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NPCs • Mythic/ Historical • Knowledge/Lore

fantomx11's

O'nithe, the Merchant of Forgotten Memories

O'nithe, the immortal Merchant of Forgotten Memories, trades ancient knowledge for your unique concepts, a perilous bargain that can illuminate your mind or hollow your soul.

Locations • TransWorld • Any

fantomx11's

The Status of Concept's Existence

The Nitha'yorr stand guard in San'girr, the cosmic nexus anchoring all concepts, for its corruption could unravel reality itself into incomprehensible chaos.

Organizations • Knowledge/Lore • Trans World

fantomx11's

Nitha'yorr Motivations 2

From their realm of pure thought, the Nitha'yorr ruthlessly hunt consciousness across all planes, convinced that only total thought control can prevent undisciplined minds from unmaking reality itself.

Articles • Resource • Gaming - Genre

fantomx11's

Material Beings In Sa'ngirr

Step into Sa'ngirr, a realm where your every thought literally sculpts reality, demanding absolute mental discipline or risking cosmic chaos from within.

Locations • World • Other

fantomx11's

Sa'ngirr

Sa'ngirr: a mind-forged Eldritch Plane built from crystalized memories, where fields of flesh-nits transform from uncanny horror to breathtaking beauty.

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Legacy Quest
Legacy Quest
Quest - Five Room Dungeon

In association with Johnn Four, and all the fine folks subscribed to his Roleplaying Tips Weekly mailing list at, we bring you our first collaborative Quest.

Room One: Entrance and Guardian - There needs to be a reason why your dungeon hasn’t been plundered or why your adventurers are the ones for the job.

Room Two: Puzzle or Roleplaying Challenge - A trial that cannot be solved by steel alone.

Room Three: Trick or Setback - Build tension through tricks and setbacks and give them a double-dose of gameplay such as more combat or another roleplaying challenge.

Room Four: Climax, Big Battle or Conflict - The final combat or conflict of the dungeon.

Room Five: Reward, Revelation, Plot Twist - The dungeon is complete but what is it about this dungeon that made it different or memorable. What kind of mystery have they discovered, what kind of reward have they won, and what kind of information have they recovered?

Read Johnn's Full Article: 5 Room Dungeons for more tips and thoughts on how to write one, an example is the Library of the Ancients.

Submissions to the quest will each earn an extra 15XP can be inputted on the site as normal or can be emailed to Johnn at roleplayingtips.com.

Prizes for this quest include a D&D Icons Gargantuan Black dragon from Legend Games, MyInfo Personal Reference Software licenses from Milenix Software, DCC #46 Book of Treasure Maps – DCC #$7 Tears of the Genie - #50 Vault of the Iron Overlord from Goodman Games, and 1 on 1 Adventures #5 Vale of the Sepulcher - #6 Shroud of Olindor - #7 Eyes of the Dragon - #8 Blood Brothers - Advanced Adventures #3 Curse of the Witch Head from Expeditious Retreat Press. Winners for these prizes will be chose randomly so every submission has an equal chance of winning. Also, all the quest submissions will be combined and edited with what the folks at Roleplaying Tips come up with and they all will be offered back to the community.

------------ Strolen's Citadel Quest, Five Room Dungeon was an awesome collaborative success. The total amount of quest submissions between Johnn's Roleplaying Tips and the Citadel was a whopping 87 Five Room Dungeons! The winners of this set were chosen randomly so congratulations to all. But here are those that won a gift from the sponsors: Gillian Wiseman Tyler Turner Nik Palmer Daniel Burrage Uri Lifshitz Clayton Blanchard Jean-Christophe Pelletier Jason Kemp Pirate Queen Wulfhere Valadaar Thewizard63. Congratulations to Everybody!!!

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