The desert is a curse from the Water God upon the wicked people who live in the South.

Said people offended the Water God in some way, and so the Water God placed water-trappers, bizarre, water-sucking beings, in the soil, and within years, the wilderness became a desert.

Thus, the desert folk shamans have special powers that allow them to find water-trappers so that they can be dug up and their water harvested.
+XP
Ideas - System
February 17, 2004
+XP
In the middle of an unimportant combat with some bandits a burst of wild magic transforms all of the PCs and their opponents in to random animals and monsters. They retain their intelligence (though not, of course, the ability of speech). They can either carry on the combat in their new forms, panic, or otherwise react how they see best. After about an hour, they return, unharmed, to their normal form.
+XP
Ideas - Plots
February 13, 2004
+XP
by Goto Author View Single
The characters are given the task of transporting a flask of highly volatile liquid a long distance. The flask cannot be shaken too much or it will explode. The adventure involves stormy sea-voyages, bumpy cart rides through densely populated towns and horseback combat. In short there are many opportunities for it to break and explode.
+XP
Ideas - Items
February 10, 2004
+XP
I once read a book about a group of people who discovered a hidden temple city in a mountain range, where the Incas-the ancient civilisation of Peru- had fled to when the spanish invaded. When this group found the burial chamber of one of the inca high priests, they unleashed a powerful curse upon them all...
+XP
Ideas - Society/ Organization
February 5, 2004
+XP
The Californian Sea Otter, as a species, eats about 30 different types of food found throughout its range. Each individual otter, however, will only eat 3 or 4 of these foods - those it was fed by its mother as a child. It will not eat the others even if failure to do so means it would starve. Maybe other, possibly larger and more dangerous creatures and monsters, have similar habits.
+XP
Ideas - Lifeforms
February 4, 2004
+XP
Walking through the alleys of the docks district of town, you hear an old, mad beggar calling out for alms. He claims to be a god, cast out from heaven and stripped of his powers. The party passes, tossing a few coppers to him. In thanking them, the madman refers to incidents in their childhood or distant past which would have been all but impossible for him to know.
+XP
Ideas - NPCs
February 2, 2004
+XP
A continent is home to large, leathery flying beasts with a wingspan of over 70ft. Though shy, herbivorous and easily scared, it is possible that an enterprising person could domesticate them. They would be useless in war due to their timidity, but excellent if used for commercial air travel.
+XP
Ideas - Lifeforms
February 2, 2004
+XP
A dark necromancer has discovered a way of making the magical energy cost of resurrection less than the energy he can gain by draining their life force. Given a sufficient supply of mind-drained minions, ultimate power beckons.
+XP
Ideas - System
February 2, 2004
+XP
by Goto Author View Single
King Addas loves charades, and has a troupe of mimes in his harem. To ensure that they can never cheat he has had their tongues cut out, which is why they always look so miserable and never open their mouths (the stump of a tongue is not a pleasant sight).
+XP
Ideas - NPCs
January 31, 2004
+XP
There are ruins, scattered about the world, and all are sealed with unbreakable locks.

When all of these locks suddenly open, what emerges?
+XP
Ideas - Dungeons
January 20, 2004
+XP
by Goto Author View Single
The old pantheon is dead, starved to death from lack of worship. If a powerful mortal can create a cycle of Faith, he can become a New God, to some limiting point.
+XP
Ideas - Society/ Organization
January 15, 2004
+XP
by Goto Author View Single
Somehow, someway, a band of gnomes learns how to be ninjas. In fine gnomish style, they open an academy to teach this art to other gnomes. Wacky Hijinks ensue. Or the gnomes become some of the finest assassins in the land. Or both.
+XP
Ideas - NPCs
January 2, 2004
+XP
During a public holiday in the small town of Wyrmbersch, the Mayor is accidentally killed by a statue which falls from the roof of the Town Hall. As shocked spectators crowd around the body, they discover that the Mayor, at the moment of death, shape-shifted into a squat, stunted humanoid figure, it's grey skin dominated by bony ridges and lumps. How long was the Mayor an imposter? And who else in the town isn't what they seem to be?
+XP
Ideas - Plots
December 30, 2003
+XP
A tribal society which lives on the harsh Northern Plains consider it dishonourable to slay an enemy without looking it full in the face. Any missile weapon is treated with derision and contempt, while rangers and other archers are denied entrance to the tribal villages.
+XP
Ideas - Society/ Organization
December 27, 2003
+XP
A great treasure has been stolen from the Palace and taken to the nearby Temple to the Bitch-Goddess Atrath Klee. The King demands that the party go and retrieve it - the only snag is that the Temple is guarded by potent magic that will kill any male who steps inside. It's just as well that the King has a stash of Girdles of Gender Alteration for just this circumstance.
+XP
Ideas - Locations
December 27, 2003
+XP
The population of a forested kingdom never reveal their names to any but their immediate family, and consider it a grave mistake when others do so.
+XP
Ideas - Society/ Organization
December 27, 2003
+XP
One morning, the sun does not rise. It seems that a great darkness has settled across the kingdom - at first, it is merely an inconvenience, but as time passes and plants begin to sicken and die, some action must be taken. As the deluded King plans the sacrifice of fifty tender virgins in the name of the Sun God, rumours spread of an ancient barrow uncovered in the hills...
+XP
Ideas - Plots
December 27, 2003
+XP
The small coastal town of Her-Desh has vanished - the bay where it once stood is now unspoiled countryside. Moreover, the locals claim to have never heard of the place. Perhaps the Priests of the local Temple can shed some light on the mystery...
+XP
Ideas - Locations
December 27, 2003
+XP
Poison can only ever be the tool of a murderer - as such, alchemists are tightly regulated by the Crown, and anyone found in posession of an unknown substance is forced to taste it themselves.
+XP
Ideas - Items
December 27, 2003
+XP
In the Temple Square of The City, where the nine Greater Gods have their houses of worship, a sudden flash of light blinds (perhaps permanently) all those who are nearby. When the light has faded, a tiny, naked baby is lying in the doorway of each Temple. The Gods, it seems, have come into the world - but why?
+XP
Ideas - Plots
December 27, 2003
+XP