Systems
![]() MoonHunter
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The Hand (and the Silver Stars) By: MoonHunter
The Hand are assassins and spys of legend. Each member has super human abilities and skills. They have been known to breach the tighest security. They have been implicated in hundreds of deaths, though no proof of foul play has been found for many of them. However, things are not always what they seem... especially when an Orb is around. |
by MoonHunter
110xp
5
replies8611 views 1 HoH |
![]() Mourngrymn
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Kingdom of Kerrabar By: Mourngrymn
A bastian of hope in a place of hardened souls. With enemies at one point surounding the entire country, the citizens of Kerrabar stood strong and fought their way to independence and proceeded to expand and push back the dark horde that rose against their small nation. |
by Mourngrymn
65xp
2
replies8356 views |
![]() MoonHunter
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Silver Stars (and The Hand) By: MoonHunter
The Silver Stars are the premiere healing organization in the Known World. They possess powerful healing magics and tangible medical skills. However, things are often not what they would seem, especially when a secret Orb of Corvus involved. |
by MoonHunter
110xp
9
replies9212 views 1 HoH |
![]() Mourngrymn
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Dongarld By: Mourngrymn
Located on the western banks of Meer van de Sterren, or Lake of the Stars, this modestly sized city is home to Duke Tore, the King’s boyhood friend and most loyal subject. A harbor for the island city that houses the Blackrose Academy. |
by Mourngrymn
110xp
5
replies7663 views |
![]() Shadoweagle
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Guild of the unblinking eye By: Shadoweagle
An Order created in ancient times built upon the concept of 'Knowledge is Power'. They are the ultimate power. |
by Shadoweagle
90xp
4
replies5880 views |
![]() Mourngrymn
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Aadda By: Mourngrymn
Located in the southern part of the Kingdom of Kerrabar, Aadda is the strong arm that never tires. While the land to their north-east is fertile and supplies the city with the food that they need, most of the land to the south is useless and dangerous. |
by Mourngrymn
85xp
6
replies9731 views |
![]() Mourngrymn
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Choke Horror By: Mourngrymn
Choke horrors are nightmarish creatures that give the most knowledgeable and adventurous pause. They are tall gangly bipedal creatures that have four whip like appendages instead of arms. |
by Mourngrymn
350xp
19
replies9865 views 4 HoHs |
![]() Mourngrymn
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Dark Unicorn By: Mourngrymn
To kill a Unicorn is to bring bad luck and the hatred of nature itself down upon the foolish. It is said that the mate of a unicorn that is murdered will turn horrible in it’s pain and anger, turning against nature to hunt and kill the murderer of it’s mate. It turns dark and soulless and seeks nothing but the death of it’s enemy. |
by Mourngrymn
205xp
17
replies15480 views 1 HoH |
![]() MoonHunter
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Order of the Wheel By: MoonHunter
Life is nothing more than a turn of the gaming wheel. Since 'Fortune Serves the Bold,' the world should serve the members of this organization. |
by MoonHunter
55xp
7
replies9454 views |
![]() MoonHunter
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Guilds of the Water By: MoonHunter
The Clan is the original unit of social organization for the people of The Known World. Humanti society is becoming more diverse. The Guild or professional organization is taking the fore in the Known World. Except on the Sea. |
by MoonHunter
45xp
7
replies6873 views |
![]() Mourngrymn
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Fajro Mang'i By: Mourngrymn
Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang'i roam the frozen wastes with an ancient knowledge glinting in their eye. |
by Mourngrymn
85xp
4
replies6407 views |
![]() MoonHunter
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Guilds of Antioch By: MoonHunter
The Guilds of Antioch are the most important social group in the region. The Guilds have replaced the Clan as the central social organization of society. Each Guild Head (or representative) meets with the Guild Council to determine laws and policy of Antioch. |
by MoonHunter
80xp
4
replies5215 views |
![]() CaptainPenguin
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Societies, Guilds, and Groups By: CaptainPenguin
A great listing of names and short descriptions as well as fleshed out groups/ societies/ and organizations. |
by CaptainPenguin
125xp
19
replies137631 views |
![]() MoonHunter
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Glacier Fins By: MoonHunter
The shark is the most efficient hunters in the realms. This has empowered the Shark Spirit, to become the Beast Hunting Spirit. This powerful spirit has bound elementals of various kinds and places with a shark imprint. These bound spirits spawn new shark races, land sharks, sand sharks, sky sharks, and as for here, ice sharks. |
by MoonHunter
180xp
9
replies7894 views 1 HoH |
![]() MoonHunter
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Blue Fires By: MoonHunter
The Dancing Lights of the Ice Wind are one of the great dangerous in the Land of Snow and Ice. |
by MoonHunter
160xp
10
replies9388 views 1 HoH |
![]() ScorpionJinx
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Selvaks By: ScorpionJinx
While Selvaks have some resemblance to their timid and weaker cousins - squirrels, they are far from cute and fluffy. |
by ScorpionJinx
100xp
5
replies8989 views |
![]() Maggot
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Dunkleoustous By: Maggot
Large and powerful, they are the aquatic equivalent of elephants in a battle situation-very dangerous, but no army can afford not to have large numbers of them. |
by Maggot
115xp
5
replies6326 views |
![]() Mourngrymn
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Blood Spiders By: Mourngrymn
Blood Spiders are dark brown rust color, nearly the color of dried blood and have a body that is approximately 5’ wide, not including their legs. They have a desire only for survival and are not malicious. Tell that to one of their victims. |
by Mourngrymn
190xp
10
replies12156 views 1 HoH |
![]() Mourngrymn
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Sandgrazer By: Mourngrymn
These Camel like animals roam the desert in small herds. The desert folk have uses for these creatures. |
by Mourngrymn
120xp
9
replies7122 views |
![]() CaptainPenguin
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Marongghovec aka Ale-Ox By: CaptainPenguin
the Marongghovec, or Ale-Ox, is a large, yak-like animal native to northern Ageratos. To keep its belligerent, stubborn, and generally annoying personality in check requires an interesting ingredient. |
by CaptainPenguin
165xp
11
replies7896 views |