In the hands of a woman, even the most shrewish book keeper, prim matron, or haughty debutante becomes a coy and frivolous young woman. There are no physical changes, but the old demeanor is replaced with one that is drawn to drama and intrigue, gossiping and scandal mongering. The scepter can be pulled open to reveal a lace lady's fan.

The Mad Emperor's Bane
This gold chased rod, set with a goose-egg star sapphire, was pulled from the clutches of a deranged emperor as he lay dying on the floor of his throne room. A kingdom's ransom went into the making of the rod, and as such it's powers are impressive. With a gesture, a dozen or more harem girls can be created from the rod. These girls can be as mundane or exotic as the rod's master's wishes. The rod has created Tsharan dancing girls, known for their double-jointed hips, Cyrackian warrior maidens reduced to coquettes, and triple-breasted fiendish women with abilities no mortal woman could imagine. Thrice a day, the rod can produce a lavish and thoroughly exotic feast. Rare game like giraffe stuffed with golden pears, dragon steak, and even fried pixies can be produced. The holder of the rod can also use the powers of the rod to cause people to ‘give in' to their desire to take in pleasurable things, a limited form of magical persuasion. It was later found that after holding the rod long enough, the bearer becomes more and more jaded to the pleasures of life and only more and more bizarre things can stir their passions.

The Staff of Opening Ways
This large and baroque staff is chased with gold, inlaid with panels of ivory and studded with star rubies. Once carried by the hand of a semi-divine god-king, this staff exists as a piece of his now faded divine mandate. The God-King claimed that he could walk, unimpeded, from one side of his kingdom to the other. Some nobles and clerics scoffed but with the aid of this divinely fueled staff he proved himself right. With a triple knock, a stone wall will disassemble itself long enough for the bearer to pass through. Likewise, a tap will make a tree move a few steps to the side. It's most strenuous use is to break the flow of rivers to allow the passage of the staff bearer. Some wonder if the staff if powerful enough to cross an ocean, or to even make a mountain move. Thus far, no one has attempted to use the staff in such a manner.

War Rods
A type of rod rather than a specific one, War Rods are popular among martially minded clerics who wish for something with a bit more power than simple clubs, but without the mess and gore of hammers, flails and maces. These rods, usually matched sets, function for the cleric or magus based not on their strength or dexterity, but with their force of will or intelligence. These weapons seldom inflict damage as dire as a sword or mace, but a magic user can cast a spell through the rods which will affect the next foe they hit in combat. Some of the more popular spells for this are shaped fireballs, fear inducing magics, or in the case of the clerics of S'ck the god of pestilence and vermin, a spell that conjures a swarm of poisonous biting insects.

Staff of the Lamb
This iron shod staff is topped with a leering ram-like gargoyle and can be used as an excellent melee weapon. The butt is hardened iron and can take a few hard hits before deforming. Used by the suicidally fanatical troops of Togaille, the Staff of the Lamb is a mutually assured destruction weapon. In combat, the staff bearer is often among the last troops to face heavy combat and among the last to fall. If it seems that defeat is unavoidable, the soldier can activate the Staff of the Lamb, offering his last few breaths to further fuel the arcane energy stored in the weapon. There is a brilliant flash of light and a pulse of necrogenic energy blossoms out from the weapon. In a large radius all mortal life, from insects and plants to men and monsters is snuffed out by the blast. All the remains is silence and the corpses of the dead. It is not uncommon for the staff bearer to rise from this blast as a semi-coherent zombie and either carry on the fight, if anything survived, or return to bear the witness of their defeat.

Arm of the Striking Serpent
This brass clad staff is nearly eight feet long, it's head a ball of bright citrine quartz, it's foot a helmet cracking fist. The staff is fast and agile in the hands of a trained soldier, but its real unexpected power is that the warrior can invoke the staff to fire a blast of arcane energy at a foe. This attack is as accurate as a shotgun blast and is short ranged, but can hit multiple foes, stunning and knocking many to the ground with it's force. The staff is used in a specific martial art that deals with fighting many opponents on level ground.

Staff of Celestial Obedience
This white and gold staff is hung with seven gold rings that jingle as the staff is carried. These staves are gifts from the celestial gods in overseeing the function of little gods, elementals, and demons in creation. Being vessels of divine will, the staff can be used as an automatic holy symbol against undead and infernal forces. When being faced by elementals, little gods, and other sub-god status spirits, the bearer of the staff is more than a cleric, but a magister of divine will. If the staff is planted in the earth and the bearer evokes the names of the celestial god that imbued him with the staff, no elemental can lay a hand on him, and in some instances, the cleric can attempt to steal control of the spirit away from an arcane summoner.

The Baron's Walking Stick
In the swamps of Suisaidh, death isnt a skeleton clutching a scythe, or a dour faced monster waiting to eat the souls of the departed. There, death is appears like a man, his face painted white, a pipe smoldering between his lips. His breath is liquor and his laughter is loud and frightening. He is dressed as a rich man, but his manners are course and low-born, his humor suited for the tavern or the gallows. But his greatest gift is that of his walking stick, a handsome black length of wood, unassuming in even the remotest fashion. He that carry the death man's walking stick, he is one who will never die. Knives may cut him, and fire will burn but he will be reborn from ashes in the passage of the sun and will walk again. That is, until the death man comes back for his walking stick.

Scepter of Temophis
The sacred burial scepter, the royal rod the Kings of Samatek take to their graves, is unlike the scepter of office, which they wield during their reign. The Scepter of Temophis is said to be the kings new rod, identifying him as a king, to the legions of spirits in the afterlife. The Scepter, named for the first high-priest of Samatek, is said to protect the king beyond the grave. The staff is of darkened ivory, spiraled ibex-horn, topped by a jewel the color of pigeon-blood.  It has no magical powers, but its value is inestimable to the Samatek Dynasty.

Von Zygilveins Staff of Musical Globes
The Mad Composer was always seen with his fine, walking staff, with which he could amaze his friends and befoul his foes in equal measures. The staff can generate as many as seven fluid globes, each the size of a lemon, which simply emerge from the staffs tip, like soapy bubbles, and float languidly through the air, riding the currents. The floating globes are under the staff wielders complete control. He can direct their movement, sending the globes usually near the ears of chosen targets. At this point the bubbles will burst, and either beautiful music or a sound of unbearable, ear-splitting intensity will become audible only to that single target, and no one else within range.

St. Jaroffs Holy-Roller
A smooth wooden staff shaped to resemble a bakers rolling pin, St. Jaroffs Roller was named for a baker, well-known in his day, who went on to be posthumously anointed a Saint by the church. His miracle involved the baking of the Great- Pie of Sustenance, which fed and kept from starvation, six-thousand souls for nearly two years, during the historic siege of the city Jaroff called home. His second miracle was the fighting off of three ravenous wolves with naught but his rolling pin. To this day, Monks of Silpeg carry St. Jaroffs Holy-Rollers as both their staves and as symbols of faith.

Kiebr Gogo Begg's Goad
A proper slaver-mongers goad, not unlike the Rod of Suffering in effect, this innocuous-looking implement, carved from wood of the mythical dragon-trees of Sotoril, appears as a slender wand-like item. Not unique, these goads are prized by wealthy slavers. It is said these goads are capable of inflicting pain with a touch, anything from mild discomfort to debilitating agony, and helps the obese self-styled Pasha keep his thralls in line.

Starfall
A short, thick, and sturdy rod made of some dense, blue-black, metallic ore, Starfall, as it is named, was in fact crafted by the northern barbarian tribes of the tundra, forged from meteorite. It is said that the tribes witnessed an auspicious meteor shower streaking across the night sky one night, and followed the streak until they at last came upon a smoldering crater in the ground. Excavating the dense iron-like ore, the smiths of the tribes, forged this rod, as a symbol for their chieftains. And so it would be the end of the tale, if not for the fact that the vile sorcerers of a southern land, anticipated the meteor shower with their astrological scrying, and have now sent a formidable force north, to retrieve the meteorite for their own vile purposes, as their Jackal-headed god has foretold of its auspicious importance in some, upcoming dark ritual. The barbarians are not aware of this, but the metal of the Starfall Rod, is imbued with great magic.

Golembreaker
This legendary rod, four feet of lead and iron, covered in a strange coating of moss, and thick as a tree branch, is lost somewhere in the golem-infested, sinking ruins of the Golem-Masters Keep, a once feared artificer-mage, who was finally brought low by a band of stalwart adventurers. His powerful rod remained unfound however. The rod is powered by Golem Moss, a single touch from the weapon, releasing the virulent golem-destroying substance. The Golem-Master used this rod to destroy unwanted and unruly creations and automatons.

Bornegault's Staff
The legendary mist-giant Bornegault, had many a weapon at his disposal. One of them was this huge oaken staff, gnarled and blackened by the ages. Sixteen feet long, and weighing in at seventy pounds, this staff cannot be wielded by most humanoids. In the hands of a giant, or someone with sufficiently-boosted strength, the wielder of Bornegaults Staff can speak the language of Treants, and is able to slay any tree-folk or their kin, treants included, with but a single strike! How this massive staff was constructed, and why this brutal weapon was ever made, are questions that cannot be answered, for they died with Bornegault centuries ago. It is said the staff is currently planted vertically in the ground, disguised amidst a patch of spruce and oak, in some dark, unexplored forest. Needless to say, agents of the tree-folk search for this vile item incessantly.

Talon-Trail Staff
A mundane looking staff with one minor difference. A small humanoid foot of lead, only a few inches in size, is hung from a tassle along the staff's length. This lead foot talisman, allows the wielder to traverse the mysterious Talon Trails, whispered about by sages and wizards. If removed from the staff, the lead-foot will cease to fucntion, and the staff will lose its power as well. An additonal power of the staff, enables the owner to never get lost, when traveling uncharted terrain.

The Staff of Omens
This legendary staff has long been carried by the warrior kings of Raichias. Seven feet long and made of steel, it can only be carried by someone of Raichian noble blood, a warrior of great heart, or someone with the strength of an ogre. A king can at will use the staff to mystically search for threats to his kingdom, a magical sight beyond sight. In battle, the staff is a blur of steel, able to break shields and crack helmets like ripe fruit. It's biggest power is the ability to reset a battle. Once per engagement, the bearer of the staff can invoke it's greatest power. The bearer must give a lusty battlecry and thrust the staff into the air. The crystal set in the heart of the staff will cast a brilliant fiery red light that covers most of the battlefield. Initiative is reset in the favor of the bearer's allies, his warriors gain a temporary bonus to combat abilities, and his foes a negative modifier. Lesser foes must flee the immediate vicinity of the staff, while stronger ones actually lose their action for the turn. Finally, the injured and wounded warriors of the are blessed with a wave of curative magic. For some it is just enough to get them back on their feet and into the battle, others it helps to survive long enough to be treated by the healers.

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