30 more bullets for your PCs to use or face in combat.
Thirty types of often magical ink that may be found in books or scrolls or occasionally just scrawled on a wall, with all kinds of uses.
Filler for now
Every adventure starts with a good stout pair of boots. Thirty pairs of boots for your PCs to encounter and maybe wear.
PCs often end up with curses, sometimes serious ones. Or perhaps a great noble offers a reward to the PCs if they will cure his or her illness or curse before it proves fatal. Here are thirty cures that might be needed.
30 Shields for the PCs to use, or to face in battle when held by their foes.
Historically, most tombs known to have grave goods in them were robbed soon after the dead person was laid to rest. So why has the tomb that your group of adventurers broken into not already suffered this fate?
Some people drink potions without checking what they are, and this can have many unwanted consequences that can range from funny to fatal.
Rulers have banned a lot of things, some for good reasons, others because they are killjoys. Here are 30 banned weapons and spells for the lawbreakers amongst your PCs to use-if they dare.
Where are you going to hide when the flames are burning?"
Thirty different types of flame.
Are you a GM who needs to come up with a new adventure for your PCs to enjoy? Here are 30 ideas for you and them to make use of. And may the odds be forever in your favour.
30 Prisons, some of which are dreadful places in which to be, whilst others can be surprisingly pleasant, as far as somewhere can be pleasant when you are not allowed to leave it. Some are short term places of confinement, others are where you will spend the rest of your life unless you manage to escape.
An Inn or Hotel may be a good place to sleep but sometimes it can bring problems, and opportunities, of it's own...
The summon spells of The Stolen World
Like a grim eagle upon it's nest, the great black block of Tannia Castle looks down upon the city of the same name. Despite the fact that some of those brought within it's walls never come out again, the castle is still looked upon well by most of the city's inhabitants, a place of protection rather then a place of terror.
Thirty Scepters, some of them items of great magical powers, others mere symbols of office, and one or two that are more a bane then a boon to their owners.
Not every sword robbed from a tomb, picked up on the battlefield or brought in some out of the way shop is going to be a Master Sword of wonder. Far from it....Here are thirty or more swords that lack that certain something...Some have problems with them in combat, others are good weapons but cause other problems, legal or otherwise, for their owners.
Far over the misty mountains cold, To dungeons deep and caverns old,
We must away ere break of day, to find our long forgotten gold
Because the world can never have too many magical swords.
Whilst there may be times and places where it is perfectly legally acceptable to swing a sword around and other such weapons, at many times in history weapons have either been limited to the nobility only (as in the Japan of the Tokugawa Shoguns) or outright banned for almost everybody (as in most Western countries today.) Even in more weapon-friendly fantasy worlds, there may be times and places where weapons are banned for most people (such as at the court of a noble, or in certain taverns whose owners really don't want sword fights in their establishment.) With this is mind, here are 30+ items that can be used as weapons.
As population increases, animal souls are promoted to human before they are spiritually advanced enough in terms of impulse control, etc.: this shouldn't have happened, but karmic progression is automatic, after all--it's a force of nature. But the 'animalization' of humankind bodes ill for civilization.
No doubt the same goes for elves, dwarves, and so on.