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slartibartfast's Profile

Our Author's latest news and articles.

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slartibartfast - Social Profile

- Guild Master of Idea Hounding

For Next Level: 2680xp of 6860xp complete.
2680xp

Hall of Honour

12 HoH

Golden

0 Golden

Quests

1 Quests
- RANDOM
Items | 125xp

Rod of the Grand Vizier

'Healing? No, I'm fine; really. I'll heal up the next time we rest; not now. Thanks.'

- RANDOM
Dungeons | 175xp

Eustacius: the demiplane of twisted dreams

As far as demiplanes go, Eustacius is not very large. It is more of a plane of thought, rather than physical substance; a set of several dozen realms which are interconnected by concepts rather than actual pathways.

- RANDOM
Items | 195xp

Arista the Protector

"Did you remember to wash behind your ears?"

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Guilds
“ The Door A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair. When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its 'master' of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party, Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir”
Grendel
“ Five men are herding fifteen horses down the road. They won't be very talkative, but are willing to sell a horse, or more horses if the heroes are interested. These men are horse thieves. They are already sought by regional militiamen. Anyone with a stolen horse (all are marked) may get into trouble. If found guilty, horse thieves face prison or even a hanging execution. Similar thefts have happened only a month before, and a reward is offered.”
manfred
“ The ancient Empire of the Golden Crystal fell so long ago that little is known of them besides their legendary magical power. Supposedly, in the Golden Age of the Crystal Empire, cities were filled with enchantment, spells far beyong the ability of modern magi. A tomb robber has returned to civilization with something never seen before: Ceramic vials of reddish dust that supposedly enhance a magician's power tremendously when the dust is sprinkled upon the floor of his workroom. The rogue selling the vials claims that they were recovered from a ruin of the Crystal Empire, but can he be believed?”
Wulfhere
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