The summon spells of The Stolen World
Like a grim eagle upon it's nest, the great black block of Tannia Castle looks down upon the city of the same name. Despite the fact that some of those brought within it's walls never come out again, the castle is still looked upon well by most of the city's inhabitants, a place of protection rather then a place of terror.
Thirty Scepters, some of them items of great magical powers, others mere symbols of office, and one or two that are more a bane then a boon to their owners.
Not every sword robbed from a tomb, picked up on the battlefield or brought in some out of the way shop is going to be a Master Sword of wonder. Far from it....Here are thirty or more swords that lack that certain something...Some have problems with them in combat, others are good weapons but cause other problems, legal or otherwise, for their owners.
Far over the misty mountains cold, To dungeons deep and caverns old,
We must away ere break of day, to find our long forgotten gold
Because the world can never have too many magical swords.
Whilst there may be times and places where it is perfectly legally acceptable to swing a sword around and other such weapons, at many times in history weapons have either been limited to the nobility only (as in the Japan of the Tokugawa Shoguns) or outright banned for almost everybody (as in most Western countries today.) Even in more weapon-friendly fantasy worlds, there may be times and places where weapons are banned for most people (such as at the court of a noble, or in certain taverns whose owners really don't want sword fights in their establishment.) With this is mind, here are 30+ items that can be used as weapons.
The sword may be a famous and fearsome weapon, but even the best of them may have problems with it
Why is most magic used for evil? Well, because...
PCs one way or another often end up disturbing tombs and barrows and robbing graves. So what might they find there?
Not all armour works as it should do, and these thirty suits of armour all have something wrong with them. (Until I can get it fixed somehow, only the main page link to this submission is working.)
Thirty books, some the kind you could pick up in your local library, others that are carefully hidden away from the general public for good reasons.
The humble scarf can be used for a large number of things, some legal,others not
"Come on,, chop chop, I haven't got all day." The last words of Sir Percy Quantril before being beheaded for his attempted coup against Queen Yocasta.
Mix and match to your player's horror,the apex predator in the Stolen World
A survey of past and present space farers gives us a list of the 30 most common and or memorable small star ships encountered across the frontiers of human occupied space.
Extracted from the 30 Mecha Design Flaws submission. Edited and reconfigured as a setting neutral piece for use in military aspected settings and most if not all flaws can be used on any vehicle or large piece of hardware.
So your PCs have won their quest, be it slaying a mighty dragon with a magical weapon of old, beating a crime boss, or vanquishing a mighty wizard or wight, and they have taken possession of the treasure. Chest after chest of gold and silver coins, gold bars, and every kind of jewel and gemstone is theirs for the taking. If they are not careful, they may find that their trouble has only just begun.
Normal punishments tend to involve either fines, imprisonment, amputation or execution, but not all crimes are going to be bad enough to be executed for, and imprisonment is often a waste of resources. Here are thirty punishments for those who get out of line and get caught and convicted.
drawn from/inspired by Hellfire: the Summoning mobile game
The spellbook of a long dead wizard that has gained the ability to read itself and cast spells from itself. If could be amazingly powerful as an ally, or use its magic to manipulate and rule a kingdom.