A great treasure has been stolen from the Palace and taken to the nearby Temple to the Bitch-Goddess Atrath Klee. The King demands that the party go and retrieve it - the only snag is that the Temple is guarded by potent magic that will kill any male who steps inside. It's just as well that the King has a stash of Girdles of Gender Alteration for just this circumstance.
+XP
Ideas - Locations
December 27, 2003
+XP
The population of a forested kingdom never reveal their names to any but their immediate family, and consider it a grave mistake when others do so.
+XP
Ideas - Society/ Organization
December 27, 2003
+XP
One morning, the sun does not rise. It seems that a great darkness has settled across the kingdom - at first, it is merely an inconvenience, but as time passes and plants begin to sicken and die, some action must be taken. As the deluded King plans the sacrifice of fifty tender virgins in the name of the Sun God, rumours spread of an ancient barrow uncovered in the hills...
+XP
Ideas - Plots
December 27, 2003
+XP
The small coastal town of Her-Desh has vanished - the bay where it once stood is now unspoiled countryside. Moreover, the locals claim to have never heard of the place. Perhaps the Priests of the local Temple can shed some light on the mystery...
+XP
Ideas - Locations
December 27, 2003
+XP
Poison can only ever be the tool of a murderer - as such, alchemists are tightly regulated by the Crown, and anyone found in posession of an unknown substance is forced to taste it themselves.
+XP
Ideas - Items
December 27, 2003
+XP
In the Temple Square of The City, where the nine Greater Gods have their houses of worship, a sudden flash of light blinds (perhaps permanently) all those who are nearby. When the light has faded, a tiny, naked baby is lying in the doorway of each Temple. The Gods, it seems, have come into the world - but why?
+XP
Ideas - Plots
December 27, 2003
+XP
A long time ago. Final fantasy III came out with a new approach to learing magic. The characters would be equipped with espers(magical beings) and as they fought more battles, they would learn spells from the espers. What if a similar approach to learning magic was applied to a P&P rpg?
+XP
Ideas - System
December 15, 2003
+XP
A culture must hide its hands in the arm of their clothing as a sign of respect and peace. When approaching somebody you show them respect by crossing your arms and hiding the hands in the shirt sleeves. Nobody worries about hidden knives and such, it is the threat of magic that this custom was created to prevent.
+XP
Ideas - Society/ Organization
December 12, 2003
+XP
Shadows, Mirrors and Flames. Three things we have all seen and not given much thought to. What if in each of these things you could find entire alternate planes of existance? Shadows move but what they are shadowing does not. Mirrors show us what others can easily see. Flames dance and twirl inviting you to dance only to scorch you when you get close. These three things hold much mystery. What if you could harness their powers? Heh...
+XP
Ideas - System
November 28, 2003
+XP
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.



The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.



The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.

1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.

2: Hordel gets mad after repeated questioning about his life from the PCs.

3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.

4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.

All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.
+XP
Encounter - Locations
November 15, 2003
+XP
'AIEEEEE! YAI-YAI-YAIEEEEEE!'

Loud war-screams shatter the silence of the forest. The party, scrambling quickly over the thick forest floor, are ambushed by savage elves, dropping down from the trees and rock outcroppings. Their hair is cropped into mohawks and their arms are striped with tattoos.

They attack, and scalp unfortunate victims.
+XP
Ideas - Plots
November 15, 2003
+XP
In the middle of the sky over the land of Dankij there is a door. The door is fixed in an upright position and appears to be fastened to the very sky itself. Worldwide rumors say it has been there since The Creation. What could be behind this door?
+XP
Ideas - System
November 13, 2003
+XP
A large bamboo like plant grow on a shoreline. Rather than growing round like conventional bamboo, this type of grass is shaped more like celery, and mature stalks just need the ends trimmed for ready made canoes.
+XP
Ideas - Lifeforms
November 5, 2003
+XP
The party comes across a nice hermit in the woods. He gives them food and lodging for the night. They awaken to his terrified screams. 'East! It's east! Stop it! It'll kill us all!' The poor horror-stricken hermit dies thrashing in agony, one boney arm outstretched, his finger pointing to the east.
+XP
Ideas - NPCs
November 3, 2003
+XP
As you travel through the thick growth of a forest, a great shadow suddenly moves over you. You raise your head fast, but whatever it was, it was faster. However you try, you don't see anything, and nothing approaches you. Maybe it is better so.
+XP
Encounter - Mountains
October 22, 2003
+XP
A certain patch of forest is well known for causing anyone who ventures into it to suddenly go blind. Once they leave the area their vision returns. Rumors of treasure hidden within.
+XP
Ideas - Locations
October 17, 2003
+XP
by Goto Author View Single
On the road up Dethl Mountain, you will encounter the guardian, Rustus, a goron Pyro Mage. only those who can take the heat will withstand him. to defeat him, one must use a goron's worst enemy: water
+XP
Encounter - Mountains
September 30, 2003
+XP
by Goto Author View Single
On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.



Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?
+XP
Encounter - Locations
September 23, 2003
+XP
by Goto Author View Single
In Azur, the streets are crowded, and the PCs' poor grasp of Azuran makes it hard for them to find out why. Still, they shoulder their way through the crowds, trying to get to the house of the renowned wizard they seek, when suddenly they realise they are standing very much alone. The crowds have ceased their talking and their gazes are fixed on the PCs. The imperiously clothed man standing before them smiles and speaks in Azuran: 'Ah! Volunteers! And so eager too!'
+XP
Encounter - City/ Ruin
September 23, 2003
+XP
by Goto Author View Single
There are more ways than one to encounter a dragon. With a low level group it's obviously not feasible to meet one in its lair and fight it. But standing on a bleak moorland, utterly exposed and vulnerable, it can be a chilling experience to see something flying far far overhead. Something that could just be an eagle, but you never know...
+XP
Encounter - Mountains
September 23, 2003
+XP